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Colour Class Reference

Represents a colour, also including a transparency value. More...

List of all members.

Public Member Functions

 Colour () noexcept
 Creates a transparent black colour.
 Colour (const Colour &other) noexcept
 Creates a copy of another Colour object.
 Colour (uint32 argb) noexcept
 Creates a colour from a 32-bit ARGB value.
 Colour (uint8 red, uint8 green, uint8 blue) noexcept
 Creates an opaque colour using 8-bit red, green and blue values.
 Colour (uint8 red, uint8 green, uint8 blue, uint8 alpha) noexcept
 Creates a colour using 8-bit red, green, blue and alpha values.
 Colour (uint8 red, uint8 green, uint8 blue, float alpha) noexcept
 Creates a colour from 8-bit red, green, and blue values, and a floating-point alpha.
 Colour (float hue, float saturation, float brightness, uint8 alpha) noexcept
 Creates a colour using floating point hue, saturation and brightness values, and an 8-bit alpha.
 Colour (float hue, float saturation, float brightness, float alpha) noexcept
 Creates a colour using floating point hue, saturation, brightness and alpha values.
 ~Colour () noexcept
 Destructor.
Colouroperator= (const Colour &other) noexcept
 Copies another Colour object.
bool operator== (const Colour &other) const noexcept
 Compares two colours.
bool operator!= (const Colour &other) const noexcept
 Compares two colours.
uint8 getRed () const noexcept
 Returns the red component of this colour.
uint8 getGreen () const noexcept
 Returns the green component of this colour.
uint8 getBlue () const noexcept
 Returns the blue component of this colour.
float getFloatRed () const noexcept
 Returns the red component of this colour as a floating point value.
float getFloatGreen () const noexcept
 Returns the green component of this colour as a floating point value.
float getFloatBlue () const noexcept
 Returns the blue component of this colour as a floating point value.
const PixelARGB getPixelARGB () const noexcept
 Returns a premultiplied ARGB pixel object that represents this colour.
uint32 getARGB () const noexcept
 Returns a 32-bit integer that represents this colour.
uint8 getAlpha () const noexcept
 Returns the colour's alpha (opacity).
float getFloatAlpha () const noexcept
 Returns the colour's alpha (opacity) as a floating point value.
bool isOpaque () const noexcept
 Returns true if this colour is completely opaque.
bool isTransparent () const noexcept
 Returns true if this colour is completely transparent.
Colour withAlpha (uint8 newAlpha) const noexcept
 Returns a colour that's the same colour as this one, but with a new alpha value.
Colour withAlpha (float newAlpha) const noexcept
 Returns a colour that's the same colour as this one, but with a new alpha value.
Colour withMultipliedAlpha (float alphaMultiplier) const noexcept
 Returns a colour that's the same colour as this one, but with a modified alpha value.
Colour overlaidWith (const Colour &foregroundColour) const noexcept
 Returns a colour that is the result of alpha-compositing a new colour over this one.
Colour interpolatedWith (const Colour &other, float proportionOfOther) const noexcept
 Returns a colour that lies somewhere between this one and another.
float getHue () const noexcept
 Returns the colour's hue component.
float getSaturation () const noexcept
 Returns the colour's saturation component.
float getBrightness () const noexcept
 Returns the colour's brightness component.
void getHSB (float &hue, float &saturation, float &brightness) const noexcept
 Returns the colour's hue, saturation and brightness components all at once.
Colour withHue (float newHue) const noexcept
 Returns a copy of this colour with a different hue.
Colour withSaturation (float newSaturation) const noexcept
 Returns a copy of this colour with a different saturation.
Colour withBrightness (float newBrightness) const noexcept
 Returns a copy of this colour with a different brightness.
Colour withRotatedHue (float amountToRotate) const noexcept
 Returns a copy of this colour with it hue rotated.
Colour withMultipliedSaturation (float multiplier) const noexcept
 Returns a copy of this colour with its saturation multiplied by the given value.
Colour withMultipliedBrightness (float amount) const noexcept
 Returns a copy of this colour with its brightness multiplied by the given value.
Colour brighter (float amountBrighter=0.4f) const noexcept
 Returns a brighter version of this colour.
Colour darker (float amountDarker=0.4f) const noexcept
 Returns a darker version of this colour.
Colour contrasting (float amount=1.0f) const noexcept
 Returns a colour that will be clearly visible against this colour.
String toString () const
 Returns a stringified version of this colour.
String toDisplayString (bool includeAlphaValue) const
 Returns the colour as a hex string in the form RRGGBB or AARRGGBB.

Static Public Member Functions

static Colour fromRGB (uint8 red, uint8 green, uint8 blue) noexcept
 Creates an opaque colour using 8-bit red, green and blue values.
static Colour fromRGBA (uint8 red, uint8 green, uint8 blue, uint8 alpha) noexcept
 Creates a colour using 8-bit red, green, blue and alpha values.
static Colour fromFloatRGBA (float red, float green, float blue, float alpha) noexcept
 Creates a colour using floating point red, green, blue and alpha values.
static Colour fromHSV (float hue, float saturation, float brightness, float alpha) noexcept
 Creates a colour using floating point hue, saturation and brightness values, and an 8-bit alpha.
static Colour contrasting (const Colour &colour1, const Colour &colour2) noexcept
 Returns a colour that contrasts against two colours.
static Colour greyLevel (float brightness) noexcept
 Returns an opaque shade of grey.
static Colour fromString (const String &encodedColourString)
 Reads the colour from a string that was created with toString().

Detailed Description

Represents a colour, also including a transparency value.

The colour is stored internally as unsigned 8-bit red, green, blue and alpha values.


Constructor & Destructor Documentation

Creates a transparent black colour.

Colour::Colour ( const Colour other)

Creates a copy of another Colour object.

Colour::Colour ( uint32  argb) [explicit]

Creates a colour from a 32-bit ARGB value.

The format of this number is: ((alpha << 24) | (red << 16) | (green << 8) | blue).

All components in the range 0x00 to 0xff. An alpha of 0x00 is completely transparent, alpha of 0xff is opaque.

See also:
getPixelARGB
Colour::Colour ( uint8  red,
uint8  green,
uint8  blue 
)

Creates an opaque colour using 8-bit red, green and blue values.

Colour::Colour ( uint8  red,
uint8  green,
uint8  blue,
uint8  alpha 
)

Creates a colour using 8-bit red, green, blue and alpha values.

Colour::Colour ( uint8  red,
uint8  green,
uint8  blue,
float  alpha 
)

Creates a colour from 8-bit red, green, and blue values, and a floating-point alpha.

Alpha of 0.0 is transparent, alpha of 1.0f is opaque. Values outside the valid range will be clipped.

Colour::Colour ( float  hue,
float  saturation,
float  brightness,
uint8  alpha 
)

Creates a colour using floating point hue, saturation and brightness values, and an 8-bit alpha.

The floating point values must be between 0.0 and 1.0. An alpha of 0x00 is completely transparent, alpha of 0xff is opaque. Values outside the valid range will be clipped.

Colour::Colour ( float  hue,
float  saturation,
float  brightness,
float  alpha 
)

Creates a colour using floating point hue, saturation, brightness and alpha values.

All values must be between 0.0 and 1.0. Numbers outside the valid range will be clipped.

Destructor.


Member Function Documentation

static Colour Colour::fromRGB ( uint8  red,
uint8  green,
uint8  blue 
) [static]

Creates an opaque colour using 8-bit red, green and blue values.

static Colour Colour::fromRGBA ( uint8  red,
uint8  green,
uint8  blue,
uint8  alpha 
) [static]

Creates a colour using 8-bit red, green, blue and alpha values.

static Colour Colour::fromFloatRGBA ( float  red,
float  green,
float  blue,
float  alpha 
) [static]

Creates a colour using floating point red, green, blue and alpha values.

Numbers outside the range 0..1 will be clipped.

static Colour Colour::fromHSV ( float  hue,
float  saturation,
float  brightness,
float  alpha 
) [static]

Creates a colour using floating point hue, saturation and brightness values, and an 8-bit alpha.

The floating point values must be between 0.0 and 1.0. An alpha of 0x00 is completely transparent, alpha of 0xff is opaque. Values outside the valid range will be clipped.

Colour& Colour::operator= ( const Colour other)

Copies another Colour object.

bool Colour::operator== ( const Colour other) const

Compares two colours.

bool Colour::operator!= ( const Colour other) const

Compares two colours.

uint8 Colour::getRed ( ) const

Returns the red component of this colour.

Returns:
a value between 0x00 and 0xff.

Returns the green component of this colour.

Returns:
a value between 0x00 and 0xff.

Returns the blue component of this colour.

Returns:
a value between 0x00 and 0xff.
float Colour::getFloatRed ( ) const

Returns the red component of this colour as a floating point value.

Returns:
a value between 0.0 and 1.0
float Colour::getFloatGreen ( ) const

Returns the green component of this colour as a floating point value.

Returns:
a value between 0.0 and 1.0
float Colour::getFloatBlue ( ) const

Returns the blue component of this colour as a floating point value.

Returns:
a value between 0.0 and 1.0

Returns a premultiplied ARGB pixel object that represents this colour.

Returns a 32-bit integer that represents this colour.

The format of this number is: ((alpha << 24) | (red << 16) | (green << 16) | blue).

Returns the colour's alpha (opacity).

Alpha of 0x00 is completely transparent, 0xff is completely opaque.

