Base class for audio processing filters or plugins. More...
Inherited by AudioPluginInstance, and AudioProcessorGraph.
Public Types | |
| enum | WrapperType { wrapperType_Undefined = 0, wrapperType_VST, wrapperType_AudioUnit, wrapperType_RTAS, wrapperType_AAX, wrapperType_Standalone } |
| Flags to indicate the type of plugin context in which a processor is being used. More... | |
Public Member Functions | |
| virtual | ~AudioProcessor () |
| Destructor. | |
| virtual const String | getName () const =0 |
| Returns the name of this processor. | |
| virtual void | prepareToPlay (double sampleRate, int estimatedSamplesPerBlock)=0 |
| Called before playback starts, to let the filter prepare itself. | |
| virtual void | releaseResources ()=0 |
| Called after playback has stopped, to let the filter free up any resources it no longer needs. | |
| virtual void | processBlock (AudioSampleBuffer &buffer, MidiBuffer &midiMessages)=0 |
| Renders the next block. | |
| virtual void | processBlockBypassed (AudioSampleBuffer &buffer, MidiBuffer &midiMessages) |
| Renders the next block when the processor is being bypassed. | |
| AudioPlayHead * | getPlayHead () const noexcept |
| Returns the current AudioPlayHead object that should be used to find out the state and position of the playhead. | |
| double | getSampleRate () const noexcept |
| Returns the current sample rate. | |
| int | getBlockSize () const noexcept |
| Returns the current typical block size that is being used. | |
| int | getNumInputChannels () const noexcept |
| Returns the number of input channels that the host will be sending the filter. | |
| int | getNumOutputChannels () const noexcept |
| Returns the number of output channels that the host will be sending the filter. | |
| const String & | getInputSpeakerArrangement () const noexcept |
| Returns a string containing a whitespace-separated list of speaker types corresponding to each input channel. | |
| const String & | getOutputSpeakerArrangement () const noexcept |
| Returns a string containing a whitespace-separated list of speaker types corresponding to each output channel. | |
| virtual const String | getInputChannelName (int channelIndex) const =0 |
| Returns the name of one of the processor's input channels. | |
| virtual const String | getOutputChannelName (int channelIndex) const =0 |
| Returns the name of one of the processor's output channels. | |
| virtual bool | isInputChannelStereoPair (int index) const =0 |
| Returns true if the specified channel is part of a stereo pair with its neighbour. | |
| virtual bool | isOutputChannelStereoPair (int index) const =0 |
| Returns true if the specified channel is part of a stereo pair with its neighbour. | |
| int | getLatencySamples () const noexcept |
| This returns the number of samples delay that the filter imposes on the audio passing through it. | |
| void | setLatencySamples (int newLatency) |
| The filter should call this to set the number of samples delay that it introduces. | |
| virtual bool | silenceInProducesSilenceOut () const =0 |
| Returns true if a silent input always produces a silent output. | |
| virtual double | getTailLengthSeconds () const =0 |
| Returns the length of the filter's tail, in seconds. | |
| virtual bool | acceptsMidi () const =0 |
| Returns true if the processor wants midi messages. | |
| virtual bool | producesMidi () const =0 |
| Returns true if the processor produces midi messages. | |
| const CriticalSection & | getCallbackLock () const noexcept |
| This returns a critical section that will automatically be locked while the host is calling the processBlock() method. | |
| void | suspendProcessing (bool shouldBeSuspended) |
| Enables and disables the processing callback. | |
| bool | isSuspended () const noexcept |
| Returns true if processing is currently suspended. | |
| virtual void | reset () |
| A plugin can override this to be told when it should reset any playing voices. | |
| bool | isNonRealtime () const noexcept |
| Returns true if the processor is being run in an offline mode for rendering. | |
| void | setNonRealtime (bool isNonRealtime) noexcept |
| Called by the host to tell this processor whether it's being used in a non-realtime capacity for offline rendering or bouncing. | |
| virtual AudioProcessorEditor * | createEditor ()=0 |
| Creates the filter's UI. | |
| virtual bool | hasEditor () const =0 |
| Your filter must override this and return true if it can create an editor component. | |
| AudioProcessorEditor * | getActiveEditor () const noexcept |
| Returns the active editor, if there is one. | |
| AudioProcessorEditor * | createEditorIfNeeded () |
| Returns the active editor, or if there isn't one, it will create one. | |
| virtual int | getNumParameters ()=0 |
