PixelARGB Class Reference

Represents a 32-bit ARGB pixel with premultiplied alpha, and can perform compositing operations with it. More...

List of all members.

Public Types

enum  { indexA = 3, indexR = 2, indexG = 1, indexB = 0 }
 

The indexes of the different components in the byte layout of this type of colour.

More...

Public Member Functions

 PixelARGB () throw ()
 Creates a pixel without defining its colour.
 ~PixelARGB () throw ()
 PixelARGB (const uint32 argb_) throw ()
 Creates a pixel from a 32-bit argb value.
forcedinline uint32 getARGB () const throw ()
forcedinline uint32 getRB () const throw ()
forcedinline uint32 getAG () const throw ()
forcedinline uint8 getAlpha () const throw ()
forcedinline uint8 getRed () const throw ()
forcedinline uint8 getGreen () const throw ()
forcedinline uint8 getBlue () const throw ()
forcedinline void blend (const PixelARGB &src) throw ()
 Blends another pixel onto this one.
forcedinline void blend (const PixelAlpha &src) throw ()
 Blends another pixel onto this one.
forcedinline void blend (const PixelRGB &src) throw ()
 Blends another pixel onto this one.
template<class Pixel >
forcedinline void blend (const Pixel &src, uint32 extraAlpha) throw ()
 Blends another pixel onto this one, applying an extra multiplier to its opacity.
template<class Pixel >
forcedinline void tween (const Pixel &src, const uint32 amount) throw ()
 Blends another pixel with this one, creating a colour that is somewhere between the two, as specified by the amount.
template<class Pixel >
forcedinline void set (const Pixel &src) throw ()
 Copies another pixel colour over this one.
forcedinline void setAlpha (const uint8 newAlpha) throw ()
 Replaces the colour's alpha value with another one.
forcedinline void multiplyAlpha (int multiplier) throw ()
 Multiplies the colour's alpha value with another one.
forcedinline void multiplyAlpha (const float multiplier) throw ()
void setARGB (const uint8 a, const uint8 r, const uint8 g, const uint8 b) throw ()
 Sets the pixel's colour from individual components.
forcedinline void premultiply () throw ()
 Premultiplies the pixel's RGB values by its alpha.
forcedinline void unpremultiply () throw ()
 Unpremultiplies the pixel's RGB values.
forcedinline void desaturate () throw ()

Detailed Description

Represents a 32-bit ARGB pixel with premultiplied alpha, and can perform compositing operations with it.

This is used internally by the imaging classes.

See also:
PixelRGB

Member Enumeration Documentation

anonymous enum

The indexes of the different components in the byte layout of this type of colour.

Enumerator:
indexA 
indexR 
indexG 
indexB 

Constructor & Destructor Documentation

PixelARGB::PixelARGB (  )  throw ()

Creates a pixel without defining its colour.

PixelARGB::~PixelARGB (  )  throw ()
PixelARGB::PixelARGB ( const uint32  argb_  )  throw ()

Creates a pixel from a 32-bit argb value.


Member Function Documentation

forcedinline uint32 PixelARGB::getARGB (  )  const throw ()
forcedinline uint32 PixelARGB::getRB (  )  const throw ()
forcedinline uint32 PixelARGB::getAG (  )  const throw ()
forcedinline uint8 PixelARGB::getAlpha (  )  const throw ()
forcedinline uint8 PixelARGB::getRed (  )  const throw ()
forcedinline uint8 PixelARGB::getGreen (  )  const throw ()
forcedinline uint8 PixelARGB::getBlue (  )  const throw ()
forcedinline void PixelARGB::blend ( const PixelARGB src  )  throw ()

Blends another pixel onto this one.

This takes into account the opacity of the pixel being overlaid, and blends it accordingly.

forcedinline void PixelARGB::blend ( const PixelAlpha src  )  throw ()

Blends another pixel onto this one.

This takes into account the opacity of the pixel being overlaid, and blends it accordingly.

forcedinline void PixelARGB::blend ( const PixelRGB src  )  throw ()

Blends another pixel onto this one.

This takes into account the opacity of the pixel being overlaid, and blends it accordingly.

template<class Pixel >
forcedinline void PixelARGB::blend ( const Pixel &  src,
uint32  extraAlpha 
) throw ()

Blends another pixel onto this one, applying an extra multiplier to its opacity.

The opacity of the pixel being overlaid is scaled by the extraAlpha factor before being used, so this can blend semi-transparently from a PixelRGB argument.

template<class Pixel >
forcedinline void PixelARGB::tween ( const Pixel &  src,
const uint32  amount 
) throw ()

Blends another pixel with this one, creating a colour that is somewhere between the two, as specified by the amount.

template<class Pixel >
forcedinline void PixelARGB::set ( const Pixel &  src  )  throw ()

Copies another pixel colour over this one.

This doesn't blend it - this colour is simply replaced by the other one.

forcedinline void PixelARGB::setAlpha ( const uint8  newAlpha  )  throw ()

Replaces the colour's alpha value with another one.

forcedinline void PixelARGB::multiplyAlpha ( int  multiplier  )  throw ()

Multiplies the colour's alpha value with another one.

forcedinline void PixelARGB::multiplyAlpha ( const float  multiplier  )  throw ()
void PixelARGB::setARGB ( const uint8  a,
const uint8  r,
const uint8  g,
const uint8  b 
) throw ()

Sets the pixel's colour from individual components.

forcedinline void PixelARGB::premultiply (  )  throw ()

Premultiplies the pixel's RGB values by its alpha.

forcedinline void PixelARGB::unpremultiply (  )  throw ()

Unpremultiplies the pixel's RGB values.

References jmin().

forcedinline void PixelARGB::desaturate (  )  throw ()

Member Data Documentation

struct { ... } PixelARGB::components

The documentation for this class was generated from the following file:
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