JUCE
 All Classes Files Functions Variables Typedefs Enumerations Enumerator Defines
OpenGLContext Member List
This is the complete list of members for OpenGLContext, including all inherited members.
areShadersAvailable() const OpenGLContext
attachTo(Component &component)OpenGLContext
copyTexture(const Rectangle< int > &targetClipArea, const Rectangle< int > &anchorPosAndTextureSize, int contextWidth, int contextHeight)OpenGLContext
deactivateCurrentContext()OpenGLContext [static]
detach()OpenGLContext
extensionsOpenGLContext
getAssociatedObject(const char *name) const OpenGLContext
getCurrentContext()OpenGLContext [static]
getFrameBufferID() const noexceptOpenGLContext
getHeight() const noexceptOpenGLContext
getRawContext() const noexceptOpenGLContext
getSwapInterval() const OpenGLContext
getTargetComponent() const noexceptOpenGLContext
getWidth() const noexceptOpenGLContext
isActive() const noexceptOpenGLContext
isAttached() const noexceptOpenGLContext
makeActive() const noexceptOpenGLContext
OpenGLContext()OpenGLContext
setAssociatedObject(const char *name, ReferenceCountedObject *newObject)OpenGLContext
setComponentPaintingEnabled(bool shouldPaintComponent) noexceptOpenGLContext
setNativeSharedContext(void *nativeContextToShareWith) noexceptOpenGLContext
setPixelFormat(const OpenGLPixelFormat &preferredPixelFormat) noexceptOpenGLContext
setRenderer(OpenGLRenderer *rendererToUse) noexceptOpenGLContext
setSwapInterval(int numFramesPerSwap)OpenGLContext
swapBuffers()OpenGLContext
triggerRepaint()OpenGLContext
~OpenGLContext()OpenGLContext