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InterprocessConnection Class Referenceabstract

Manages a simple two-way messaging connection to another process, using either a socket or a named pipe as the transport medium. More...

Inherits Thread.

Public Member Functions

 InterprocessConnection (bool callbacksOnMessageThread=true, uint32 magicMessageHeaderNumber=0xf2b49e2c)
 Creates a connection.
 
 ~InterprocessConnection ()
 Destructor.
 
bool connectToSocket (const String &hostName, int portNumber, int timeOutMillisecs)
 Tries to connect this object to a socket.
 
bool connectToPipe (const String &pipeName, int pipeReceiveMessageTimeoutMs)
 Tries to connect the object to an existing named pipe.
 
bool createPipe (const String &pipeName, int pipeReceiveMessageTimeoutMs)
 Tries to create a new pipe for other processes to connect to.
 
void disconnect ()
 Disconnects and closes any currently-open sockets or pipes.
 
bool isConnected () const
 True if a socket or pipe is currently active.
 
StreamingSocketgetSocket () const noexcept
 Returns the socket that this connection is using (or nullptr if it uses a pipe).
 
NamedPipegetPipe () const noexcept
 Returns the pipe that this connection is using (or nullptr if it uses a socket).
 
String getConnectedHostName () const
 Returns the name of the machine at the other end of this connection.
 
bool sendMessage (const MemoryBlock &message)
 Tries to send a message to the other end of this connection.
 
virtual void connectionMade ()=0
 Called when the connection is first connected.
 
virtual void connectionLost ()=0
 Called when the connection is broken.
 
virtual void messageReceived (const MemoryBlock &message)=0
 Called when a message arrives.
 

Additional Inherited Members

- Private Types inherited from Thread
typedef void * ThreadID
 A value type used for thread IDs.
 
- Private Member Functions inherited from Thread
 Thread (const String &threadName)
 Creates a thread.
 
virtual ~Thread ()
 Destructor.
 
void startThread ()
 Starts the thread running.
 
void startThread (int priority)
 Starts the thread with a given priority.
 
void stopThread (int timeOutMilliseconds)
 Attempts to stop the thread running.
 
bool isThreadRunning () const
 Returns true if the thread is currently active.
 
void signalThreadShouldExit ()
 Sets a flag to tell the thread it should stop.
 
bool threadShouldExit () const
 Checks whether the thread has been told to stop running.
 
bool waitForThreadToExit (int timeOutMilliseconds) const
 Waits for the thread to stop.
 
bool setPriority (int priority)
 Changes the thread's priority.
 
void setAffinityMask (uint32 affinityMask)
 Sets the affinity mask for the thread.
 
bool wait (int timeOutMilliseconds) const
 Makes the thread wait for a notification.
 
void notify () const
 Wakes up the thread.
 
ThreadID getThreadId () const noexcept
 Returns the ID of this thread.
 
const StringgetThreadName () const
 Returns the name of the thread.
 
- Static Private Member Functions inherited from Thread
static bool setCurrentThreadPriority (int priority)
 Changes the priority of the caller thread.
 
static void setCurrentThreadAffinityMask (uint32 affinityMask)
 Changes the affinity mask for the caller thread.
 
static void JUCE_CALLTYPE sleep (int milliseconds)
 
static void JUCE_CALLTYPE yield ()
 Yields the calling thread's current time-slot.
 
static ThreadID getCurrentThreadId ()
 Returns an id that identifies the caller thread.
 
static ThreadgetCurrentThread ()
 Finds the thread object that is currently running.
 
static void setCurrentThreadName (const String &newThreadName)
 Changes the name of the caller thread.
 

Detailed Description

Manages a simple two-way messaging connection to another process, using either a socket or a named pipe as the transport medium.

To connect to a waiting socket or an open pipe, use the connectToSocket() or connectToPipe() methods. If this succeeds, messages can be sent to the other end, and incoming messages will result in a callback via the messageReceived() method.

To open a pipe and wait for another client to connect to it, use the createPipe() method.

To act as a socket server and create connections for one or more client, see the InterprocessConnectionServer class.

