ScrollBar Class Reference

A scrollbar component. More...

Inherits Component, AsyncUpdater, and Timer.

List of all members.

Public Types

enum  ColourIds { backgroundColourId = 0x1000300, thumbColourId = 0x1000400, trackColourId = 0x1000401 }
 

A set of colour IDs to use to change the colour of various aspects of the component.

More...

Public Member Functions

 ScrollBar (bool isVertical, bool buttonsAreVisible=true)
 Creates a Scrollbar.
 ~ScrollBar ()
 Destructor.
bool isVertical () const throw ()
 Returns true if the scrollbar is vertical, false if it's horizontal.
void setOrientation (bool shouldBeVertical)
 Changes the scrollbar's direction.
void setButtonVisibility (bool buttonsAreVisible)
 Shows or hides the scrollbar's buttons.
void setAutoHide (bool shouldHideWhenFullRange)
 Tells the scrollbar whether to make itself invisible when not needed.
bool autoHides () const throw ()
 Returns true if this scrollbar is set to auto-hide when its thumb is as big as its maximum range.
void setRangeLimits (const Range< double > &newRangeLimit)
 Sets the minimum and maximum values that the bar will move between.
void setRangeLimits (double minimum, double maximum)
 Sets the minimum and maximum values that the bar will move between.
const Range< double > getRangeLimit () const throw ()
 Returns the current limits on the thumb position.
double getMinimumRangeLimit () const throw ()
 Returns the lower value that the thumb can be set to.
double getMaximumRangeLimit () const throw ()
 Returns the upper value that the thumb can be set to.
void setCurrentRange (const Range< double > &newRange)
 Changes the position of the scrollbar's 'thumb'.
void setCurrentRange (double newStart, double newSize)
 Changes the position of the scrollbar's 'thumb'.
void setCurrentRangeStart (double newStart)
 Moves the bar's thumb position.
const Range< double > getCurrentRange () const throw ()
 Returns the current thumb range.
double getCurrentRangeStart () const throw ()
 Returns the position of the top of the thumb.
double getCurrentRangeSize () const throw ()
 Returns the current size of the thumb.
void setSingleStepSize (double newSingleStepSize)
 Sets the amount by which the up and down buttons will move the bar.
void moveScrollbarInSteps (int howManySteps)
 Moves the scrollbar by a number of single-steps.
void moveScrollbarInPages (int howManyPages)
 Moves the scroll bar up or down in pages.
void scrollToTop ()
 Scrolls to the top (or left).
void scrollToBottom ()
 Scrolls to the bottom (or right).
void setButtonRepeatSpeed (int initialDelayInMillisecs, int repeatDelayInMillisecs, int minimumDelayInMillisecs=-1)
 Changes the delay before the up and down buttons autorepeat when they are held down.
void addListener (ScrollBarListener *listener)
 Registers a listener that will be called when the scrollbar is moved.
void removeListener (ScrollBarListener *listener)
 Deregisters a previously-registered listener.
bool keyPressed (const KeyPress &key)
void mouseWheelMove (const MouseEvent &e, float wheelIncrementX, float wheelIncrementY)
void lookAndFeelChanged ()
void handleAsyncUpdate ()
void mouseDown (const MouseEvent &e)
void mouseDrag (const MouseEvent &e)
void mouseUp (const MouseEvent &e)
void paint (Graphics &g)
void resized ()

Detailed Description

A scrollbar component.

To use a scrollbar, set up its total range using the setRangeLimits() method - this sets the range of values it can represent. Then you can use setCurrentRange() to change the position and size of the scrollbar's 'thumb'.

Registering a ScrollBarListener with the scrollbar will allow you to find out when the user moves it, and you can use the getCurrentRangeStart() to find out where they moved it to.

The scrollbar will adjust its own visibility according to whether its thumb size allows it to actually be scrolled.

For most purposes, it's probably easier to use a ViewportContainer or ListBox instead of handling a scrollbar directly.

