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Latest version of the library

All the Juce source code is hosted on SourceForge - the main page for the project is here.

All the latest downloads are available here, where you can get a zip file containing all the cross-platform code and examples.

As well as the released versions, you can use Subversion to download the working tip of the source tree. The tip is normally pretty stable, and is worth trying if you're looking for a bugfix that's been done since the last proper release.

To browse the Subversion repository online, click here.

Example Code

Juce The Juce source tree includes a simple application (in juce/extras/juce demo) that shows off a few of its features. Some pre-compiled binaries of this demo app are available here:

The demo is a good place to look for examples of how to use the basic library components. (If you want to see a more impressive demo of what the library's capable of, check out PPMulator or Tracktion instead!)

The Jucer

Juce The Jucer is a UI component design tool that produces Juce c++ code. The Jucer source code lives inside the main Juce tree (under juce/extras/the jucer). You can compile it yourself to run on Windows, Mac and Linux, or download a pre-compiled binary to experiment with:

As well as being a useful tool, it demonstrates many of Juce's features, including things that aren't in the juce demo, such as undo/redo, keyboard shortcut mappings, multi-document interfaces, etc.

Juce Audio Plugin Framework

This is a project for writing cross-platform audio plugins using a generic wrapper framework. The intention is to allow the same code-base to be recompiled into a range of different plugin formats, such as VST for the PC and Mac, AudioUnits, RTAS, etc.

The code for this is also included in the Juce source tree (under juce/extras/audio plugins).

Also, the latest versions contain a new plugin hosting environment, currently supporting VSTs. This is also in the normal Juce source tree, but there are some pre-compiled binaries available here:

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