Inheritance diagram for OwnedArray< ObjectClass, TypeOfCriticalSectionToUse >:

This holds a list of pointers to objects, and will automatically delete the objects when they are removed from the array, or when the array is itself deleted.
Declare it in the form: OwnedArray<MyObjectClass>
..and then add new objects, e.g. myOwnedArray.add (new MyObjectClass());
After adding objects, they are 'owned' by the array and will be deleted when removed or replaced.
To make all the array's methods thread-safe, pass in "CriticalSection" as the templated TypeOfCriticalSectionToUse parameter, instead of the default DummyCriticalSection.
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| OwnedArray (const int granularity=juceDefaultArrayGranularity) throw () | |
| Creates an empty array. | |
| ~OwnedArray () | |
| Deletes the array and also deletes any objects inside it. | |
| void | clear (const bool deleteObjects=true) |
| Clears the array, optionally deleting the objects inside it first. | |
| int | size () const throw () |
| Returns the number of items currently in the array. | |
| ObjectClass * | operator[] (const int index) const throw () |
| Returns a pointer to the object at this index in the array. | |
| ObjectClass * | getUnchecked (const int index) const throw () |
| Returns a pointer to the object at this index in the array, without checking whether the index is in-range. | |
| ObjectClass * | getFirst () const throw () |
| Returns a pointer to the first object in the array. | |
| ObjectClass * | getLast () const throw () |
| Returns a pointer to the last object in the array. | |
| int | indexOf (const ObjectClass *const objectToLookFor) const throw () |
| Finds the index of an object which might be in the array. | |
| bool | contains (const ObjectClass *const objectToLookFor) const throw () |
| Returns true if the array contains a specified object. | |
| void | add (const ObjectClass *const newObject) throw () |
| Appends a new object to the end of the array. | |
| void | insert (int indexToInsertAt, const ObjectClass *const newObject) throw () |
| Inserts a new object into the array at the given index. | |
| void | addIfNotAlreadyThere (const ObjectClass *const newObject) throw () |
| Appends a new object at the end of the array as long as the array doesn't already contain it. | |
| void | set (const int indexToChange, const ObjectClass *const newObject, const bool deleteOldElement=true) |
| Replaces an object in the array with a different one. | |
| template<class ElementComparator> | |
| void | addSorted (ElementComparator &comparator, ObjectClass *const newObject) throw () |
| Inserts a new object into the array assuming that the array is sorted. | |
| template<class ElementComparator> | |
| int | indexOfSorted (ElementComparator &comparator, const ObjectClass *const objectToLookFor) const throw () |
| Finds the index of an object in the array, assuming that the array is sorted. | |
| void | remove (const int indexToRemove, const bool deleteObject=true) |
| Removes an object from the array. | |
| void | removeObject (const ObjectClass *const objectToRemove, const bool deleteObject=true) |
| Removes a specified object from the array. | |
| void | removeRange (int startIndex, const int numberToRemove, const bool deleteObjects=true) |
| Removes a range of objects from the array. | |
| void | removeLast (int howManyToRemove=1, const bool deleteObjects=true) |
| Removes the last n objects from the array. | |
| void | swap (const int index1, const int index2) throw () |
| Swaps a pair of objects in the array. | |
| void | move (const int currentIndex, int newIndex) throw () |
| Moves one of the objects to a different position. | |
| template<class OtherArrayType> | |
| void | swapWithArray (OtherArrayType &otherArray) throw () |
| This swaps the contents of this array with those of another array. | |
| void | minimiseStorageOverheads () throw () |
| Reduces the amount of storage being used by the array. | |
| void | ensureStorageAllocated (const int minNumElements) throw () |
| Increases the array's internal storage to hold a minimum number of elements. | |
| template<class ElementComparator> | |
| void | sort (ElementComparator &comparator, const bool retainOrderOfEquivalentItems=false) const throw () |
| Sorts the elements in the array. | |
| void | lockArray () const throw () |
| Locks the array's CriticalSection. | |
| void | unlockArray () const throw () |
| Unlocks the array's CriticalSection. | |
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Creates an empty array.
