Public Member Functions | |
| Colour () throw () | |
| Creates a transparent black colour. | |
| Colour (const Colour &other) throw () | |
| Creates a copy of another Colour object. | |
| Colour (const uint32 argb) throw () | |
| Creates a colour from a 32-bit ARGB value. | |
| Colour (const uint8 red, const uint8 green, const uint8 blue) throw () | |
| Creates an opaque colour using 8-bit red, green and blue values. | |
| Colour (const uint8 red, const uint8 green, const uint8 blue, const uint8 alpha) throw () | |
| Creates a colour using 8-bit red, green, blue and alpha values. | |
| Colour (const uint8 red, const uint8 green, const uint8 blue, const float alpha) throw () | |
| Creates a colour from 8-bit red, green, and blue values, and a floating-point alpha. | |
| Colour (const float hue, const float saturation, const float brightness, const uint8 alpha) throw () | |
| Creates a colour using floating point hue, saturation and brightness values, and an 8-bit alpha. | |
| Colour (const float hue, const float saturation, const float brightness, const float alpha) throw () | |
| Creates a colour using floating point hue, saturation, brightness and alpha values. | |
| ~Colour () throw () | |
| Destructor. | |
| const Colour & | operator= (const Colour &other) throw () |
| Copies another Colour object. | |
| bool | operator== (const Colour &other) const throw () |
| Compares two colours. | |
| bool | operator!= (const Colour &other) const throw () |
| Compares two colours. | |
| uint8 | getRed () const throw () |
| Returns the red component of this colour. | |
| uint8 | getGreen () const throw () |
| Returns the green component of this colour. | |
| uint8 | getBlue () const throw () |
| Returns the blue component of this colour. | |
| float | getFloatRed () const throw () |
| Returns the red component of this colour as a floating point value. | |
| float | getFloatGreen () const throw () |
| Returns the green component of this colour as a floating point value. | |
| float | getFloatBlue () const throw () |
| Returns the blue component of this colour as a floating point value. | |
| const PixelARGB | getPixelARGB () const throw () |
| Returns a premultiplied ARGB pixel object that represents this colour. | |
| uint32 | getARGB () const throw () |
| Returns a 32-bit integer that represents this colour. | |
| uint8 | getAlpha () const throw () |
| Returns the colour's alpha (opacity). | |
| float | getFloatAlpha () const throw () |
| Returns the colour's alpha (opacity) as a floating point value. | |
| bool | isOpaque () const throw () |
| Returns true if this colour is completely opaque. | |
| bool | isTransparent () const throw () |
| Returns true if this colour is completely transparent. | |
| const Colour | withAlpha (const uint8 newAlpha) const throw () |
| Returns a colour that's the same colour as this one, but with a new alpha value. | |
| const Colour | withAlpha (const float newAlpha) const throw () |
| Returns a colour that's the same colour as this one, but with a new alpha value. | |
| const Colour | withMultipliedAlpha (const float alphaMultiplier) const throw () |
| Returns a colour that's the same colour as this one, but with a modified alpha value. | |
| const Colour | overlaidWith (const Colour &foregroundColour) const throw () |
| Returns a colour that is the result of alpha-compositing a new colour over this one. | |
| const Colour | interpolatedWith (const Colour &other, float proportionOfOther) const throw () |
| Returns a colour that lies somewhere between this one and another. | |
| float | getHue () const throw () |
| Returns the colour's hue component. | |
| float | getSaturation () const throw () |
| Returns the colour's saturation component. | |
| float | getBrightness () const throw () |
| Returns the colour's brightness component. | |
| void | getHSB (float &hue, float &saturation, float &brightness) const throw () |
| Returns the colour's hue, saturation and brightness components all at once. | |
| const Colour | withHue (const float newHue) const throw () |
| Returns a copy of this colour with a different hue. | |
| const Colour | withSaturation (const float newSaturation) const throw () |
| Returns a copy of this colour with a different saturation. | |
| const Colour | withBrightness (const float newBrightness) const throw () |
| Returns a copy of this colour with a different brightness. | |
| const Colour | withRotatedHue (const float amountToRotate) const throw () |
| Returns a copy of this colour with it hue rotated. | |
| const Colour | withMultipliedSaturation (const float multiplier) const throw () |
| Returns a copy of this colour with its saturation multiplied by the given value. | |
| const Colour | withMultipliedBrightness (const float amount) const throw () |
| Returns a copy of this colour with its brightness multiplied by the given value. | |
| const Colour | brighter (float amountBrighter=0.4f) const throw () |
| Returns a brighter version of this colour. | |
| const Colour | darker (float amountDarker=0.4f) const throw () |
| Returns a darker version of this colour. | |
| const Colour | contrasting (const float amount=1.0f) const throw () |
| Returns a colour that will be clearly visible against this colour. | |
| const String | toString () const throw () |
| Returns a stringified version of this colour. | |
Static Public Member Functions | |
| static const Colour | fromRGB (const uint8 red, const uint8 green, const uint8 blue) throw () |
| Creates an opaque colour using 8-bit red, green and blue values. | |
| static const Colour | fromRGBA (const uint8 red, const uint8 green, const uint8 blue, const uint8 alpha) throw () |
| Creates a colour using 8-bit red, green, blue and alpha values. | |
| static const Colour | fromRGBAFloat (const uint8 red, const uint8 green, const uint8 blue, const float alpha) throw () |
| Creates a colour using 8-bit red, green, blue and float alpha values. | |
| static const Colour | fromHSV (const float hue, const float saturation, const float brightness, const float alpha) throw () |
| Creates a colour using floating point hue, saturation and brightness values, and an 8-bit alpha. | |
| static const Colour | contrasting (const Colour &colour1, const Colour &colour2) throw () |
| Returns a colour that contrasts against two colours. | |
| static const Colour | greyLevel (const float brightness) throw () |
| Returns an opaque shade of grey. | |
| static const Colour | fromString (const String &encodedColourString) |
| Reads the colour from a string that was created with toString(). | |
The colour is stored internally as unsigned 8-bit red, green, blue and alpha values.
| Colour::Colour | ( | ) | throw () |
Creates a transparent black colour.
| Colour::Colour | ( | const uint32 | argb | ) | throw () [explicit] |
Creates a colour from a 32-bit ARGB value.
The format of this number is: ((alpha << 24) | (red << 16) | (green << 8) | blue).
All components in the range 0x00 to 0xff. An alpha of 0x00 is completely transparent, alpha of 0xff is opaque.
Creates an opaque colour using 8-bit red, green and blue values.
Creates a colour using 8-bit red, green, blue and alpha values.
Creates a colour from 8-bit red, green, and blue values, and a floating-point alpha.
Alpha of 0.0 is transparent, alpha of 1.0f is opaque. Values outside the valid range will be clipped.
| Colour::Colour | ( | const float | hue, | |
| const float | saturation, | |||
| const float | brightness, | |||
| const uint8 | alpha | |||
| ) | throw () |
Creates a colour using floating point hue, saturation and brightness values, and an 8-bit alpha.
The floating point values must be between 0.0 and 1.0. An alpha of 0x00 is completely transparent, alpha of 0xff is opaque. Values outside the valid range will be clipped.
| Colour::Colour | ( | const float | hue, | |
| const float | saturation, | |||
| const float | brightness, | |||
| const float | alpha | |||
| ) | throw () |
Creates a colour using floating point hue, saturation, brightness and alpha values.
All values must be between 0.0 and 1.0. Numbers outside the valid range will be clipped.
| Colour::~Colour | ( | ) | throw () |
Destructor.
| static const Colour Colour::fromRGB | ( | const uint8 | red, | |
| const uint8 | green, | |||
| const uint8 | blue | |||
| ) | throw () [static] |
Creates an opaque colour using 8-bit red, green and blue values.
| static const Colour Colour::fromRGBA | ( | const uint8 | red, | |
| const uint8 | green, | |||
| const uint8 | blue, | |||
| const uint8 | alpha | |||
| ) | throw () [static] |
Creates a colour using 8-bit red, green, blue and alpha values.
| static const Colour Colour::fromRGBAFloat | ( | const uint8 | red, | |
| const uint8 | green, | |||
| const uint8 | blue, | |||
| const float | alpha | |||
| ) | throw () [static] |
Creates a colour using 8-bit red, green, blue and float alpha values.
| static const Colour Colour::fromHSV | ( | const float | hue, | |
| const float | saturation, | |||
| const float | brightness, | |||
| const float | alpha | |||
| ) | throw () [static] |
Creates a colour using floating point hue, saturation and brightness values, and an 8-bit alpha.
The floating point values must be between 0.0 and 1.0. An alpha of 0x00 is completely transparent, alpha of 0xff is opaque. Values outside the valid range will be clipped.
| bool Colour::operator== | ( | const Colour & | other | ) | const throw () |
Compares two colours.
| bool Colour::operator!= | ( | const Colour & | other | ) | const throw () |
Compares two colours.
| uint8 Colour::getRed | ( | ) | const throw () |
Returns the red component of this colour.
| uint8 Colour::getGreen | ( | ) | const throw () |
Returns the green component of this colour.
| uint8 Colour::getBlue | ( | ) | const throw () |
Returns the blue component of this colour.
| float Colour::getFloatRed | ( | ) | const throw () |
Returns the red component of this colour as a floating point value.
| float Colour::getFloatGreen | ( | ) | const throw () |
Returns the green component of this colour as a floating point value.
| float Colour::getFloatBlue | ( | ) | const throw () |
Returns the blue component of this colour as a floating point value.
| const PixelARGB Colour::getPixelARGB | ( | ) | const throw () |
Returns a premultiplied ARGB pixel object that represents this colour.
| uint32 Colour::getARGB | ( | ) | const throw () |
Returns a 32-bit integer that represents this colour.
