A subclass of SynthesiserSound that represents a sampled audio clip. More...
Inherits SynthesiserSound.
Public Member Functions | |
| SamplerSound (const String &name, AudioFormatReader &source, const BigInteger &midiNotes, int midiNoteForNormalPitch, double attackTimeSecs, double releaseTimeSecs, double maxSampleLengthSeconds) | |
| Creates a sampled sound from an audio reader. | |
| ~SamplerSound () | |
| Destructor. | |
| const String & | getName () const |
| Returns the sample's name. | |
| AudioSampleBuffer * | getAudioData () const |
| Returns the audio sample data. | |
| bool | appliesToNote (const int midiNoteNumber) |
| Returns true if this sound should be played when a given midi note is pressed. | |
| bool | appliesToChannel (const int midiChannel) |
| Returns true if the sound should be triggered by midi events on a given channel. | |
Public Member Functions inherited from SynthesiserSound | |
| virtual | ~SynthesiserSound () |
| Destructor. | |
Public Member Functions inherited from ReferenceCountedObject | |
| void | incReferenceCount () noexcept |
| Increments the object's reference count. | |
| void | decReferenceCount () noexcept |
| Decreases the object's reference count. | |
| int | getReferenceCount () const noexcept |
| Returns the object's current reference count. | |
Additional Inherited Members | |
Public Types inherited from SynthesiserSound | |
| typedef ReferenceCountedObjectPtr < SynthesiserSound > | Ptr |
Protected Member Functions inherited from SynthesiserSound | |
| SynthesiserSound () | |
A subclass of SynthesiserSound that represents a sampled audio clip.
This is a pretty basic sampler, and just attempts to load the whole audio stream into memory.
To use it, create a Synthesiser, add some SamplerVoice objects to it, then give it some SampledSound objects to play.
| SamplerSound::SamplerSound | ( | const String & | name, |
| AudioFormatReader & | source, | ||
| const BigInteger & | midiNotes, | ||
| int | midiNoteForNormalPitch, | ||
| double | attackTimeSecs, | ||
| double | releaseTimeSecs, | ||
| double | maxSampleLengthSeconds | ||
| ) |
Creates a sampled sound from an audio reader.
This will attempt to load the audio from the source into memory and store it in this object.
| name | a name for the sample |
| source | the audio to load. This object can be safely deleted by the caller after this constructor returns |
| midiNotes | the set of midi keys that this sound should be played on. This is used by the SynthesiserSound::appliesToNote() method |
| midiNoteForNormalPitch | the midi note at which the sample should be played with its natural rate. All other notes will be pitched up or down relative to this one |
| attackTimeSecs | the attack (fade-in) time, in seconds |
| releaseTimeSecs | the decay (fade-out) time, in seconds |
| maxSampleLengthSeconds | a maximum length of audio to read from the audio source, in seconds |
| SamplerSound::~SamplerSound | ( | ) |
Destructor.
| const String& SamplerSound::getName | ( | ) | const |
Returns the sample's name.
| AudioSampleBuffer* SamplerSound::getAudioData | ( | ) | const |
Returns the audio sample data.
This could be 0 if there was a problem loading it.
|
virtual |
Returns true if this sound should be played when a given midi note is pressed.
The Synthesiser will use this information when deciding which sounds to trigger for a given note.
Implements SynthesiserSound.
|
virtual |
Returns true if the sound should be triggered by midi events on a given channel.
The Synthesiser will use this information when deciding which sounds to trigger for a given note.
Implements SynthesiserSound.