An object to take care of the logic for dragging components around with the mouse. More...
Public Member Functions | |
| ComponentDragger () | |
| Creates a ComponentDragger. | |
| virtual | ~ComponentDragger () |
| Destructor. | |
| void | startDraggingComponent (Component *componentToDrag, const MouseEvent &e) |
| Call this from your component's mouseDown() method, to prepare for dragging. | |
| void | dragComponent (Component *componentToDrag, const MouseEvent &e, ComponentBoundsConstrainer *constrainer) |
| Call this from your mouseDrag() callback to move the component. | |
An object to take care of the logic for dragging components around with the mouse.
Very easy to use - in your mouseDown() callback, call startDraggingComponent(), then in your mouseDrag() callback, call dragComponent().
When starting a drag, you can give it a ComponentBoundsConstrainer to use to limit the component's position and keep it on-screen.
e.g.
class MyDraggableComp { ComponentDragger myDragger; void mouseDown (const MouseEvent& e) { myDragger.startDraggingComponent (this, e); } void mouseDrag (const MouseEvent& e) { myDragger.dragComponent (this, e, nullptr); } };
| ComponentDragger::ComponentDragger | ( | ) |
Creates a ComponentDragger.
| virtual ComponentDragger::~ComponentDragger | ( | ) | [virtual] |
Destructor.
| void ComponentDragger::startDraggingComponent | ( | Component * | componentToDrag, |
| const MouseEvent & | e | ||
| ) |
Call this from your component's mouseDown() method, to prepare for dragging.
| componentToDrag | the component that you want to drag |
| e | the mouse event that is triggering the drag |
| void ComponentDragger::dragComponent | ( | Component * | componentToDrag, |
| const MouseEvent & | e, | ||
| ComponentBoundsConstrainer * | constrainer | ||
| ) |
Call this from your mouseDrag() callback to move the component.
This will move the component, but will first check the validity of the component's new position using the checkPosition() method, which you can override if you need to enforce special positioning limits on the component.
| componentToDrag | the component that you want to drag |
| e | the current mouse-drag event |
| constrainer | an optional constrainer object that should be used to apply limits to the component's position. Pass null if you don't want to contrain the movement. |