Audio Plugin Generator

Discuss any 3rd-party tools and code that may be of interest to other Juce users

Audio Plugin Generator

Postby fritz » Tue Apr 17, 2012 4:03 pm

Hi,

we here at dlab just launched our JUCE-based tool that allows to create VST plugins from Simulink models: http://audioplugingenerator.com/

It's basically a rapid prototyping tool that allows to get a fully functional plugin from an algorithm within minutes (or hours or days, depending on the complexity of the algorithm...) without writing a single line of code. The GUI and the VST interface is implemented using JUCE.

The light version (limited to 1 input and 1 output) is free.

Best regards,
Fritz
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Re: Audio Plugin Generator

Postby jules » Tue Apr 17, 2012 4:04 pm

Cool stuff!
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Re: Audio Plugin Generator

Postby TheVinn » Tue Apr 17, 2012 4:18 pm

We've scanned the home page for life forms and found clear signs of juce::Slider objects in screenshots!
Open Source: LayerEffects, VFLib, SimpleDJ, DSP Filters, LuaBridge, JUCE, FreeType, TagLib
"This isn't a big project, it shouldn't take long." - Jules
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Re: Audio Plugin Generator

Postby fritz » Wed Apr 18, 2012 9:23 am

TheVinn wrote:We've scanned the home page for life forms and found clear signs of juce::Slider objects in screenshots!


Yep, and there are some JUCEy buttons, too. ;-) And - psssst, that's a secret - they feel pretty much at home on other platforms, too, and would like to spread to mobile devices.

By the way, there is a video where you can see them move: http://www.youtube.com/watch?v=reAuy4v8BCE&hd=1
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Re: Audio Plugin Generator

Postby Alatar » Sun Apr 22, 2012 9:27 pm

Impressed.

How fast and optimized is the generated code?
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Re: Audio Plugin Generator

Postby fritz » Mon Apr 23, 2012 7:28 am

Alatar wrote:Impressed.

Thank you. :-)

How fast and optimized is the generated code?

Well, it's as fast as you and Simulink make it... Think of it as regular C code. Basically, each Simulink block is transformed into nicely written code, but there's some overhead due to the block-based structure, data logging infrastructure, etc.

In fact, the performance depends very much on the way you design your model. I recently implemented a sequencer + 3-voice FM synthesizer, and by simply optimizing my Simulink model (mainly by using vector data types and single precision floats), I could cut the processing time by about 75%. Now the Windows task manager CPU usage oscillates between 0% and 1% when it runs...

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