The format of this number is: ((alpha << 24) | (red << 16) | (green << 16) | blue).
| uint8 Colour::getAlpha | ( | ) | const throw () |
Returns the colour's alpha (opacity).
Alpha of 0x00 is completely transparent, 0xff is completely opaque.
| float Colour::getFloatAlpha | ( | ) | const throw () |
Returns the colour's alpha (opacity) as a floating point value.
Alpha of 0.0 is completely transparent, 1.0 is completely opaque.
| bool Colour::isOpaque | ( | ) | const throw () |
Returns true if this colour is completely opaque.
Equivalent to (getAlpha() == 0xff).
| bool Colour::isTransparent | ( | ) | const throw () |
Returns true if this colour is completely transparent.
Equivalent to (getAlpha() == 0x00).
Returns a colour that's the same colour as this one, but with a new alpha value.
| const Colour Colour::withAlpha | ( | const float | newAlpha | ) | const throw () |
Returns a colour that's the same colour as this one, but with a new alpha value.
| const Colour Colour::withMultipliedAlpha | ( | const float | alphaMultiplier | ) | const throw () |
Returns a colour that's the same colour as this one, but with a modified alpha value.
The new colour's alpha will be this object's alpha multiplied by the value passed-in.
Returns a colour that is the result of alpha-compositing a new colour over this one.
If the foreground colour is semi-transparent, it is blended onto this colour accordingly.
| const Colour Colour::interpolatedWith | ( | const Colour & | other, | |
| float | proportionOfOther | |||
| ) | const throw () |
Returns a colour that lies somewhere between this one and another.
If amountOfOther is zero, the result is 100% this colour, if amountOfOther is 1.0, the result is 100% of the other colour.
| float Colour::getHue | ( | ) | const throw () |
Returns the colour's hue component.
The value returned is in the range 0.0 to 1.0
| float Colour::getSaturation | ( | ) | const throw () |
Returns the colour's saturation component.
The value returned is in the range 0.0 to 1.0
| float Colour::getBrightness | ( | ) | const throw () |
Returns the colour's brightness component.
The value returned is in the range 0.0 to 1.0
| void Colour::getHSB | ( | float & | hue, | |
| float & | saturation, | |||
| float & | brightness | |||
| ) | const throw () |
Returns the colour's hue, saturation and brightness components all at once.
The values returned are in the range 0.0 to 1.0
| const Colour Colour::withHue | ( | const float | newHue | ) | const throw () |
Returns a copy of this colour with a different hue.
| const Colour Colour::withSaturation | ( | const float | newSaturation | ) | const throw () |
Returns a copy of this colour with a different saturation.
| const Colour Colour::withBrightness | ( | const float | newBrightness | ) | const throw () |
Returns a copy of this colour with a different brightness.
| const Colour Colour::withRotatedHue | ( | const float | amountToRotate | ) | const throw () |
Returns a copy of this colour with it hue rotated.
The new colour's hue is ((this->getHue() + amountToRotate) % 1.0)
| const Colour Colour::withMultipliedSaturation | ( | const float | multiplier | ) | const throw () |
Returns a copy of this colour with its saturation multiplied by the given value.
The new colour's saturation is (this->getSaturation() * multiplier) (the result is clipped to legal limits).
| const Colour Colour::withMultipliedBrightness | ( | const float | amount | ) | const throw () |
Returns a copy of this colour with its brightness multiplied by the given value.
The new colour's saturation is (this->getBrightness() * multiplier) (the result is clipped to legal limits).
| const Colour Colour::brighter | ( | float | amountBrighter = 0.4f |
) | const throw () |
Returns a brighter version of this colour.
| amountBrighter | how much brighter to make it - a value from 0 to 1.0 where 0 is unchanged, and higher values make it brighter |
| const Colour Colour::darker | ( | float | amountDarker = 0.4f |
) | const throw () |
Returns a darker version of this colour.
| amountDarker | how much darker to make it - a value from 0 to 1.0 where 0 is unchanged, and higher values make it darker |
| const Colour Colour::contrasting | ( | const float | amount = 1.0f |
) | const throw () |
Returns a colour that will be clearly visible against this colour.
The amount parameter indicates how contrasting the new colour should be, so e.g. Colours::black.contrasting (0.1f) will return a colour that's just a little bit lighter; Colours::black.contrasting (1.0f) will return white; Colours::white.contrasting (1.0f) will return black, etc.
| static const Colour Colour::contrasting | ( | const Colour & | colour1, | |
| const Colour & | colour2 | |||
| ) | throw () [static] |
Returns a colour that contrasts against two colours.
Looks for a colour that contrasts with both of the colours passed-in.
Handy for things like choosing a highlight colour in text editors, etc.
| static const Colour Colour::greyLevel | ( | const float | brightness | ) | throw () [static] |
Returns an opaque shade of grey.
| brightness | the level of grey to return - 0 is black, 1.0 is white |
| const String Colour::toString | ( | ) | const throw () |
Returns a stringified version of this colour.
The string can be turned back into a colour using the fromString() method.
Reads the colour from a string that was created with toString().
1.5.9