Classes | Public Types | Public Member Functions

TableHeaderComponent Class Reference

A component that displays a strip of column headings for a table, and allows these to be resized, dragged around, etc. More...

Inherits Component, and AsyncUpdater.

List of all members.

Classes

class  Listener
 Receives events from a TableHeaderComponent when columns are resized, moved, etc. More...

Public Types

enum  ColumnPropertyFlags {
  visible = 1, resizable = 2, draggable = 4, appearsOnColumnMenu = 8,
  sortable = 16, sortedForwards = 32, sortedBackwards = 64, defaultFlags = (visible | resizable | draggable | appearsOnColumnMenu | sortable),
  notResizable = (visible | draggable | appearsOnColumnMenu | sortable), notResizableOrSortable = (visible | draggable | appearsOnColumnMenu), notSortable = (visible | resizable | draggable | appearsOnColumnMenu)
}
 

A combination of these flags are passed into the addColumn() method to specify the properties of a column.

More...

Public Member Functions

 TableHeaderComponent ()
 Creates an empty table header.
 ~TableHeaderComponent ()
 Destructor.
void addColumn (const String &columnName, int columnId, int width, int minimumWidth=30, int maximumWidth=-1, int propertyFlags=defaultFlags, int insertIndex=-1)
 Adds a column to the table.
void removeColumn (int columnIdToRemove)
 Removes a column with the given ID.
void removeAllColumns ()
 Deletes all columns from the table.
int getNumColumns (bool onlyCountVisibleColumns) const
 Returns the number of columns in the table.
String getColumnName (int columnId) const
 Returns the name for a column.
void setColumnName (int columnId, const String &newName)
 Changes the name of a column.
void moveColumn (int columnId, int newVisibleIndex)
 Moves a column to a different index in the table.
int getColumnWidth (int columnId) const
 Returns the width of one of the columns.
void setColumnWidth (int columnId, int newWidth)
 Changes the width of a column.
void setColumnVisible (int columnId, bool shouldBeVisible)
 Shows or hides a column.
bool isColumnVisible (int columnId) const
 Returns true if this column is currently visible.
void setSortColumnId (int columnId, bool sortForwards)
 Changes the column which is the sort column.
int getSortColumnId () const
 Returns the column ID by which the table is currently sorted, or 0 if it is unsorted.
bool isSortedForwards () const
 Returns true if the table is currently sorted forwards, or false if it's backwards.
void reSortTable ()
 Triggers a re-sort of the table according to the current sort-column.
int getTotalWidth () const
 Returns the total width of all the visible columns in the table.
int getIndexOfColumnId (int columnId, bool onlyCountVisibleColumns) const
 Returns the index of a given column.
int getColumnIdOfIndex (int index, bool onlyCountVisibleColumns) const
 Returns the ID of the column at a given index.
const Rectangle< int > getColumnPosition (int index) const
 Returns the rectangle containing of one of the columns.
int getColumnIdAtX (int xToFind) const
 Finds the column ID at a given x-position in the component.
void setStretchToFitActive (bool shouldStretchToFit)
 If set to true, this indicates that the columns should be expanded or shrunk to fill the entire width of the component.
bool isStretchToFitActive () const
 Returns true if stretch-to-fit has been enabled.
void resizeAllColumnsToFit (int targetTotalWidth)
 If stretch-to-fit is enabled, this will resize all the columns to make them fit into the specified width, keeping their relative proportions the same.
void setPopupMenuActive (bool hasMenu)
 Enables or disables the pop-up menu.
bool isPopupMenuActive () const
 Returns true if the pop-up menu is enabled.
String toString () const
 Returns a string that encapsulates the table's current layout.
void restoreFromString (const String &storedVersion)
 Restores the state of the table, based on a string previously created with toString().
void addListener (Listener *newListener)
 Adds a listener to be informed about things that happen to the header.
void removeListener (Listener *listenerToRemove)
 Removes a previously-registered listener.
virtual void columnClicked (int columnId, const ModifierKeys &mods)
 This can be overridden to handle a mouse-click on one of the column headers.
virtual void addMenuItems (PopupMenu &menu, int columnIdClicked)
 This can be overridden to add custom items to the pop-up menu.
virtual void reactToMenuItem (int menuReturnId, int columnIdClicked)
 Override this to handle any custom items that you have added to the pop-up menu with an addMenuItems() override.
void paint (Graphics &g)
 Components can override this method to draw their content.
void resized ()
 Called when this component's size has been changed.
void mouseMove (const MouseEvent &)
 Called when the mouse moves inside this component.
void mouseEnter (const MouseEvent &)
 Called when the mouse first enters this component.
void mouseExit (const MouseEvent &)
 Called when the mouse moves out of this component.
void mouseDown (const MouseEvent &)
 Called when a mouse button is pressed while it's over this component.
void mouseDrag (const MouseEvent &)
 Called when the mouse is moved while a button is held down.
void mouseUp (const MouseEvent &)
 Called when a mouse button is released.
const MouseCursor getMouseCursor ()
 Returns the mouse cursor shape to use when the mouse is over this component.
virtual void showColumnChooserMenu (int columnIdClicked)
 Can be overridden for more control over the pop-up menu behaviour.

Detailed Description

A component that displays a strip of column headings for a table, and allows these to be resized, dragged around, etc.

This is just the component that goes at the top of a table. You can use it directly for custom components, or to create a simple table, use the TableListBox class.

To use one of these, create it and use addColumn() to add all the columns that you need. Each column must be given a unique ID number that's used to refer to it.

See also:
TableListBox, TableHeaderComponent::Listener

Member Enumeration Documentation

A combination of these flags are passed into the addColumn() method to specify the properties of a column.

Enumerator:
visible 

If this is set, the column will be shown; if not, it will be hidden until the user enables it with the pop-up menu.

resizable 

If this is set, the column can be resized by dragging it.

draggable 

If this is set, the column can be dragged around to change its order in the table.

appearsOnColumnMenu 

If this is set, the column will be shown on the pop-up menu allowing it to be hidden/shown.

sortable 

If this is set, then clicking on the column header will set it to be the sort column, and clicking again will reverse the order.

sortedForwards 

If this is set, the column is currently the one by which the table is sorted (forwards).

sortedBackwards 

If this is set, the column is currently the one by which the table is sorted (backwards).

defaultFlags 

This set of default flags is used as the default parameter value in addColumn().

notResizable 

A quick way of combining flags for a column that's not resizable.

notResizableOrSortable 

A quick way of combining flags for a column that's not resizable or sortable.

notSortable 

A quick way of combining flags for a column that's not sortable.


Constructor & Destructor Documentation

TableHeaderComponent::TableHeaderComponent (  )

Creates an empty table header.

TableHeaderComponent::~TableHeaderComponent (  )

Destructor.


Member Function Documentation

void TableHeaderComponent::addColumn ( const String columnName,
int  columnId,
int  width,
int  minimumWidth = 30,
int  maximumWidth = -1,
int  propertyFlags = defaultFlags,
int  insertIndex = -1 
)

Adds a column to the table.

This will add a column, and asynchronously call the tableColumnsChanged() method of any registered listeners.

Parameters:
columnNamethe name of the new column. It's ok to have two or more columns with the same name
columnIdan ID for this column. The ID can be any number apart from 0, but every column must have a unique ID. This is used to identify the column later on, after the user may have changed the order that they appear in
widththe initial width of the column, in pixels
maximumWidtha maximum width that the column can take when the user is resizing it. This only applies if the 'resizable' flag is specified for this column
minimumWidtha minimum width that the column can take when the user is resizing it. This only applies if the 'resizable' flag is specified for this column
propertyFlagsa combination of some of the values from the ColumnPropertyFlags enum, to define the properties of this column
insertIndexthe index at which the column should be added. A value of 0 puts it at the start (left-hand side) and -1 puts it at the end (right-hand size) of the table. Note that the index the index within all columns, not just the index amongst those that are currently visible
void TableHeaderComponent::removeColumn ( int  columnIdToRemove )

Removes a column with the given ID.

