Public Types | Public Member Functions | Static Public Member Functions

Thread Class Reference

Encapsulates a thread. More...

Inherited by InterprocessConnection, InterprocessConnectionServer [private], MidiOutput [private], ThreadWithProgressWindow, and TimeSliceThread.

List of all members.

Public Types

typedef void * ThreadID
 A value type used for thread IDs.

Public Member Functions

 Thread (const String &threadName)
 Creates a thread.
virtual ~Thread ()
 Destructor.
virtual void run ()=0
 Must be implemented to perform the thread's actual code.
void startThread ()
 Starts the thread running.
void startThread (int priority)
 Starts the thread with a given priority.
void stopThread (int timeOutMilliseconds)
 Attempts to stop the thread running.
bool isThreadRunning () const
 Returns true if the thread is currently active.
void signalThreadShouldExit ()
 Sets a flag to tell the thread it should stop.
bool threadShouldExit () const
 Checks whether the thread has been told to stop running.
bool waitForThreadToExit (int timeOutMilliseconds) const
 Waits for the thread to stop.
bool setPriority (int priority)
 Changes the thread's priority.
void setAffinityMask (uint32 affinityMask)
 Sets the affinity mask for the thread.
bool wait (int timeOutMilliseconds) const
 Makes the thread wait for a notification.
void notify () const
 Wakes up the thread.
ThreadID getThreadId () const noexcept
 Returns the ID of this thread.
const StringgetThreadName () const
 Returns the name of the thread.

Static Public Member Functions

static bool setCurrentThreadPriority (int priority)
 Changes the priority of the caller thread.
static void setCurrentThreadAffinityMask (uint32 affinityMask)
 Changes the affinity mask for the caller thread.
static void JUCE_CALLTYPE sleep (int milliseconds)
static void JUCE_CALLTYPE yield ()
 Yields the calling thread's current time-slot.
static ThreadID getCurrentThreadId ()
 Returns an id that identifies the caller thread.
static ThreadgetCurrentThread ()
 Finds the thread object that is currently running.
static void setCurrentThreadName (const String &newThreadName)
 Changes the name of the caller thread.
static int getNumRunningThreads ()
 Returns the number of currently-running threads.
static void stopAllThreads (int timeoutInMillisecs)
 Tries to stop all currently-running threads.

Detailed Description

Encapsulates a thread.

Subclasses derive from Thread and implement the run() method, in which they do their business. The thread can then be started with the startThread() method and controlled with various other methods.

This class also contains some thread-related static methods, such as sleep(), yield(), getCurrentThreadId() etc.

See also:
CriticalSection, WaitableEvent, Process, ThreadWithProgressWindow, MessageManagerLock

Member Typedef Documentation

typedef void* Thread::ThreadID

A value type used for thread IDs.

See also:
getCurrentThreadId(), getThreadId()

Constructor & Destructor Documentation

Thread::Thread ( const String threadName ) [explicit]

Creates a thread.

When first created, the thread is not running. Use the startThread() method to start it.

virtual Thread::~Thread (  ) [virtual]

Destructor.

Deleting a Thread object that is running will only give the thread a brief opportunity to stop itself cleanly, so it's recommended that you should always call stopThread() with a decent timeout before deleting, to avoid the thread being forcibly killed (which is a Bad Thing).


Member Function Documentation

virtual void Thread::run (  ) [pure virtual]

Must be implemented to perform the thread's actual code.

Remember that the thread must regularly check the threadShouldExit() method whilst running, and if this returns true it should return from the run() method as soon as possible to avoid being forcibly killed.

See also:
threadShouldExit, startThread

Implemented in MidiOutput.

void Thread::startThread (  )

Starts the thread running.

This will start the thread's run() method. (if it's already started, startThread() won't do anything).

See also:
stopThread
void Thread::startThread ( int  priority )

Starts the thread with a given priority.

Launches the thread with a given priority, where 0 = lowest, 10 = highest. If the thread is already running, its priority will be changed.

See also:
startThread, setPriority
void Thread::stopThread ( int  timeOutMilliseconds )

Attempts to stop the thread running.

This method will cause the threadShouldExit() method to return true and call notify() in case the thread is currently waiting.

Hopefully the thread will then respond to this by exiting cleanly, and the stopThread method will wait for a given time-period for this to happen.