| This must return the correct value immediately after the object has been created, and mustn't change the number of parameters later. | |
| virtual const String | getParameterName (int parameterIndex)=0 |
| Returns the name of a particular parameter. | |
| virtual float | getParameter (int parameterIndex)=0 |
| Called by the host to find out the value of one of the filter's parameters. | |
| virtual const String | getParameterText (int parameterIndex)=0 |
| Returns the value of a parameter as a text string. | |
| virtual String | getParameterLabel (int index) const |
| Some plugin types may be able to return a label string for a parameter's units. | |
| virtual void | setParameter (int parameterIndex, float newValue)=0 |
| The host will call this method to change the value of one of the filter's parameters. | |
| void | setParameterNotifyingHost (int parameterIndex, float newValue) |
| Your filter can call this when it needs to change one of its parameters. | |
| virtual bool | isParameterAutomatable (int parameterIndex) const |
| Returns true if the host can automate this parameter. | |
| virtual bool | isMetaParameter (int parameterIndex) const |
| Should return true if this parameter is a "meta" parameter. | |
| void | beginParameterChangeGesture (int parameterIndex) |
| Sends a signal to the host to tell it that the user is about to start changing this parameter. | |
| void | endParameterChangeGesture (int parameterIndex) |
| Tells the host that the user has finished changing this parameter. | |
| void | updateHostDisplay () |
| The filter can call this when something (apart from a parameter value) has changed. | |
| virtual int | getNumPrograms ()=0 |
| Returns the number of preset programs the filter supports. | |
| virtual int | getCurrentProgram ()=0 |
| Returns the number of the currently active program. | |
| virtual void | setCurrentProgram (int index)=0 |
| Called by the host to change the current program. | |
| virtual const String | getProgramName (int index)=0 |
| Must return the name of a given program. | |
| virtual void | changeProgramName (int index, const String &newName)=0 |
| Called by the host to rename a program. | |
| virtual void | getStateInformation (juce::MemoryBlock &destData)=0 |
| The host will call this method when it wants to save the filter's internal state. | |
| virtual void | getCurrentProgramStateInformation (juce::MemoryBlock &destData) |
| The host will call this method if it wants to save the state of just the filter's current program. | |
| virtual void | setStateInformation (const void *data, int sizeInBytes)=0 |
| This must restore the filter's state from a block of data previously created using getStateInformation(). | |
| virtual void | setCurrentProgramStateInformation (const void *data, int sizeInBytes) |
| The host will call this method if it wants to restore the state of just the filter's current program. | |
| virtual void | numChannelsChanged () |
| This method is called when the number of input or output channels is changed. | |
| void | addListener (AudioProcessorListener *newListener) |
| Adds a listener that will be called when an aspect of this processor changes. | |
| void | removeListener (AudioProcessorListener *listenerToRemove) |
| Removes a previously added listener. | |
| void | setPlayHead (AudioPlayHead *newPlayHead) noexcept |
| Tells the processor to use this playhead object. | |
| void | editorBeingDeleted (AudioProcessorEditor *) noexcept |
| Not for public use - this is called before deleting an editor component. | |
| void | setPlayConfigDetails (int numIns, int numOuts, double sampleRate, int blockSize) noexcept |
| Not for public use - this is called to initialise the processor before playing. | |
| void | setSpeakerArrangement (const String &inputs, const String &outputs) |
| Not for public use - this is called to initialise the processor before playing. | |
Static Public Member Functions | |
| static void JUCE_CALLTYPE | setTypeOfNextNewPlugin (WrapperType) |
Public Attributes | |
| WrapperType | wrapperType |
| When loaded by a plugin wrapper, this flag will be set to indicate the type of plugin within which the processor is running. | |
Protected Member Functions | |
| AudioProcessor () | |
| Constructor. | |
| void | sendParamChangeMessageToListeners (int parameterIndex, float newValue) |
Static Protected Member Functions | |
| static void | copyXmlToBinary (const XmlElement &xml, juce::MemoryBlock &destData) |
| Helper function that just converts an xml element into a binary blob. | |
| static XmlElement * | getXmlFromBinary (const void *data, int sizeInBytes) |
| Retrieves an XML element that was stored as binary with the copyXmlToBinary() method. | |
Protected Attributes | |
| AudioPlayHead * | playHead |
Base class for audio processing filters or plugins.