See also:
ScrollBarListener

Member Enumeration Documentation

A set of colour IDs to use to change the colour of various aspects of the component.

These constants can be used either via the Component::setColour(), or LookAndFeel::setColour() methods.

See also:
Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
Enumerator:
backgroundColourId 

The background colour of the scrollbar.

thumbColourId 

A base colour to use for the thumb.

The look and feel will probably use variations on this colour.

trackColourId 

A base colour to use for the slot area of the bar.

The look and feel will probably use variations on this colour.


Constructor & Destructor Documentation

ScrollBar::ScrollBar ( bool  isVertical,
bool  buttonsAreVisible = true 
)

Creates a Scrollbar.

Parameters:
isVertical whether it should be a vertical or horizontal bar
buttonsAreVisible whether to show the up/down or left/right buttons
ScrollBar::~ScrollBar (  ) 

Destructor.


Member Function Documentation

bool ScrollBar::isVertical (  )  const throw ()

Returns true if the scrollbar is vertical, false if it's horizontal.

void ScrollBar::setOrientation ( bool  shouldBeVertical  ) 

Changes the scrollbar's direction.

You'll also need to resize the bar appropriately - this just changes its internal layout.

Parameters:
shouldBeVertical true makes it vertical; false makes it horizontal.
void ScrollBar::setButtonVisibility ( bool  buttonsAreVisible  ) 

Shows or hides the scrollbar's buttons.

void ScrollBar::setAutoHide ( bool  shouldHideWhenFullRange  ) 

Tells the scrollbar whether to make itself invisible when not needed.

The default behaviour is for a scrollbar to become invisible when the thumb fills the whole of its range (i.e. when it can't be moved). Setting this value to false forces the bar to always be visible.

See also:
autoHides()
bool ScrollBar::autoHides (  )  const throw ()

Returns true if this scrollbar is set to auto-hide when its thumb is as big as its maximum range.

See also:
setAutoHide
void ScrollBar::setRangeLimits ( const Range< double > &  newRangeLimit  ) 

Sets the minimum and maximum values that the bar will move between.

The bar's thumb will always be constrained so that the entire thumb lies within this range.

See also:
setCurrentRange
void ScrollBar::setRangeLimits ( double  minimum,
double  maximum 
)

Sets the minimum and maximum values that the bar will move between.

The bar's thumb will always be constrained so that the entire thumb lies within this range.

See also:
setCurrentRange
const Range<double> ScrollBar::getRangeLimit (  )  const throw ()

Returns the current limits on the thumb position.

See also:
setRangeLimits
double ScrollBar::getMinimumRangeLimit (  )  const throw ()

Returns the lower value that the thumb can be set to.

This is the value set by setRangeLimits().

double ScrollBar::getMaximumRangeLimit (  )  const throw ()

Returns the upper value that the thumb can be set to.

This is the value set by setRangeLimits().

void ScrollBar::setCurrentRange ( const Range< double > &  newRange  ) 

Changes the position of the scrollbar's 'thumb'.

If this method call actually changes the scrollbar's position, it will trigger an asynchronous call to ScrollBarListener::scrollBarMoved() for all the listeners that are registered.

See also:
getCurrentRange. setCurrentRangeStart
void ScrollBar::setCurrentRange ( double  newStart,
double  newSize 
)

Changes the position of the scrollbar's 'thumb'.

This sets both the position and size of the thumb - to just set the position without changing the size, you can use setCurrentRangeStart().

If this method call actually changes the scrollbar's position, it will trigger an asynchronous call to ScrollBarListener::scrollBarMoved() for all the listeners that are registered.

Parameters:
newStart the top (or left) of the thumb, in the range getMinimumRangeLimit() <= newStart <= getMaximumRangeLimit(). If the value is beyond these limits, it will be clipped.
newSize the size of the thumb, such that getMinimumRangeLimit() <= newStart + newSize <= getMaximumRangeLimit(). If the size is beyond these limits, it will be clipped.
See also:
setCurrentRangeStart, getCurrentRangeStart, getCurrentRangeSize
void ScrollBar::setCurrentRangeStart ( double  newStart  ) 

Moves the bar's thumb position.

This will move the thumb position without changing the thumb size. Note that the maximum thumb start position is (getMaximumRangeLimit() - getCurrentRangeSize()).

If this method call actually changes the scrollbar's position, it will trigger an asynchronous call to ScrollBarListener::scrollBarMoved() for all the listeners that are registered.

See also:
setCurrentRange
const Range<double> ScrollBar::getCurrentRange (  )  const throw ()

Returns the current thumb range.

See also:
getCurrentRange, setCurrentRange
double ScrollBar::getCurrentRangeStart (  )  const throw ()

Returns the position of the top of the thumb.

See also:
getCurrentRange, setCurrentRangeStart
double ScrollBar::getCurrentRangeSize (  )  const throw ()

Returns the current size of the thumb.

See also:
getCurrentRange, setCurrentRange
void ScrollBar::setSingleStepSize ( double  newSingleStepSize  ) 

Sets the amount by which the up and down buttons will move the bar.

The value here is in terms of the total range, and is added or subtracted from the thumb position when the user clicks an up/down (or left/right) button.

void ScrollBar::moveScrollbarInSteps ( int  howManySteps  ) 

Moves the scrollbar by a number of single-steps.

This will move the bar by a multiple of its single-step interval (as specified using the setSingleStepSize() method).

A positive value here will move the bar down or to the right, a negative value moves it up or to the left.

void ScrollBar::moveScrollbarInPages ( int  howManyPages  ) 

Moves the scroll bar up or down in pages.

This will move the bar by a multiple of its current thumb size, effectively doing a page-up or down.

A positive value here will move the bar down or to the right, a negative value moves it up or to the left.

void ScrollBar::scrollToTop (  ) 

Scrolls to the top (or left).

This is the same as calling setCurrentRangeStart (getMinimumRangeLimit());

void ScrollBar::scrollToBottom (  ) 

Scrolls to the bottom (or right).

This is the same as calling setCurrentRangeStart (getMaximumRangeLimit() - getCurrentRangeSize());

void ScrollBar::setButtonRepeatSpeed ( int  initialDelayInMillisecs,
int  repeatDelayInMillisecs,
int  minimumDelayInMillisecs = -1 
)

Changes the delay before the up and down buttons autorepeat when they are held down.

For an explanation of what the parameters are for, see Button::setRepeatSpeed().

See also:
Button::setRepeatSpeed
void ScrollBar::addListener ( ScrollBarListener listener  ) 

Registers a listener that will be called when the scrollbar is moved.

void ScrollBar::removeListener ( ScrollBarListener listener  ) 

Deregisters a previously-registered listener.

bool ScrollBar::keyPressed ( const KeyPress key  )  [virtual]

For internal use only.

Reimplemented from Component.

void ScrollBar::mouseWheelMove ( const MouseEvent e,
float  wheelIncrementX,
float  wheelIncrementY 
) [virtual]

For internal use only.

Reimplemented from Component.

void ScrollBar::lookAndFeelChanged (  )  [virtual]

For internal use only.

Reimplemented from Component.

void ScrollBar::handleAsyncUpdate (  )  [virtual]

For internal use only.

Implements AsyncUpdater.

void ScrollBar::mouseDown ( const MouseEvent e  )  [virtual]

For internal use only.

Reimplemented from Component.

void ScrollBar::mouseDrag ( const MouseEvent e  )  [virtual]

For internal use only.

Reimplemented from Component.

void ScrollBar::mouseUp ( const MouseEvent e  )  [virtual]

For internal use only.

Reimplemented from Component.

void ScrollBar::paint ( Graphics g  )  [virtual]

For internal use only.

Reimplemented from Component.

void ScrollBar::resized (  )  [virtual]

For internal use only.

Reimplemented from Component.


The documentation for this class was generated from the following file:
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Generated on Mon Apr 26 11:42:17 2010 for JUCE by  doxygen 1.6.3