If the thread is stuck and fails to respond after the time-out, it gets forcibly killed, which is a very bad thing to happen, as it could still be holding locks, etc. which are needed by other parts of your program.

Parameters:
timeOutMillisecondsThe number of milliseconds to wait for the thread to finish before killing it by force. A negative value in here will wait forever.
See also:
signalThreadShouldExit, threadShouldExit, waitForThreadToExit, isThreadRunning
bool Thread::isThreadRunning (  ) const

Returns true if the thread is currently active.

void Thread::signalThreadShouldExit (  )

Sets a flag to tell the thread it should stop.

Calling this means that the threadShouldExit() method will then return true. The thread should be regularly checking this to see whether it should exit.

If your thread makes use of wait(), you might want to call notify() after calling this method, to interrupt any waits that might be in progress, and allow it to reach a point where it can exit.

See also:
threadShouldExit
waitForThreadToExit
bool Thread::threadShouldExit (  ) const

Checks whether the thread has been told to stop running.

Threads need to check this regularly, and if it returns true, they should return from their run() method at the first possible opportunity.

See also:
signalThreadShouldExit
bool Thread::waitForThreadToExit ( int  timeOutMilliseconds ) const

Waits for the thread to stop.

This will waits until isThreadRunning() is false or until a timeout expires.

Parameters:
timeOutMillisecondsthe time to wait, in milliseconds. If this value is less than zero, it will wait forever.
Returns:
true if the thread exits, or false if the timeout expires first.
bool Thread::setPriority ( int  priority )

Changes the thread's priority.

May return false if for some reason the priority can't be changed.

Parameters:
prioritythe new priority, in the range 0 (lowest) to 10 (highest). A priority of 5 is normal.
static bool Thread::setCurrentThreadPriority ( int  priority ) [static]

Changes the priority of the caller thread.

Similar to setPriority(), but this static method acts on the caller thread. May return false if for some reason the priority can't be changed.

See also:
setPriority
void Thread::setAffinityMask ( uint32  affinityMask )

Sets the affinity mask for the thread.

This will only have an effect next time the thread is started - i.e. if the thread is already running when called, it'll have no effect.

See also:
setCurrentThreadAffinityMask
static void Thread::setCurrentThreadAffinityMask ( uint32  affinityMask ) [static]

Changes the affinity mask for the caller thread.

This will change the affinity mask for the thread that calls this static method.

See also:
setAffinityMask
static void JUCE_CALLTYPE Thread::sleep ( int  milliseconds ) [static]
static void JUCE_CALLTYPE Thread::yield (  ) [static]

Yields the calling thread's current time-slot.

bool Thread::wait ( int  timeOutMilliseconds ) const

Makes the thread wait for a notification.

This puts the thread to sleep until either the timeout period expires, or another thread calls the notify() method to wake it up.

A negative time-out value means that the method will wait indefinitely.

Returns:
true if the event has been signalled, false if the timeout expires.
void Thread::notify (  ) const

Wakes up the thread.

If the thread has called the wait() method, this will wake it up.

See also:
wait
static ThreadID Thread::getCurrentThreadId (  ) [static]

Returns an id that identifies the caller thread.

To find the ID of a particular thread object, use getThreadId().

Returns:
a unique identifier that identifies the calling thread.
See also:
getThreadId
static Thread* Thread::getCurrentThread (  ) [static]

Finds the thread object that is currently running.

Note that the main UI thread (or other non-Juce threads) don't have a Thread object associated with them, so this will return 0.

ThreadID Thread::getThreadId (  ) const

Returns the ID of this thread.

That means the ID of this thread object - not of the thread that's calling the method.

This can change when the thread is started and stopped, and will be invalid if the thread's not actually running.

See also:
getCurrentThreadId
const String& Thread::getThreadName (  ) const

Returns the name of the thread.

This is the name that gets set in the constructor.

static void Thread::setCurrentThreadName ( const String newThreadName ) [static]

Changes the name of the caller thread.

Different OSes may place different length or content limits on this name.

static int Thread::getNumRunningThreads (  ) [static]

Returns the number of currently-running threads.

Returns:
the number of Thread objects known to be currently running.
See also:
stopAllThreads
static void Thread::stopAllThreads ( int  timeoutInMillisecs ) [static]

Tries to stop all currently-running threads.

This will attempt to stop all the threads known to be running at the moment.


The documentation for this class was generated from the following file:
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