This is intended to act as a base class of audio filter that is general enough to be wrapped as a VST, AU, RTAS, etc, or used internally.
It is also used by the plugin hosting code as the wrapper around an instance of a loaded plugin.
Derive your filter class from this base class, and if you're building a plugin, you should implement a global function called createPluginFilter() which creates and returns a new instance of your subclass.
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Constructor.
You can also do your initialisation tasks in the initialiseFilterInfo() call, which will be made after this object has been created.
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Destructor.
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Returns the name of this processor.
Implemented in AudioProcessorGraph, and AudioProcessorGraph::AudioGraphIOProcessor.
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Called before playback starts, to let the filter prepare itself.
The sample rate is the target sample rate, and will remain constant until playback stops.
The estimatedSamplesPerBlock value is a HINT about the typical number of samples that will be processed for each callback, but isn't any kind of guarantee. The actual block sizes that the host uses may be different each time the callback happens, and may be more or less than this value.
Implemented in AudioProcessorGraph, and AudioProcessorGraph::AudioGraphIOProcessor.
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Called after playback has stopped, to let the filter free up any resources it no longer needs.
Implemented in AudioProcessorGraph, and AudioProcessorGraph::AudioGraphIOProcessor.
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Renders the next block.
When this method is called, the buffer contains a number of channels which is at least as great as the maximum number of input and output channels that this filter is using. It will be filled with the filter's input data and should be replaced with the filter's output.
So for example if your filter has 2 input channels and 4 output channels, then the buffer will contain 4 channels, the first two being filled with the input data. Your filter should read these, do its processing, and replace the contents of all 4 channels with its output.
Or if your filter has 5 inputs and 2 outputs, the buffer will have 5 channels, all filled with data, and your filter should overwrite the first 2 of these with its output. But be VERY careful not to write anything to the last 3 channels, as these might be mapped to memory that the host assumes is read-only!
Note that if you have more outputs than inputs, then only those channels that correspond to an input channel are guaranteed to contain sensible data - e.g. in the case of 2 inputs and 4 outputs, the first two channels contain the input, but the last two channels may contain garbage, so you should be careful not to let this pass through without being overwritten or cleared.
Also note that the buffer may have more channels than are strictly necessary, but you should only read/write from the ones that your filter is supposed to be using.
The number of samples in these buffers is NOT guaranteed to be the same for every callback, and may be more or less than the estimated value given to prepareToPlay(). Your code must be able to cope with variable-sized blocks, or you're going to get clicks and crashes!
If the filter is receiving a midi input, then the midiMessages array will be filled with the midi messages for this block. Each message's timestamp will indicate the message's time, as a number of samples from the start of the block.
Any messages left in the midi buffer when this method has finished are assumed to be the filter's midi output. This means that your filter should be careful to clear any incoming messages from the array if it doesn't want them to be passed-on.
Be very careful about what you do in this callback - it's going to be called by the audio thread, so any kind of interaction with the UI is absolutely out of the question. If you change a parameter in here and need to tell your UI to update itself, the best way is probably to inherit from a ChangeBroadcaster, let the UI components register as listeners, and then call sendChangeMessage() inside the processBlock() method to send out an asynchronous message. You could also use the AsyncUpdater class in a similar way.
Implemented in AudioProcessorGraph, and AudioProcessorGraph::AudioGraphIOProcessor.
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Renders the next block when the processor is being bypassed.
The default implementation of this method will pass-through any incoming audio, but you may override this method e.g. to add latency compensation to the data to match the processor's latency characteristics. This will avoid situations where bypassing will shift the signal forward in time, possibly creating pre-echo effects and odd timings. Another use for this method would be to cross-fade or morph between the wet (not bypassed) and dry (bypassed) signals.
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Returns the current AudioPlayHead object that should be used to find out the state and position of the playhead.
You can call this from your processBlock() method, and use the AudioPlayHead object to get the details about the time of the start of the block currently being processed.
If the host hasn't supplied a playhead object, this will return nullptr.
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Returns the current sample rate.
This can be called from your processBlock() method - it's not guaranteed to be valid at any other time, and may return 0 if it's unknown.
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Returns the current typical block size that is being used.
This can be called from your processBlock() method - it's not guaranteed to be valid at any other time.
Remember it's not the ONLY block size that may be used when calling processBlock, it's just the normal one. The actual block sizes used may be larger or smaller than this, and will vary between successive calls.
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Returns the number of input channels that the host will be sending the filter.
If writing a plugin, your configuration macros should specify the number of channels that your filter would prefer to have, and this method lets you know how many the host is actually using.
Note that this method is only valid during or after the prepareToPlay() method call. Until that point, the number of channels will be unknown.
Referenced by StandaloneFilterWindow::showAudioSettingsDialog(), and StandaloneFilterWindow::StandaloneFilterWindow().
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Returns the number of output channels that the host will be sending the filter.
If writing a plugin, your configuration macros should specify the number of channels that your filter would prefer to have, and this method lets you know how many the host is actually using.
Note that this method is only valid during or after the prepareToPlay() method call. Until that point, the number of channels will be unknown.
Referenced by StandaloneFilterWindow::showAudioSettingsDialog(), and StandaloneFilterWindow::StandaloneFilterWindow().
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Returns a string containing a whitespace-separated list of speaker types corresponding to each input channel.
For example in a 5.1 arrangement, the string may be "L R C Lfe Ls Rs" If the speaker arrangement is unknown, the returned string will be empty.
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Returns a string containing a whitespace-separated list of speaker types corresponding to each output channel.
For example in a 5.1 arrangement, the string may be "L R C Lfe Ls Rs" If the speaker arrangement is unknown, the returned string will be empty.
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Returns the name of one of the processor's input channels.
The processor might not supply very useful names for channels, and this might be something like "1", "2", "left", "right", etc.
Implemented in AudioProcessorGraph, and AudioProcessorGraph::AudioGraphIOProcessor.
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Returns the name of one of the processor's output channels.
The processor might not supply very useful names for channels, and this might be something like "1", "2", "left", "right", etc.
Implemented in AudioProcessorGraph, and AudioProcessorGraph::AudioGraphIOProcessor.
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Returns true if the specified channel is part of a stereo pair with its neighbour.
Implemented in AudioProcessorGraph, and AudioProcessorGraph::AudioGraphIOProcessor.
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Returns true if the specified channel is part of a stereo pair with its neighbour.
Implemented in AudioProcessorGraph, and AudioProcessorGraph::AudioGraphIOProcessor.
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This returns the number of samples delay that the filter imposes on the audio passing through it.
The host will call this to find the latency - the filter itself should set this value by calling setLatencySamples() as soon as it can during its initialisation.
| void AudioProcessor::setLatencySamples | ( | int | newLatency | ) |
The filter should call this to set the number of samples delay that it introduces.
The filter should call this as soon as it can during initialisation, and can call it later if the value changes.
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Returns true if a silent input always produces a silent output.
Implemented in AudioProcessorGraph, and AudioProcessorGraph::AudioGraphIOProcessor.
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Returns the length of the filter's tail, in seconds.
Implemented in AudioProcessorGraph, and AudioProcessorGraph::AudioGraphIOProcessor.
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Returns true if the processor wants midi messages.
Implemented in AudioProcessorGraph, and AudioProcessorGraph::AudioGraphIOProcessor.
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Returns true if the processor produces midi messages.
Implemented in AudioProcessorGraph, and AudioProcessorGraph::AudioGraphIOProcessor.
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This returns a critical section that will automatically be locked while the host is calling the processBlock() method.
Use it from your UI or other threads to lock access to variables that are used by the process callback, but obviously be careful not to keep it locked for too long, because that could cause stuttering playback. If you need to do something that'll take a long time and need the processing to stop while it happens, use the suspendProcessing() method instead.
| void AudioProcessor::suspendProcessing | ( | bool | shouldBeSuspended | ) |
Enables and disables the processing callback.
If you need to do something time-consuming on a thread and would like to make sure the audio processing callback doesn't happen until you've finished, use this to disable the callback and re-enable it again afterwards.
E.g.
If the host tries to make an audio callback while processing is suspended, the filter will return an empty buffer, but won't block the audio thread like it would do if you use the getCallbackLock() critical section to synchronise access.
If you're going to use this, your processBlock() method must call isSuspended() and check whether it's suspended or not. If it is, then it should skip doing any real processing, either emitting silence or passing the input through unchanged.
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Returns true if processing is currently suspended.
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A plugin can override this to be told when it should reset any playing voices.
The default implementation does nothing, but a host may call this to tell the plugin that it should stop any tails or sounds that have been left running.
Reimplemented in AudioProcessorGraph.
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Returns true if the processor is being run in an offline mode for rendering.
If the processor is being run live on realtime signals, this returns false. If the mode is unknown, this will assume it's realtime and return false.
This value may be unreliable until the prepareToPlay() method has been called, and could change each time prepareToPlay() is called.
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Called by the host to tell this processor whether it's being used in a non-realtime capacity for offline rendering or bouncing.
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Creates the filter's UI.
This can return nullptr if you want a UI-less filter, in which case the host may create a generic UI that lets the user twiddle the parameters directly.
If you do want to pass back a component, the component should be created and set to the correct size before returning it. If you implement this method, you must also implement the hasEditor() method and make it return true.
Remember not to do anything silly like allowing your filter to keep a pointer to the component that gets created - it could be deleted later without any warning, which would make your pointer into a dangler. Use the getActiveEditor() method instead.
The correct way to handle the connection between an editor component and its filter is to use something like a ChangeBroadcaster so that the editor can register itself as a listener, and be told when a change occurs. This lets them safely unregister themselves when they are deleted.
Here are a few things to bear in mind when writing an editor:
Implemented in AudioProcessorGraph, and AudioProcessorGraph::AudioGraphIOProcessor.
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Your filter must override this and return true if it can create an editor component.
Implemented in AudioProcessorGraph, and AudioProcessorGraph::AudioGraphIOProcessor.
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Returns the active editor, if there is one.
Bear in mind this can return nullptr, even if an editor has previously been opened.
| AudioProcessorEditor* AudioProcessor::createEditorIfNeeded | ( | ) |
Returns the active editor, or if there isn't one, it will create one.
This may call createEditor() internally to create the component.
Referenced by StandaloneFilterWindow::resetFilter(), and StandaloneFilterWindow::StandaloneFilterWindow().
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This must return the correct value immediately after the object has been created, and mustn't change the number of parameters later.
Implemented in AudioProcessorGraph, and AudioProcessorGraph::AudioGraphIOProcessor.
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Returns the name of a particular parameter.
Implemented in AudioProcessorGraph, and AudioProcessorGraph::AudioGraphIOProcessor.
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Called by the host to find out the value of one of the filter's parameters.
The host will expect the value returned to be between 0 and 1.0.
This could be called quite frequently, so try to make your code efficient. It's also likely to be called by non-UI threads, so the code in here should be thread-aware.
Implemented in AudioProcessorGraph, and AudioProcessorGraph::AudioGraphIOProcessor.
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Returns the value of a parameter as a text string.
Implemented in AudioProcessorGraph, and AudioProcessorGraph::AudioGraphIOProcessor.
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Some plugin types may be able to return a label string for a parameter's units.
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The host will call this method to change the value of one of the filter's parameters.
The host may call this at any time, including during the audio processing callback, so the filter has to process this very fast and avoid blocking.
If you want to set the value of a parameter internally, e.g. from your editor component, then don't call this directly - instead, use the setParameterNotifyingHost() method, which will also send a message to the host telling it about the change. If the message isn't sent, the host won't be able to automate your parameters properly.
The value passed will be between 0 and 1.0.
Implemented in AudioProcessorGraph, and AudioProcessorGraph::AudioGraphIOProcessor.
| void AudioProcessor::setParameterNotifyingHost | ( | int | parameterIndex, |
| float | newValue | ||
| ) |
Your filter can call this when it needs to change one of its parameters.
This could happen when the editor or some other internal operation changes a parameter. This method will call the setParameter() method to change the value, and will then send a message to the host telling it about the change.
Note that to make sure the host correctly handles automation, you should call the beginParameterChangeGesture() and endParameterChangeGesture() methods to tell the host when the user has started and stopped changing the parameter.
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Returns true if the host can automate this parameter.
By default, this returns true for all parameters.
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Should return true if this parameter is a "meta" parameter.
A meta-parameter is a parameter that changes other params. It is used by some hosts (e.g. AudioUnit hosts).
By default this returns false.
| void AudioProcessor::beginParameterChangeGesture | ( | int | parameterIndex | ) |
Sends a signal to the host to tell it that the user is about to start changing this parameter.
This allows the host to know when a parameter is actively being held by the user, and it may use this information to help it record automation.
If you call this, it must be matched by a later call to endParameterChangeGesture().
| void AudioProcessor::endParameterChangeGesture | ( | int | parameterIndex | ) |
Tells the host that the user has finished changing this parameter.
This allows the host to know when a parameter is actively being held by the user, and it may use this information to help it record automation.
A call to this method must follow a call to beginParameterChangeGesture().
| void AudioProcessor::updateHostDisplay | ( | ) |
The filter can call this when something (apart from a parameter value) has changed.
It sends a hint to the host that something like the program, number of parameters, etc, has changed, and that it should update itself.
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Returns the number of preset programs the filter supports.
The value returned must be valid as soon as this object is created, and must not change over its lifetime.
This value shouldn't be less than 1.
Implemented in AudioProcessorGraph, and AudioProcessorGraph::AudioGraphIOProcessor.
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Returns the number of the currently active program.
Implemented in AudioProcessorGraph, and AudioProcessorGraph::AudioGraphIOProcessor.
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Called by the host to change the current program.
Implemented in AudioProcessorGraph, and AudioProcessorGraph::AudioGraphIOProcessor.
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Must return the name of a given program.
Implemented in AudioProcessorGraph, and AudioProcessorGraph::AudioGraphIOProcessor.
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Called by the host to rename a program.
Implemented in AudioProcessorGraph, and AudioProcessorGraph::AudioGraphIOProcessor.
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The host will call this method when it wants to save the filter's internal state.
This must copy any info about the filter's state into the block of memory provided, so that the host can store this and later restore it using setStateInformation().
Note that there's also a getCurrentProgramStateInformation() method, which only stores the current program, not the state of the entire filter.
See also the helper function copyXmlToBinary() for storing settings as XML.
Implemented in AudioProcessorGraph, and AudioProcessorGraph::AudioGraphIOProcessor.
Referenced by StandaloneFilterWindow::saveState(), and StandaloneFilterWindow::~StandaloneFilterWindow().
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The host will call this method if it wants to save the state of just the filter's current program.
Unlike getStateInformation, this should only return the current program's state.
Not all hosts support this, and if you don't implement it, the base class method just calls getStateInformation() instead. If you do implement it, be sure to also implement getCurrentProgramStateInformation.
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This must restore the filter's state from a block of data previously created using getStateInformation().
Note that there's also a setCurrentProgramStateInformation() method, which tries to restore just the current program, not the state of the entire filter.
See also the helper function getXmlFromBinary() for loading settings as XML.
Implemented in AudioProcessorGraph, and AudioProcessorGraph::AudioGraphIOProcessor.
Referenced by StandaloneFilterWindow::loadState(), and StandaloneFilterWindow::StandaloneFilterWindow().
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The host will call this method if it wants to restore the state of just the filter's current program.
Not all hosts support this, and if you don't implement it, the base class method just calls setStateInformation() instead. If you do implement it, be sure to also implement getCurrentProgramStateInformation.
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This method is called when the number of input or output channels is changed.
| void AudioProcessor::addListener | ( | AudioProcessorListener * | newListener | ) |
Adds a listener that will be called when an aspect of this processor changes.
| void AudioProcessor::removeListener | ( | AudioProcessorListener * | listenerToRemove | ) |
Removes a previously added listener.
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noexcept |
Tells the processor to use this playhead object.
The processor will not take ownership of the object, so the caller must delete it when it is no longer being used.
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Not for public use - this is called before deleting an editor component.
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Not for public use - this is called to initialise the processor before playing.
Referenced by StandaloneFilterWindow::StandaloneFilterWindow().
Not for public use - this is called to initialise the processor before playing.
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staticprotected |
Helper function that just converts an xml element into a binary blob.
Use this in your filter's getStateInformation() method if you want to store its state as xml.
Then use getXmlFromBinary() to reverse this operation and retrieve the XML from a binary blob.
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staticprotected |
Retrieves an XML element that was stored as binary with the copyXmlToBinary() method.
This might return nullptr if the data's unsuitable or corrupted. Otherwise it will return an XmlElement object that the caller must delete when no longer needed.
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| WrapperType AudioProcessor::wrapperType |
When loaded by a plugin wrapper, this flag will be set to indicate the type of plugin within which the processor is running.
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