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TextLayout Class Reference

A Pre-formatted piece of text, which may contain multiple fonts and colours. More...

List of all members.

Classes

class  Glyph
 A positioned glyph. More...
class  Line
 A line containing a sequence of glyph-runs. More...
class  Run
 A sequence of glyphs with a common font and colour. More...

Public Member Functions

 TextLayout ()
 Creates an empty layout.
 TextLayout (const TextLayout &)
TextLayoutoperator= (const TextLayout &)
 ~TextLayout ()
 Destructor.
void createLayout (const AttributedString &text, float maxWidth)
 Creates a layout from the given attributed string.
void createLayoutWithBalancedLineLengths (const AttributedString &text, float maxWidth)
 Creates a layout, attempting to choose a width which results in lines of a similar length.
void draw (Graphics &g, const Rectangle< float > &area) const
 Draws the layout within the specified area.
float getWidth () const noexcept
 Returns the maximum width of the content.
float getHeight () const noexcept
 Returns the maximum height of the content.
int getNumLines () const noexcept
 Returns the number of lines in the layout.
LinegetLine (int index) const
 Returns one of the lines.
void addLine (Line *line)
 Adds a line to the layout.
void ensureStorageAllocated (int numLinesNeeded)
 Pre-allocates space for the specified number of lines.

Detailed Description

A Pre-formatted piece of text, which may contain multiple fonts and colours.

A TextLayout is created from an AttributedString, and once created can be quickly drawn into a Graphics context.

See also:
AttributedString

Constructor & Destructor Documentation

Creates an empty layout.

Having created a TextLayout, you can populate it using createLayout() or createLayoutWithBalancedLineLengths().

Destructor.


Member Function Documentation

TextLayout& TextLayout::operator= ( const TextLayout )
void TextLayout::createLayout ( const AttributedString text,
float  maxWidth 
)

Creates a layout from the given attributed string.

This will replace any data that is currently stored in the layout.

void TextLayout::createLayoutWithBalancedLineLengths ( const AttributedString text,
float  maxWidth 
)

Creates a layout, attempting to choose a width which results in lines of a similar length.

This will be slower than the normal createLayout method, but produces a tidier result.

void TextLayout::draw ( Graphics g,
const Rectangle< float > &  area 
) const

Draws the layout within the specified area.

The position of the text within the rectangle is controlled by the justification flags set in the original AttributedString that was used to create this layout.

float TextLayout::getWidth ( ) const

Returns the maximum width of the content.

float TextLayout::getHeight ( ) const

Returns the maximum height of the content.

int TextLayout::getNumLines ( ) const

Returns the number of lines in the layout.

Line& TextLayout::getLine ( int  index) const

Returns one of the lines.

void TextLayout::addLine ( Line line)

Adds a line to the layout.

The layout will take ownership of this line object and will delete it when it is no longer needed.

void TextLayout::ensureStorageAllocated ( int  numLinesNeeded)

Pre-allocates space for the specified number of lines.


The documentation for this class was generated from the following file: