ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse > Class Template Reference

Holds a list of objects derived from ReferenceCountedObject. More...

List of all members.

Public Types

typedef
TypeOfCriticalSectionToUse::ScopedLockType 
ScopedLockType
 Returns the type of scoped lock to use for locking this array.

Public Member Functions

 ReferenceCountedArray () throw ()
 Creates an empty array.
 ReferenceCountedArray (const ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse > &other) throw ()
 Creates a copy of another array.
ReferenceCountedArray
< ObjectClass,
TypeOfCriticalSectionToUse > & 
operator= (const ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse > &other) throw ()
 Copies another array into this one.
 ~ReferenceCountedArray ()
 Destructor.
void clear ()
 Removes all objects from the array.
int size () const throw ()
 Returns the current number of objects in the array.
const
ReferenceCountedObjectPtr
< ObjectClass > 
operator[] (const int index) const throw ()
 Returns a pointer to the object at this index in the array.
const
ReferenceCountedObjectPtr
< ObjectClass > 
getUnchecked (const int index) const throw ()
 Returns a pointer to the object at this index in the array, without checking whether the index is in-range.
const
ReferenceCountedObjectPtr
< ObjectClass > 
getFirst () const throw ()
 Returns a pointer to the first object in the array.
const
ReferenceCountedObjectPtr
< ObjectClass > 
getLast () const throw ()
 Returns a pointer to the last object in the array.
int indexOf (const ObjectClass *const objectToLookFor) const throw ()
 Finds the index of the first occurrence of an object in the array.
bool contains (const ObjectClass *const objectToLookFor) const throw ()
 Returns true if the array contains a specified object.
void add (ObjectClass *const newObject) throw ()
 Appends a new object to the end of the array.
void insert (int indexToInsertAt, ObjectClass *const newObject) throw ()
 Inserts a new object into the array at the given index.
void addIfNotAlreadyThere (ObjectClass *const newObject) throw ()
 Appends a new object at the end of the array as long as the array doesn't already contain it.
void set (const int indexToChange, ObjectClass *const newObject)
 Replaces an object in the array with a different one.
void addArray (const ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse > &arrayToAddFrom, int startIndex=0, int numElementsToAdd=-1) throw ()
 Adds elements from another array to the end of this array.
template<class ElementComparator >
void addSorted (ElementComparator &comparator, ObjectClass *newObject) throw ()
 Inserts a new object into the array assuming that the array is sorted.
template<class ElementComparator >
void addOrReplaceSorted (ElementComparator &comparator, ObjectClass *newObject) throw ()
 Inserts or replaces an object in the array, assuming it is sorted.
void remove (const int indexToRemove)
 Removes an object from the array.
void removeObject (ObjectClass *const objectToRemove)
 Removes the first occurrence of a specified object from the array.
void removeRange (const int startIndex, const int numberToRemove)
 Removes a range of objects from the array.
void removeLast (int howManyToRemove=1)
 Removes the last n objects from the array.
void swap (const int index1, const int index2) throw ()
 Swaps a pair of objects in the array.
void move (const int currentIndex, int newIndex) throw ()
 Moves one of the objects to a different position.
void swapWithArray (ReferenceCountedArray &otherArray) throw ()
 This swaps the contents of this array with those of another array.
bool operator== (const ReferenceCountedArray &other) const throw ()
 Compares this array to another one.
bool operator!= (const ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse > &other) const throw ()
 Compares this array to another one.
template<class ElementComparator >
void sort (ElementComparator &comparator, const bool retainOrderOfEquivalentItems=false) const throw ()
 Sorts the elements in the array.
void minimiseStorageOverheads () throw ()
 Reduces the amount of storage being used by the array.
const TypeOfCriticalSectionToUsegetLock () const throw ()
 Returns the CriticalSection that locks this array.

Detailed Description

template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
class ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse >

Holds a list of objects derived from ReferenceCountedObject.

A ReferenceCountedArray holds objects derived from ReferenceCountedObject, and takes care of incrementing and decrementing their ref counts when they are added and removed from the array.

To make all the array's methods thread-safe, pass in "CriticalSection" as the templated TypeOfCriticalSectionToUse parameter, instead of the default DummyCriticalSection.

See also:
Array, OwnedArray, StringArray

Member Typedef Documentation

template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
typedef TypeOfCriticalSectionToUse::ScopedLockType ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse >::ScopedLockType

Returns the type of scoped lock to use for locking this array.


Constructor & Destructor Documentation

template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse >::ReferenceCountedArray (  )  throw ()

Creates an empty array.

See also:
ReferenceCountedObject, Array, OwnedArray
template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse >::ReferenceCountedArray ( const ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse > &  other  )  throw ()

Creates a copy of another array.

template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse >::~ReferenceCountedArray (  ) 

Destructor.

Any objects in the array will be released, and may be deleted if not referenced from elsewhere.


Member Function Documentation

template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
ReferenceCountedArray<ObjectClass, TypeOfCriticalSectionToUse>& ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse >::operator= ( const ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse > &  other  )  throw ()

Copies another array into this one.

Any existing objects in this array will first be released.

template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
void ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse >::clear (  ) 

Removes all objects from the array.

Any objects in the array that are not referenced from elsewhere will be deleted.

Referenced by ReferenceCountedArray< SynthesiserSound >::~ReferenceCountedArray().

template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
int ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse >::size (  )  const throw ()

Returns the current number of objects in the array.

Referenced by ReferenceCountedArray< SynthesiserSound >::addArray(), and ReferenceCountedArray< SynthesiserSound >::sort().

template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
const ReferenceCountedObjectPtr<ObjectClass> ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse >::operator[] ( const int  index  )  const throw ()

Returns a pointer to the object at this index in the array.

If the index is out-of-range, this will return a null pointer, (and it could be null anyway, because it's ok for the array to hold null pointers as well as objects).

See also:
getUnchecked
template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
const ReferenceCountedObjectPtr<ObjectClass> ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse >::getUnchecked ( const int  index  )  const throw ()

Returns a pointer to the object at this index in the array, without checking whether the index is in-range.

This is a faster and less safe version of operator[] which doesn't check the index passed in, so it can be used when you're sure the index if always going to be legal.

Referenced by ReferenceCountedArray< SynthesiserSound >::addArray().

template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
const ReferenceCountedObjectPtr<ObjectClass> ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse >::getFirst (  )  const throw ()

Returns a pointer to the first object in the array.

This will return a null pointer if the array's empty.

See also:
getLast
template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
const ReferenceCountedObjectPtr<ObjectClass> ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse >::getLast (  )  const throw ()

Returns a pointer to the last object in the array.

This will return a null pointer if the array's empty.

See also:
getFirst
template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
int ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse >::indexOf ( const ObjectClass *const   objectToLookFor  )  const throw ()

Finds the index of the first occurrence of an object in the array.

Parameters:
objectToLookFor the object to look for
Returns:
the index at which the object was found, or -1 if it's not found

Referenced by ReferenceCountedArray< SynthesiserSound >::removeObject().

template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
bool ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse >::contains ( const ObjectClass *const   objectToLookFor  )  const throw ()

Returns true if the array contains a specified object.

Parameters:
objectToLookFor the object to look for
Returns:
true if the object is in the array

Referenced by ReferenceCountedArray< SynthesiserSound >::addIfNotAlreadyThere().

template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
void ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse >::add ( ObjectClass *const   newObject  )  throw ()

Appends a new object to the end of the array.

This will increase the new object's reference count.

Parameters:
newObject the new object to add to the array
See also:
set, insert, addIfNotAlreadyThere, addSorted, addArray

Referenced by ReferenceCountedArray< SynthesiserSound >::addArray(), ReferenceCountedArray< SynthesiserSound >::addIfNotAlreadyThere(), and ReferenceCountedArray< SynthesiserSound >::insert().

template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
void ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse >::insert ( int  indexToInsertAt,
ObjectClass *const   newObject 
) throw ()

Inserts a new object into the array at the given index.

If the index is less than 0 or greater than the size of the array, the element will be added to the end of the array. Otherwise, it will be inserted into the array, moving all the later elements along to make room.

This will increase the new object's reference count.

Parameters:
indexToInsertAt the index at which the new element should be inserted
newObject the new object to add to the array
See also:
add, addSorted, addIfNotAlreadyThere, set

Referenced by ReferenceCountedArray< SynthesiserSound >::addOrReplaceSorted(), and ReferenceCountedArray< SynthesiserSound >::addSorted().

template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
void ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse >::addIfNotAlreadyThere ( ObjectClass *const   newObject  )  throw ()

Appends a new object at the end of the array as long as the array doesn't already contain it.

If the array already contains a matching object, nothing will be done.

Parameters:
newObject the new object to add to the array
template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
void ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse >::set ( const int  indexToChange,
ObjectClass *const   newObject 
)

Replaces an object in the array with a different one.

If the index is less than zero, this method does nothing. If the index is beyond the end of the array, the new object is added to the end of the array.

The object being added has its reference count increased, and if it's replacing another object, then that one has its reference count decreased, and may be deleted.

Parameters:
indexToChange the index whose value you want to change
newObject the new value to set for this index.
See also:
add, insert, remove
template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
void ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse >::addArray ( const ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse > &  arrayToAddFrom,
int  startIndex = 0,
int  numElementsToAdd = -1 
) throw ()

Adds elements from another array to the end of this array.

Parameters:
arrayToAddFrom the array from which to copy the elements
startIndex the first element of the other array to start copying from
numElementsToAdd how many elements to add from the other array. If this value is negative or greater than the number of available elements, all available elements will be copied.
See also:
add
template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
template<class ElementComparator >
void ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse >::addSorted ( ElementComparator &  comparator,
ObjectClass *  newObject 
) throw ()

Inserts a new object into the array assuming that the array is sorted.

This will use a comparator to find the position at which the new object should go. If the array isn't sorted, the behaviour of this method will be unpredictable.

Parameters:
comparator the comparator object to use to compare the elements - see the sort() method for details about this object's form
newObject the new object to insert to the array
See also:
add, sort
template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
template<class ElementComparator >
void ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse >::addOrReplaceSorted ( ElementComparator &  comparator,
ObjectClass *  newObject 
) throw ()

Inserts or replaces an object in the array, assuming it is sorted.

This is similar to addSorted, but if a matching element already exists, then it will be replaced by the new one, rather than the new one being added as well.

template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
void ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse >::remove ( const int  indexToRemove  ) 

Removes an object from the array.

This will remove the object at a given index and move back all the subsequent objects to close the gap.

If the index passed in is out-of-range, nothing will happen.

The object that is removed will have its reference count decreased, and may be deleted if not referenced from elsewhere.

Parameters:
indexToRemove the index of the element to remove
See also:
removeObject, removeRange
template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
void ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse >::removeObject ( ObjectClass *const   objectToRemove  ) 

Removes the first occurrence of a specified object from the array.

If the item isn't found, no action is taken. If it is found, it is removed and has its reference count decreased.

Parameters:
objectToRemove the object to try to remove
See also:
remove, removeRange
template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
void ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse >::removeRange ( const int  startIndex,
const int  numberToRemove 
)

Removes a range of objects from the array.

This will remove a set of objects, starting from the given index, and move any subsequent elements down to close the gap.

If the range extends beyond the bounds of the array, it will be safely clipped to the size of the array.

The objects that are removed will have their reference counts decreased, and may be deleted if not referenced from elsewhere.

Parameters:
startIndex the index of the first object to remove
numberToRemove how many objects should be removed
See also:
remove, removeObject
template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
void ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse >::removeLast ( int  howManyToRemove = 1  ) 

Removes the last n objects from the array.

The objects that are removed will have their reference counts decreased, and may be deleted if not referenced from elsewhere.

Parameters:
howManyToRemove how many objects to remove from the end of the array
See also:
remove, removeObject, removeRange
template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
void ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse >::swap ( const int  index1,
const int  index2 
) throw ()

Swaps a pair of objects in the array.

If either of the indexes passed in is out-of-range, nothing will happen, otherwise the two objects at these positions will be exchanged.

template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
void ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse >::move ( const int  currentIndex,
int  newIndex 
) throw ()

Moves one of the objects to a different position.

This will move the object to a specified index, shuffling along any intervening elements as required.

So for example, if you have the array { 0, 1, 2, 3, 4, 5 } then calling move (2, 4) would result in { 0, 1, 3, 4, 2, 5 }.

Parameters:
currentIndex the index of the object to be moved. If this isn't a valid index, then nothing will be done
newIndex the index at which you'd like this object to end up. If this is less than zero, it will be moved to the end of the array
template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
void ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse >::swapWithArray ( ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse > &  otherArray  )  throw ()

This swaps the contents of this array with those of another array.

If you need to exchange two arrays, this is vastly quicker than using copy-by-value because it just swaps their internal pointers.

Referenced by ReferenceCountedArray< SynthesiserSound >::operator=().

template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
bool ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse >::operator== ( const ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse > &  other  )  const throw ()

Compares this array to another one.

Returns:
true only if the other array contains the same objects in the same order

Referenced by ReferenceCountedArray< SynthesiserSound >::operator!=().

template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
bool ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse >::operator!= ( const ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse > &  other  )  const throw ()

Compares this array to another one.

See also:
operator==
template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
template<class ElementComparator >
void ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse >::sort ( ElementComparator &  comparator,
const bool  retainOrderOfEquivalentItems = false 
) const throw ()

Sorts the elements in the array.

This will use a comparator object to sort the elements into order. The object passed must have a method of the form:

        int compareElements (ElementType first, ElementType second);

..and this method must return:

  • a value of < 0 if the first comes before the second
  • a value of 0 if the two objects are equivalent
  • a value of > 0 if the second comes before the first

To improve performance, the compareElements() method can be declared as static or const.

Parameters:
comparator the comparator to use for comparing elements.
retainOrderOfEquivalentItems if this is true, then items which the comparator says are equivalent will be kept in the order in which they currently appear in the array. This is slower to perform, but may be important in some cases. If it's false, a faster algorithm is used, but equivalent elements may be rearranged.
See also:
sortArray
template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
void ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse >::minimiseStorageOverheads (  )  throw ()

Reduces the amount of storage being used by the array.

Arrays typically allocate slightly more storage than they need, and after removing elements, they may have quite a lot of unused space allocated. This method will reduce the amount of allocated storage to a minimum.

Referenced by ReferenceCountedArray< SynthesiserSound >::remove(), and ReferenceCountedArray< SynthesiserSound >::removeRange().

template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
const TypeOfCriticalSectionToUse& ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse >::getLock (  )  const throw ()

Returns the CriticalSection that locks this array.

To lock, you can call getLock().enter() and getLock().exit(), or preferably use an object of ScopedLockType as an RAII lock for it.

Referenced by ReferenceCountedArray< SynthesiserSound >::add(), ReferenceCountedArray< SynthesiserSound >::addArray(), ReferenceCountedArray< SynthesiserSound >::addIfNotAlreadyThere(), ReferenceCountedArray< SynthesiserSound >::addOrReplaceSorted(), ReferenceCountedArray< SynthesiserSound >::addSorted(), ReferenceCountedArray< SynthesiserSound >::clear(), ReferenceCountedArray< SynthesiserSound >::contains(), ReferenceCountedArray< SynthesiserSound >::getFirst(), ReferenceCountedArray< SynthesiserSound >::getLast(), ReferenceCountedArray< SynthesiserSound >::getUnchecked(), ReferenceCountedArray< SynthesiserSound >::indexOf(), ReferenceCountedArray< SynthesiserSound >::insert(), ReferenceCountedArray< SynthesiserSound >::minimiseStorageOverheads(), ReferenceCountedArray< SynthesiserSound >::move(), ReferenceCountedArray< SynthesiserSound >::operator==(), ReferenceCountedArray< SynthesiserSound >::operator[](), ReferenceCountedArray< SynthesiserSound >::remove(), ReferenceCountedArray< SynthesiserSound >::removeLast(), ReferenceCountedArray< SynthesiserSound >::removeObject(), ReferenceCountedArray< SynthesiserSound >::removeRange(), ReferenceCountedArray< SynthesiserSound >::set(), ReferenceCountedArray< SynthesiserSound >::sort(), ReferenceCountedArray< SynthesiserSound >::swap(), and ReferenceCountedArray< SynthesiserSound >::swapWithArray().


The documentation for this class was generated from the following file:
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