See Also
InterprocessConnectionServer, Socket, NamedPipe

Constructor & Destructor Documentation

InterprocessConnection::InterprocessConnection ( bool  callbacksOnMessageThread = true,
uint32  magicMessageHeaderNumber = 0xf2b49e2c 
)

Creates a connection.

Connections are created manually, connecting them with the connectToSocket() or connectToPipe() methods, or they are created automatically by a InterprocessConnectionServer when a client wants to connect.

Parameters
callbacksOnMessageThreadif true, callbacks to the connectionMade(), connectionLost() and messageReceived() methods will always be made using the message thread; if false, these will be called immediately on the connection's own thread.
magicMessageHeaderNumbera magic number to use in the header to check the validity of the data blocks being sent and received. This can be any number, but the sender and receiver must obviously use matching values or they won't recognise each other.
InterprocessConnection::~InterprocessConnection ( )

Destructor.

Member Function Documentation

bool InterprocessConnection::connectToSocket ( const String hostName,
int  portNumber,
int  timeOutMillisecs 
)

Tries to connect this object to a socket.

For this to work, the machine on the other end needs to have a InterprocessConnectionServer object waiting to receive client connections on this port number.

Parameters
hostNamethe host computer, either a network address or name
portNumberthe socket port number to try to connect to
timeOutMillisecshow long to keep trying before giving up
Returns
true if the connection is established successfully
See Also
Socket
bool InterprocessConnection::connectToPipe ( const String pipeName,
int  pipeReceiveMessageTimeoutMs 
)

Tries to connect the object to an existing named pipe.

For this to work, another process on the same computer must already have opened an InterprocessConnection object and used createPipe() to create a pipe for this to connect to.

Parameters
pipeNamethe name to use for the pipe - this should be unique to your app
pipeReceiveMessageTimeoutMsa timeout length to be used when reading or writing to the pipe, or -1 for an infinite timeout.
Returns
true if it connects successfully.
See Also
createPipe, NamedPipe
bool InterprocessConnection::createPipe ( const String pipeName,
int  pipeReceiveMessageTimeoutMs 
)

Tries to create a new pipe for other processes to connect to.

This creates a pipe with the given name, so that other processes can use connectToPipe() to connect to the other end.

Parameters
pipeNamethe name to use for the pipe - this should be unique to your app
pipeReceiveMessageTimeoutMsa timeout length to be used when reading or writing to the pipe, or -1 for an infinite timeout.
Returns
true if the pipe was created, or false if it fails (e.g. if another process is already using using the pipe).
void InterprocessConnection::disconnect ( )

Disconnects and closes any currently-open sockets or pipes.

bool InterprocessConnection::isConnected ( ) const

True if a socket or pipe is currently active.

StreamingSocket* InterprocessConnection::getSocket ( ) const
noexcept

Returns the socket that this connection is using (or nullptr if it uses a pipe).

NamedPipe* InterprocessConnection::getPipe ( ) const
noexcept

Returns the pipe that this connection is using (or nullptr if it uses a socket).

String InterprocessConnection::getConnectedHostName ( ) const

Returns the name of the machine at the other end of this connection.

This may return an empty string if the name is unknown.

bool InterprocessConnection::sendMessage ( const MemoryBlock message)

Tries to send a message to the other end of this connection.

This will fail if it's not connected, or if there's some kind of write error. If it succeeds, the connection object at the other end will receive the message by a callback to its messageReceived() method.

See Also
messageReceived
virtual void InterprocessConnection::connectionMade ( )
pure virtual

Called when the connection is first connected.

If the connection was created with the callbacksOnMessageThread flag set, then this will be called on the message thread; otherwise it will be called on a server thread.

virtual void InterprocessConnection::connectionLost ( )
pure virtual

Called when the connection is broken.

If the connection was created with the callbacksOnMessageThread flag set, then this will be called on the message thread; otherwise it will be called on a server thread.

virtual void InterprocessConnection::messageReceived ( const MemoryBlock message)
pure virtual

Called when a message arrives.

When the object at the other end of this connection sends us a message with sendMessage(), this callback is used to deliver it to us.

If the connection was created with the callbacksOnMessageThread flag set, then this will be called on the message thread; otherwise it will be called on a server thread.

See Also
sendMessage

The documentation for this class was generated from the following file: