Inheritance diagram for AudioProcessorGraph::AudioGraphIOProcessor:

If you create an AudioGraphIOProcessor in "input" mode, it will act as a node in the graph which delivers the audio that is coming into the parent graph. This allows you to stream the data to other nodes and process the incoming audio.
Likewise, one of these in "output" mode can be sent data which it will add to the sum of data being sent to the graph's output.
Public Types | |
| enum | IODeviceType { audioInputNode, audioOutputNode, midiInputNode, midiOutputNode } |
| Specifies the mode in which this processor will operate. More... | |
Public Member Functions | |
| IODeviceType | getType () const throw () |
| Returns the mode of this processor. | |
| AudioProcessorGraph * | getParentGraph () const throw () |
| Returns the parent graph to which this processor belongs, or 0 if it hasn't yet been added to one. | |
| bool | isInput () const throw () |
| True if this is an audio or midi input. | |
| bool | isOutput () const throw () |
| True if this is an audio or midi output. | |
| AudioGraphIOProcessor (const IODeviceType type) | |
| ~AudioGraphIOProcessor () | |
| const String | getName () const |
| Returns the name of this processor. | |
| void | fillInPluginDescription (PluginDescription &d) const |
| Fills-in the appropriate parts of this plugin description object. | |
| void | prepareToPlay (double sampleRate, int estimatedSamplesPerBlock) |
| Called before playback starts, to let the filter prepare itself. | |
| void | releaseResources () |
| Called after playback has stopped, to let the filter free up any resources it no longer needs. | |
| void | processBlock (AudioSampleBuffer &buffer, MidiBuffer &midiMessages) |
| Renders the next block. | |
| const String | getInputChannelName (const int channelIndex) const |
| Returns the name of one of the input channels, as returned by the host. | |
| const String | getOutputChannelName (const int channelIndex) const |
| Returns the name of one of the output channels, as returned by the host. | |
| bool | isInputChannelStereoPair (int index) const |
| Returns true if the specified channel is part of a stereo pair with its neighbour. | |
| bool | isOutputChannelStereoPair (int index) const |
| Returns true if the specified channel is part of a stereo pair with its neighbour. | |
| bool | acceptsMidi () const |
| Returns true if the processor wants midi messages. | |
| bool | producesMidi () const |
| Returns true if the processor produces midi messages. | |
| AudioProcessorEditor * | createEditor () |
| Creates the filter's UI. | |
| int | getNumParameters () |
| This must return the correct value immediately after the object has been created, and mustn't change the number of parameters later. | |
| const String | getParameterName (int) |
| Returns the name of a particular parameter. | |
| float | getParameter (int) |
| Called by the host to find out the value of one of the filter's parameters. | |
| const String | getParameterText (int) |
| Returns the value of a parameter as a text string. | |
| void | setParameter (int, float) |
| The host will call this method to change the value of one of the filter's parameters. | |
| int | getNumPrograms () |
| Returns the number of preset programs the filter supports. | |
| int | getCurrentProgram () |
| Returns the number of the currently active program. | |
| void | setCurrentProgram (int) |
| Called by the host to change the current program. | |
| const String | getProgramName (int) |
| Must return the name of a given program. | |
| void | changeProgramName (int, const String &) |
| Called by the host to rename a program. | |
| void | getStateInformation (JUCE_NAMESPACE::MemoryBlock &destData) |
| The host will call this method when it wants to save the filter's internal state. | |
| void | setStateInformation (const void *data, int sizeInBytes) |
| This must restore the filter's state from a block of data previously created using getStateInformation(). | |
| void | setParentGraph (AudioProcessorGraph *const graph) throw () |
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Returns the mode of this processor.
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Returns the parent graph to which this processor belongs, or 0 if it hasn't yet been added to one.
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True if this is an audio or midi input.
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True if this is an audio or midi output.
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Returns the name of this processor.
Implements AudioProcessor. |
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Fills-in the appropriate parts of this plugin description object.
Implements AudioPluginInstance. |
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Called before playback starts, to let the filter prepare itself. The sample rate is the target sample rate, and will remain constant until playback stops. The estimatedSamplesPerBlock value is a HINT about the typical number of samples that will be processed for each callback, but isn't any kind of guarantee. The actual block sizes that the host uses may be different each time the callback happens, and may be more or less than this value. Implements AudioProcessor. |
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Called after playback has stopped, to let the filter free up any resources it no longer needs.
Implements AudioProcessor. |
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Renders the next block. When this method is called, the buffer contains a number of channels which is at least as great as the maximum number of input and output channels that this filter is using. It will be filled with the filter's input data and should be replaced with the filter's output. So for example if your filter has 2 input channels and 4 output channels, then the buffer will contain 4 channels, the first two being filled with the input data. Your filter should read these, do its processing, and replace the contents of all 4 channels with its output. Or if your filter has 5 inputs and 2 outputs, the buffer will have 5 channels, all filled with data, and your filter should overwrite the first 2 of these with its output. But be VERY careful not to write anything to the last 3 channels, as these might be mapped to memory that the host assumes is read-only! Note that if you have more outputs than inputs, then only those channels that correspond to an input channel are guaranteed to contain sensible data - e.g. in the case of 2 inputs and 4 outputs, the first two channels contain the input, but the last two channels may contain garbage, so you should be careful not to let this pass through without being overwritten or cleared. Also note that the buffer may have more channels than are strictly necessary, but your should only read/write from the ones that your filter is supposed to be using. The number of samples in these buffers is NOT guaranteed to be the same for every callback, and may be more or less than the estimated value given to prepareToPlay(). Your code must be able to cope with variable-sized blocks, or you're going to get clicks and crashes! If the filter is receiving a midi input, then the midiMessages array will be filled with the midi messages for this block. Each message's timestamp will indicate the message's time, as a number of samples from the start of the block. Any messages left in the midi buffer when this method has finished are assumed to be the filter's midi output. This means that your filter should be careful to clear any incoming messages from the array if it doesn't want them to be passed-on. Be very careful about what you do in this callback - it's going to be called by the audio thread, so any kind of interaction with the UI is absolutely out of the question. If you change a parameter in here and need to tell your UI to update itself, the best way is probably to inherit from a ChangeBroadcaster, let the UI components register as listeners, and then call sendChangeMessage() inside the processBlock() method to send out an asynchronous message. You could also use the AsyncUpdater class in a similar way. Implements AudioProcessor. |
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Returns the name of one of the input channels, as returned by the host. The host might not supply very useful names for channels, and this might be something like "1", "2", "left", "right", etc. Implements AudioProcessor. |
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Returns the name of one of the output channels, as returned by the host. The host might not supply very useful names for channels, and this might be something like "1", "2", "left", "right", etc. Implements AudioProcessor. |
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Returns true if the specified channel is part of a stereo pair with its neighbour.
Implements AudioProcessor. |
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Returns true if the specified channel is part of a stereo pair with its neighbour.
Implements AudioProcessor. |
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Returns true if the processor wants midi messages.
Implements AudioProcessor. |
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Returns true if the processor produces midi messages.
Implements AudioProcessor. |
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Creates the filter's UI. This can return 0 if you want a UI-less filter, in which case the host may create a generic UI that lets the user twiddle the parameters directly. If you do want to pass back a component, the component should be created and set to the correct size before returning it. Remember not to do anything silly like allowing your filter to keep a pointer to the component that gets created - it could be deleted later without any warning, which would make your pointer into a dangler. Use the getActiveEditor() method instead. The correct way to handle the connection between an editor component and its filter is to use something like a ChangeBroadcaster so that the editor can register itself as a listener, and be told when a change occurs. This lets them safely unregister themselves when they are deleted. Here are a few things to bear in mind when writing an editor:
Implements AudioProcessor. |
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This must return the correct value immediately after the object has been created, and mustn't change the number of parameters later.
Implements AudioProcessor. |
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Returns the name of a particular parameter.
Implements AudioProcessor. |
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Called by the host to find out the value of one of the filter's parameters. The host will expect the value returned to be between 0 and 1.0. This could be called quite frequently, so try to make your code efficient. It's also likely to be called by non-UI threads, so the code in here should be thread-aware. Implements AudioProcessor. |
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Returns the value of a parameter as a text string.
Implements AudioProcessor. |
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The host will call this method to change the value of one of the filter's parameters. The host may call this at any time, including during the audio processing callback, so the filter has to process this very fast and avoid blocking. If you want to set the value of a parameter internally, e.g. from your editor component, then don't call this directly - instead, use the setParameterNotifyingHost() method, which will also send a message to the host telling it about the change. If the message isn't sent, the host won't be able to automate your parameters properly. The value passed will be between 0 and 1.0. Implements AudioProcessor. |
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Returns the number of preset programs the filter supports. The value returned must be valid as soon as this object is created, and must not change over its lifetime. This value shouldn't be less than 1. Implements AudioProcessor. |
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Returns the number of the currently active program.
Implements AudioProcessor. |
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Called by the host to change the current program.
Implements AudioProcessor. |
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Must return the name of a given program.
Implements AudioProcessor. |
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Called by the host to rename a program.
Implements AudioProcessor. |
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The host will call this method when it wants to save the filter's internal state. This must copy any info about the filter's state into the block of memory provided, so that the host can store this and later restore it using setStateInformation(). Note that there's also a getCurrentProgramStateInformation() method, which only stores the current program, not the state of the entire filter. See also the helper function copyXmlToBinary() for storing settings as XML.
Implements AudioProcessor. |
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This must restore the filter's state from a block of data previously created using getStateInformation(). Note that there's also a setCurrentProgramStateInformation() method, which tries to restore just the current program, not the state of the entire filter. See also the helper function getXmlFromBinary() for loading settings as XML.
Implements AudioProcessor. |
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For internal use only.
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