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Deletes the array and also deletes any objects inside it. To get rid of the array without deleting its objects, use its clear (false) method before deleting it. |
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Clears the array, optionally deleting the objects inside it first.
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Returns the number of items currently in the array.
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Returns a pointer to the object at this index in the array. If the index is out-of-range, this will return a null pointer, (and it could be null anyway, because it's ok for the array to hold null pointers as well as objects).
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Returns a pointer to the object at this index in the array, without checking whether the index is in-range. This is a faster and less safe version of operator[] which doesn't check the index passed in, so it can be used when you're sure the index if always going to be legal. |
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Returns a pointer to the first object in the array. This will return a null pointer if the array's empty.
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Returns a pointer to the last object in the array. This will return a null pointer if the array's empty.
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Finds the index of an object which might be in the array.
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Returns true if the array contains a specified object.
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Appends a new object to the end of the array. Note that the this object will be deleted by the OwnedArray when it is removed, so be careful not to delete it somewhere else. Also be careful not to add the same object to the array more than once, as this will obviously cause deletion of dangling pointers.
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Inserts a new object into the array at the given index. Note that the this object will be deleted by the OwnedArray when it is removed, so be careful not to delete it somewhere else. If the index is less than 0 or greater than the size of the array, the element will be added to the end of the array. Otherwise, it will be inserted into the array, moving all the later elements along to make room. Be careful not to add the same object to the array more than once, as this will obviously cause deletion of dangling pointers.
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Appends a new object at the end of the array as long as the array doesn't already contain it. If the array already contains a matching object, nothing will be done.
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Replaces an object in the array with a different one. If the index is less than zero, this method does nothing. If the index is beyond the end of the array, the new object is added to the end of the array. Be careful not to add the same object to the array more than once, as this will obviously cause deletion of dangling pointers.
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Inserts a new object into the array assuming that the array is sorted. This will use a comparator to find the position at which the new object should go. If the array isn't sorted, the behaviour of this method will be unpredictable.
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Finds the index of an object in the array, assuming that the array is sorted. This will use a comparator to do a binary-chop to find the index of the given element, if it exists. If the array isn't sorted, the behaviour of this method will be unpredictable.
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Removes an object from the array. This will remove the object at a given index (optionally also deleting it) and move back all the subsequent objects to close the gap. If the index passed in is out-of-range, nothing will happen.
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Removes a specified object from the array. If the item isn't found, no action is taken.
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Removes a range of objects from the array. This will remove a set of objects, starting from the given index, and move any subsequent elements down to close the gap. If the range extends beyond the bounds of the array, it will be safely clipped to the size of the array.
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Removes the last n objects from the array.
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Swaps a pair of objects in the array. If either of the indexes passed in is out-of-range, nothing will happen, otherwise the two objects at these positions will be exchanged. |
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Moves one of the objects to a different position. This will move the object to a specified index, shuffling along any intervening elements as required. So for example, if you have the array { 0, 1, 2, 3, 4, 5 } then calling move (2, 4) would result in { 0, 1, 3, 4, 2, 5 }.
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This swaps the contents of this array with those of another array. If you need to exchange two arrays, this is vastly quicker than using copy-by-value because it just swaps their internal pointers. |
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Reduces the amount of storage being used by the array. Arrays typically allocate slightly more storage than they need, and after removing elements, they may have quite a lot of unused space allocated. This method will reduce the amount of allocated storage to a minimum. |
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Increases the array's internal storage to hold a minimum number of elements. Calling this before adding a large known number of elements means that the array won't have to keep dynamically resizing itself as the elements are added, and it'll therefore be more efficient. |
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Sorts the elements in the array. This will use a comparator object to sort the elements into order. The object passed must have a method of the form: int compareElements (ElementType first, ElementType second);
..and this method must return:
To improve performance, the compareElements() method can be declared as static or const.
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Locks the array's CriticalSection. Of course if the type of section used is a DummyCriticalSection, this won't have any effect.
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Unlocks the array's CriticalSection. Of course if the type of section used is a DummyCriticalSection, this won't have any effect.
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