A subclass of AudioPlayHead can supply information about the position and status of a moving play head during audio playback. More...
Classes | |
| struct | CurrentPositionInfo |
| This structure is filled-in by the AudioPlayHead::getCurrentPosition() method. More... | |
Public Types | |
| enum | FrameRateType { fps24 = 0, fps25 = 1, fps2997 = 2, fps30 = 3, fps2997drop = 4, fps30drop = 5, fpsUnknown = 99 } |
Frame rate types. More... | |
Public Member Functions | |
| virtual | ~AudioPlayHead () |
| virtual bool | getCurrentPosition (CurrentPositionInfo &result)=0 |
| Fills-in the given structure with details about the transport's position at the start of the current processing block. | |
Protected Member Functions | |
| AudioPlayHead () | |
A subclass of AudioPlayHead can supply information about the position and status of a moving play head during audio playback.
One of these can be supplied to an AudioProcessor object so that it can find out about the position of the audio that it is rendering.
| AudioPlayHead::AudioPlayHead | ( | ) | [protected] |
| virtual AudioPlayHead::~AudioPlayHead | ( | ) | [virtual] |
| virtual bool AudioPlayHead::getCurrentPosition | ( | CurrentPositionInfo & | result | ) | [pure virtual] |
Fills-in the given structure with details about the transport's position at the start of the current processing block.
1.6.3