If there is such a column, this will asynchronously call the tableColumnsChanged() method of any registered listeners.

void TableHeaderComponent::removeAllColumns (  )

Deletes all columns from the table.

If there are any columns to remove, this will asynchronously call the tableColumnsChanged() method of any registered listeners.

int TableHeaderComponent::getNumColumns ( bool  onlyCountVisibleColumns ) const

Returns the number of columns in the table.

If onlyCountVisibleColumns is true, this will return the number of visible columns; otherwise it'll return the total number of columns, including hidden ones.

See also:
isColumnVisible
String TableHeaderComponent::getColumnName ( int  columnId ) const

Returns the name for a column.

See also:
setColumnName
void TableHeaderComponent::setColumnName ( int  columnId,
const String newName 
)

Changes the name of a column.

void TableHeaderComponent::moveColumn ( int  columnId,
int  newVisibleIndex 
)

Moves a column to a different index in the table.

Parameters:
columnIdthe column to move
newVisibleIndexthe target index for it, from 0 to the number of columns currently visible.
int TableHeaderComponent::getColumnWidth ( int  columnId ) const

Returns the width of one of the columns.

void TableHeaderComponent::setColumnWidth ( int  columnId,
int  newWidth 
)

Changes the width of a column.

This will cause an asynchronous callback to the tableColumnsResized() method of any registered listeners.

void TableHeaderComponent::setColumnVisible ( int  columnId,
bool  shouldBeVisible 
)

Shows or hides a column.

This can cause an asynchronous callback to the tableColumnsChanged() method of any registered listeners.

See also:
isColumnVisible
bool TableHeaderComponent::isColumnVisible ( int  columnId ) const

Returns true if this column is currently visible.

See also:
setColumnVisible
void TableHeaderComponent::setSortColumnId ( int  columnId,
bool  sortForwards 
)

Changes the column which is the sort column.

This can cause an asynchronous callback to the tableSortOrderChanged() method of any registered listeners.

If this method doesn't actually change the column ID, then no re-sort will take place (you can call reSortTable() to force a re-sort to happen if you've modified the table's contents).

See also:
getSortColumnId, isSortedForwards, reSortTable
int TableHeaderComponent::getSortColumnId (  ) const

Returns the column ID by which the table is currently sorted, or 0 if it is unsorted.

See also:
setSortColumnId, isSortedForwards
bool TableHeaderComponent::isSortedForwards (  ) const

Returns true if the table is currently sorted forwards, or false if it's backwards.

See also:
setSortColumnId
void TableHeaderComponent::reSortTable (  )

Triggers a re-sort of the table according to the current sort-column.

If you modifiy the table's contents, you can call this to signal that the table needs to be re-sorted.

(This doesn't do any sorting synchronously - it just asynchronously sends a call to the tableSortOrderChanged() method of any listeners).

int TableHeaderComponent::getTotalWidth (  ) const

Returns the total width of all the visible columns in the table.

int TableHeaderComponent::getIndexOfColumnId ( int  columnId,
bool  onlyCountVisibleColumns 
) const

Returns the index of a given column.

If there's no such column ID, this will return -1.

If onlyCountVisibleColumns is true, this will return the index amoungst the visible columns; otherwise it'll return the index amongst all the columns, including any hidden ones.

int TableHeaderComponent::getColumnIdOfIndex ( int  index,
bool  onlyCountVisibleColumns 
) const

Returns the ID of the column at a given index.

If onlyCountVisibleColumns is true, this will count the index amoungst the visible columns; otherwise it'll count it amongst all the columns, including any hidden ones.

If the index is out-of-range, it'll return 0.

const Rectangle<int> TableHeaderComponent::getColumnPosition ( int  index ) const

Returns the rectangle containing of one of the columns.

The index is an index from 0 to the number of columns that are currently visible (hidden ones are not counted). It returns a rectangle showing the position of the column relative to this component's top-left. If the index is out-of-range, an empty rectangle is retrurned.

int TableHeaderComponent::getColumnIdAtX ( int  xToFind ) const

Finds the column ID at a given x-position in the component.

If there is a column at this point this returns its ID, or if not, it will return 0.

void TableHeaderComponent::setStretchToFitActive ( bool  shouldStretchToFit )

If set to true, this indicates that the columns should be expanded or shrunk to fill the entire width of the component.

By default this is disabled. Turning it on also means that when resizing a column, those on the right will be squashed to fit.

bool TableHeaderComponent::isStretchToFitActive (  ) const

Returns true if stretch-to-fit has been enabled.

See also:
setStretchToFitActive
void TableHeaderComponent::resizeAllColumnsToFit ( int  targetTotalWidth )

If stretch-to-fit is enabled, this will resize all the columns to make them fit into the specified width, keeping their relative proportions the same.

If the minimum widths of the columns are too wide to fit into this space, it may actually end up wider.

void TableHeaderComponent::setPopupMenuActive ( bool  hasMenu )

Enables or disables the pop-up menu.

The default menu allows the user to show or hide columns. You can add custom items to this menu by overloading the addMenuItems() and reactToMenuItem() methods.

By default the menu is enabled.

See also:
isPopupMenuActive, addMenuItems, reactToMenuItem
bool TableHeaderComponent::isPopupMenuActive (  ) const

Returns true if the pop-up menu is enabled.

See also:
setPopupMenuActive
String TableHeaderComponent::toString (  ) const

Returns a string that encapsulates the table's current layout.

This can be restored later using restoreFromString(). It saves the order of the columns, the currently-sorted column, and the widths.

See also:
restoreFromString
void TableHeaderComponent::restoreFromString ( const String storedVersion )

Restores the state of the table, based on a string previously created with toString().

See also:
toString
void TableHeaderComponent::addListener ( Listener newListener )

Adds a listener to be informed about things that happen to the header.

void TableHeaderComponent::removeListener ( Listener listenerToRemove )

Removes a previously-registered listener.

virtual void TableHeaderComponent::columnClicked ( int  columnId,
const ModifierKeys mods 
) [virtual]

This can be overridden to handle a mouse-click on one of the column headers.

The default implementation will use this click to call getSortColumnId() and change the sort order.

virtual void TableHeaderComponent::addMenuItems ( PopupMenu menu,
int  columnIdClicked 
) [virtual]

This can be overridden to add custom items to the pop-up menu.

If you override this, you should call the superclass's method to add its column show/hide items, if you want them on the menu as well.

Then to handle the result, override reactToMenuItem().

See also:
reactToMenuItem
virtual void TableHeaderComponent::reactToMenuItem ( int  menuReturnId,
int  columnIdClicked 
) [virtual]

Override this to handle any custom items that you have added to the pop-up menu with an addMenuItems() override.

If the menuReturnId isn't one of your own custom menu items, you'll need to call TableHeaderComponent::reactToMenuItem() to allow the base class to handle the items that it had added.

See also:
addMenuItems
void TableHeaderComponent::paint ( Graphics g ) [virtual]

Components can override this method to draw their content.

The paint() method gets called when a region of a component needs redrawing, either because the component's repaint() method has been called, or because something has happened on the screen that means a section of a window needs to be redrawn.

Any child components will draw themselves over whatever this method draws. If you need to paint over the top of your child components, you can also implement the paintOverChildren() method to do this.

If you want to cause a component to redraw itself, this is done asynchronously - calling the repaint() method marks a region of the component as "dirty", and the paint() method will automatically be called sometime later, by the message thread, to paint any bits that need refreshing. In Juce (and almost all modern UI frameworks), you never redraw something synchronously.

You should never need to call this method directly - to take a snapshot of the component you could use createComponentSnapshot() or paintEntireComponent().

Parameters:
gthe graphics context that must be used to do the drawing operations.
See also:
repaint, paintOverChildren, Graphics

Reimplemented from Component.

void TableHeaderComponent::resized (  ) [virtual]

Called when this component's size has been changed.

A component can implement this method to do things such as laying out its child components when its width or height changes.

The method is called synchronously as a result of the setBounds or setSize methods, so repeatedly changing a components size will repeatedly call its resized method (unlike things like repainting, where multiple calls to repaint are coalesced together).

If the component is a top-level window on the desktop, its size could also be changed by operating-system factors beyond the application's control.

See also:
moved, setSize

Reimplemented from Component.

void TableHeaderComponent::mouseMove ( const MouseEvent e ) [virtual]

Called when the mouse moves inside this component.

If the mouse button isn't pressed and the mouse moves over a component, this will be called to let the component react to this.

A component will always get a mouseEnter callback before a mouseMove.

Parameters:
edetails about the position and status of the mouse event
See also:
mouseEnter, mouseExit, mouseDrag, contains

Reimplemented from Component.

void TableHeaderComponent::mouseEnter ( const MouseEvent e ) [virtual]

Called when the mouse first enters this component.

If the mouse button isn't pressed and the mouse moves into a component, this will be called to let the component react to this.

When the mouse button is pressed and held down while being moved in or out of a component, no mouseEnter or mouseExit callbacks are made - only mouseDrag messages are sent to the component that the mouse was originally clicked on, until the button is released.

If you're writing a component that needs to repaint itself when the mouse enters and exits, it might be quicker to use the setRepaintsOnMouseActivity() method.

Parameters:
edetails about the position and status of the mouse event
See also:
mouseExit, mouseDrag, mouseMove, contains

Reimplemented from Component.

void TableHeaderComponent::mouseExit ( const MouseEvent e ) [virtual]

Called when the mouse moves out of this component.

This will be called when the mouse moves off the edge of this component.

If the mouse button was pressed, and it was then dragged off the edge of the component and released, then this callback will happen when the button is released, after the mouseUp callback.

If you're writing a component that needs to repaint itself when the mouse enters and exits, it might be quicker to use the setRepaintsOnMouseActivity() method.

Parameters:
edetails about the position and status of the mouse event
See also:
mouseEnter, mouseDrag, mouseMove, contains

Reimplemented from Component.

void TableHeaderComponent::mouseDown ( const MouseEvent e ) [virtual]

Called when a mouse button is pressed while it's over this component.

The MouseEvent object passed in contains lots of methods for finding out which button was pressed, as well as which modifier keys (e.g. shift, ctrl) were held down at the time.

Once a button is held down, the mouseDrag method will be called when the mouse moves, until the button is released.

Parameters:
edetails about the position and status of the mouse event
See also:
mouseUp, mouseDrag, mouseDoubleClick, contains

Reimplemented from Component.

void TableHeaderComponent::mouseDrag ( const MouseEvent e ) [virtual]

Called when the mouse is moved while a button is held down.

When a mouse button is pressed inside a component, that component receives mouseDrag callbacks each time the mouse moves, even if the mouse strays outside the component's bounds.

If you want to be able to drag things off the edge of a component and have the component scroll when you get to the edges, the beginDragAutoRepeat() method might be useful.

Parameters:
edetails about the position and status of the mouse event
See also:
mouseDown, mouseUp, mouseMove, contains, beginDragAutoRepeat

Reimplemented from Component.

void TableHeaderComponent::mouseUp ( const MouseEvent e ) [virtual]

Called when a mouse button is released.

A mouseUp callback is sent to the component in which a button was pressed even if the mouse is actually over a different component when the button is released.

The MouseEvent object passed in contains lots of methods for finding out which buttons were down just before they were released.

Parameters:
edetails about the position and status of the mouse event
See also:
mouseDown, mouseDrag, mouseDoubleClick, contains

Reimplemented from Component.

const MouseCursor TableHeaderComponent::getMouseCursor (  ) [virtual]

Returns the mouse cursor shape to use when the mouse is over this component.

The default implementation will return the cursor that was set by setCursor() but can be overridden for more specialised purposes, e.g. returning different cursors depending on the mouse position.

See also:
MouseCursor

Reimplemented from Component.

virtual void TableHeaderComponent::showColumnChooserMenu ( int  columnIdClicked ) [virtual]

Can be overridden for more control over the pop-up menu behaviour.


The documentation for this class was generated from the following file:
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