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SynthesiserSound Class Referenceabstract

Describes one of the sounds that a Synthesiser can play. More...

Inherits ReferenceCountedObject.

Inherited by SamplerSound.

Public Types

typedef
ReferenceCountedObjectPtr
< SynthesiserSound
Ptr
 

Public Member Functions

virtual ~SynthesiserSound ()
 Destructor.
 
virtual bool appliesToNote (const int midiNoteNumber)=0
 Returns true if this sound should be played when a given midi note is pressed.
 
virtual bool appliesToChannel (const int midiChannel)=0
 Returns true if the sound should be triggered by midi events on a given channel.
 
- Public Member Functions inherited from ReferenceCountedObject
void incReferenceCount () noexcept
 Increments the object's reference count.
 
void decReferenceCount () noexcept
 Decreases the object's reference count.
 
int getReferenceCount () const noexcept
 Returns the object's current reference count.
 

Protected Member Functions

 SynthesiserSound ()
 
- Protected Member Functions inherited from ReferenceCountedObject
 ReferenceCountedObject ()
 Creates the reference-counted object (with an initial ref count of zero).
 
virtual ~ReferenceCountedObject ()
 Destructor.
 
void resetReferenceCount () noexcept
 Resets the reference count to zero without deleting the object.
 

Detailed Description

Describes one of the sounds that a Synthesiser can play.

A synthesiser can contain one or more sounds, and a sound can choose which midi notes and channels can trigger it.

The SynthesiserSound is a passive class that just describes what the sound is - the actual audio rendering for a sound is done by a SynthesiserVoice. This allows more than one SynthesiserVoice to play the same sound at the same time.

See Also
Synthesiser, SynthesiserVoice

Member Typedef Documentation

Constructor & Destructor Documentation

SynthesiserSound::SynthesiserSound ( )
protected
virtual SynthesiserSound::~SynthesiserSound ( )
virtual

Destructor.

Member Function Documentation

virtual bool SynthesiserSound::appliesToNote ( const int  midiNoteNumber)
pure virtual

Returns true if this sound should be played when a given midi note is pressed.

The Synthesiser will use this information when deciding which sounds to trigger for a given note.

Implemented in SamplerSound.

virtual bool SynthesiserSound::appliesToChannel ( const int  midiChannel)
pure virtual

Returns true if the sound should be triggered by midi events on a given channel.

The Synthesiser will use this information when deciding which sounds to trigger for a given note.

Implemented in SamplerSound.


The documentation for this class was generated from the following file: