Public Member Functions

AsyncUpdater Class Reference

Has a callback method that is triggered asynchronously. More...

Inherited by ApplicationCommandManager [private], AudioProcessorGraph, ChangeBroadcaster::ChangeBroadcasterCallback, CodeEditorComponent, ComboBox [private], Desktop [private], FilenameComponent [private], MenuBarModel [private], MidiKeyboardComponent [private], ModalComponentManager, ScrollBar, Slider, TableHeaderComponent [private], TreeView [private], and Value::ValueSource.

List of all members.

Public Member Functions

 AsyncUpdater ()
 Creates an AsyncUpdater object.
virtual ~AsyncUpdater ()
 Destructor.
void triggerAsyncUpdate ()
 Causes the callback to be triggered at a later time.
void cancelPendingUpdate () noexcept
 This will stop any pending updates from happening.
void handleUpdateNowIfNeeded ()
 If an update has been triggered and is pending, this will invoke it synchronously.
bool isUpdatePending () const noexcept
 Returns true if there's an update callback in the pipeline.
virtual void handleAsyncUpdate ()=0
 Called back to do whatever your class needs to do.

Detailed Description

Has a callback method that is triggered asynchronously.

This object allows an asynchronous callback function to be triggered, for tasks such as coalescing multiple updates into a single callback later on.

Basically, one or more calls to the triggerAsyncUpdate() will result in the message thread calling handleAsyncUpdate() as soon as it can.


Constructor & Destructor Documentation

AsyncUpdater::AsyncUpdater (  )

Creates an AsyncUpdater object.

virtual AsyncUpdater::~AsyncUpdater (  ) [virtual]

Destructor.

If there are any pending callbacks when the object is deleted, these are lost.


Member Function Documentation

void AsyncUpdater::triggerAsyncUpdate (  )

Causes the callback to be triggered at a later time.

This method returns immediately, having made sure that a callback to the handleAsyncUpdate() method will occur as soon as possible.

If an update callback is already pending but hasn't happened yet, calls to this method will be ignored.

It's thread-safe to call this method from any number of threads without needing to worry about locking.

void AsyncUpdater::cancelPendingUpdate (  )

This will stop any pending updates from happening.

If called after triggerAsyncUpdate() and before the handleAsyncUpdate() callback happens, this will cancel the handleAsyncUpdate() callback.

Note that this method simply cancels the next callback - if a callback is already in progress on a different thread, this won't block until it finishes, so there's no guarantee that the callback isn't still running when you return from

void AsyncUpdater::handleUpdateNowIfNeeded (  )

If an update has been triggered and is pending, this will invoke it synchronously.

Use this as a kind of "flush" operation - if an update is pending, the handleAsyncUpdate() method will be called immediately; if no update is pending, then nothing will be done.

Because this may invoke the callback, this method must only be called on the main event thread.

bool AsyncUpdater::isUpdatePending (  ) const

Returns true if there's an update callback in the pipeline.

virtual void AsyncUpdater::handleAsyncUpdate (  ) [pure virtual]

Called back to do whatever your class needs to do.

This method is called by the message thread at the next convenient time after the triggerAsyncUpdate() method has been called.

Implemented in AudioProcessorGraph, Value::ValueSource, CodeEditorComponent, ComboBox, Slider, ModalComponentManager, ScrollBar, MenuBarModel, and MidiKeyboardComponent.


The documentation for this class was generated from the following file:
 All Classes Files Functions Variables Typedefs Enumerations Enumerator Defines