References PixelARGB::getAlpha().

float Colour::getFloatAlpha ( ) const

Returns the colour's alpha (opacity) as a floating point value.

Alpha of 0.0 is completely transparent, 1.0 is completely opaque.

Referenced by FillType::getOpacity().

bool Colour::isOpaque ( ) const

Returns true if this colour is completely opaque.

Equivalent to (getAlpha() == 0xff).

bool Colour::isTransparent ( ) const

Returns true if this colour is completely transparent.

Equivalent to (getAlpha() == 0x00).

Colour Colour::withAlpha ( uint8  newAlpha) const

Returns a colour that's the same colour as this one, but with a new alpha value.

Colour Colour::withAlpha ( float  newAlpha) const

Returns a colour that's the same colour as this one, but with a new alpha value.

Colour Colour::withMultipliedAlpha ( float  alphaMultiplier) const

Returns a colour that's the same colour as this one, but with a modified alpha value.

The new colour's alpha will be this object's alpha multiplied by the value passed-in.

Colour Colour::overlaidWith ( const Colour foregroundColour) const

Returns a colour that is the result of alpha-compositing a new colour over this one.

If the foreground colour is semi-transparent, it is blended onto this colour accordingly.

Colour Colour::interpolatedWith ( const Colour other,
float  proportionOfOther 
) const

Returns a colour that lies somewhere between this one and another.

If amountOfOther is zero, the result is 100% this colour, if amountOfOther is 1.0, the result is 100% of the other colour.

float Colour::getHue ( ) const

Returns the colour's hue component.

The value returned is in the range 0.0 to 1.0

float Colour::getSaturation ( ) const

Returns the colour's saturation component.

The value returned is in the range 0.0 to 1.0

float Colour::getBrightness ( ) const

Returns the colour's brightness component.

The value returned is in the range 0.0 to 1.0

void Colour::getHSB ( float &  hue,
float &  saturation,
float &  brightness 
) const

Returns the colour's hue, saturation and brightness components all at once.

The values returned are in the range 0.0 to 1.0

Colour Colour::withHue ( float  newHue) const

Returns a copy of this colour with a different hue.

Colour Colour::withSaturation ( float  newSaturation) const

Returns a copy of this colour with a different saturation.

Colour Colour::withBrightness ( float  newBrightness) const

Returns a copy of this colour with a different brightness.

See also:
brighter, darker, withMultipliedBrightness
Colour Colour::withRotatedHue ( float  amountToRotate) const

Returns a copy of this colour with it hue rotated.

The new colour's hue is ((this->getHue() + amountToRotate) % 1.0)

See also:
brighter, darker, withMultipliedBrightness
Colour Colour::withMultipliedSaturation ( float  multiplier) const

Returns a copy of this colour with its saturation multiplied by the given value.

The new colour's saturation is (this->getSaturation() * multiplier) (the result is clipped to legal limits).

Colour Colour::withMultipliedBrightness ( float  amount) const

Returns a copy of this colour with its brightness multiplied by the given value.

The new colour's saturation is (this->getBrightness() * multiplier) (the result is clipped to legal limits).

Colour Colour::brighter ( float  amountBrighter = 0.4f) const

Returns a brighter version of this colour.

Parameters:
amountBrighterhow much brighter to make it - a value from 0 to 1.0 where 0 is unchanged, and higher values make it brighter
See also:
withMultipliedBrightness
Colour Colour::darker ( float  amountDarker = 0.4f) const

Returns a darker version of this colour.

Parameters:
amountDarkerhow much darker to make it - a value from 0 to 1.0 where 0 is unchanged, and higher values make it darker
See also:
withMultipliedBrightness
Colour Colour::contrasting ( float  amount = 1.0f) const

Returns a colour that will be clearly visible against this colour.

The amount parameter indicates how contrasting the new colour should be, so e.g. Colours::black.contrasting (0.1f) will return a colour that's just a little bit lighter; Colours::black.contrasting (1.0f) will return white; Colours::white.contrasting (1.0f) will return black, etc.

static Colour Colour::contrasting ( const Colour colour1,
const Colour colour2 
) [static]

Returns a colour that contrasts against two colours.

Looks for a colour that contrasts with both of the colours passed-in.

Handy for things like choosing a highlight colour in text editors, etc.

static Colour Colour::greyLevel ( float  brightness) [static]

Returns an opaque shade of grey.

Parameters:
brightnessthe level of grey to return - 0 is black, 1.0 is white

Returns a stringified version of this colour.

The string can be turned back into a colour using the fromString() method.

static Colour Colour::fromString ( const String encodedColourString) [static]

Reads the colour from a string that was created with toString().

String Colour::toDisplayString ( bool  includeAlphaValue) const

Returns the colour as a hex string in the form RRGGBB or AARRGGBB.


The documentation for this class was generated from the following file: