Classes | Public Types | Public Member Functions

ScrollBar Class Reference

A scrollbar component. More...

Inherits Component, AsyncUpdater, and Timer.

List of all members.

Classes

class  Listener
 A class for receiving events from a ScrollBar. More...

Public Types

enum  ColourIds { backgroundColourId = 0x1000300, thumbColourId = 0x1000400, trackColourId = 0x1000401 }
 

A set of colour IDs to use to change the colour of various aspects of the component.

More...

Public Member Functions

 ScrollBar (bool isVertical, bool buttonsAreVisible=true)
 Creates a Scrollbar.
 ~ScrollBar ()
 Destructor.
bool isVertical () const noexcept
 Returns true if the scrollbar is vertical, false if it's horizontal.
void setOrientation (bool shouldBeVertical)
 Changes the scrollbar's direction.
void setButtonVisibility (bool buttonsAreVisible)
 Shows or hides the scrollbar's buttons.
void setAutoHide (bool shouldHideWhenFullRange)
 Tells the scrollbar whether to make itself invisible when not needed.
bool autoHides () const noexcept
 Returns true if this scrollbar is set to auto-hide when its thumb is as big as its maximum range.
void setRangeLimits (const Range< double > &newRangeLimit)
 Sets the minimum and maximum values that the bar will move between.
void setRangeLimits (double minimum, double maximum)
 Sets the minimum and maximum values that the bar will move between.
const Range< double > getRangeLimit () const noexcept
 Returns the current limits on the thumb position.
double getMinimumRangeLimit () const noexcept
 Returns the lower value that the thumb can be set to.
double getMaximumRangeLimit () const noexcept
 Returns the upper value that the thumb can be set to.
void setCurrentRange (const Range< double > &newRange)
 Changes the position of the scrollbar's 'thumb'.
void setCurrentRange (double newStart, double newSize)
 Changes the position of the scrollbar's 'thumb'.
void setCurrentRangeStart (double newStart)
 Moves the bar's thumb position.
const Range< double > getCurrentRange () const noexcept
 Returns the current thumb range.
double getCurrentRangeStart () const noexcept
 Returns the position of the top of the thumb.
double getCurrentRangeSize () const noexcept
 Returns the current size of the thumb.
void setSingleStepSize (double newSingleStepSize)
 Sets the amount by which the up and down buttons will move the bar.
void moveScrollbarInSteps (int howManySteps)
 Moves the scrollbar by a number of single-steps.
void moveScrollbarInPages (int howManyPages)
 Moves the scroll bar up or down in pages.
void scrollToTop ()
 Scrolls to the top (or left).
void scrollToBottom ()
 Scrolls to the bottom (or right).
void setButtonRepeatSpeed (int initialDelayInMillisecs, int repeatDelayInMillisecs, int minimumDelayInMillisecs=-1)
 Changes the delay before the up and down buttons autorepeat when they are held down.
void addListener (Listener *listener)
 Registers a listener that will be called when the scrollbar is moved.
void removeListener (Listener *listener)
 Deregisters a previously-registered listener.
bool keyPressed (const KeyPress &key)
 Called when a key is pressed.
void mouseWheelMove (const MouseEvent &e, float wheelIncrementX, float wheelIncrementY)
 Called when the mouse-wheel is moved.
void lookAndFeelChanged ()
 Called to let the component react to a change in the look-and-feel setting.
void handleAsyncUpdate ()
 Called back to do whatever your class needs to do.
void mouseDown (const MouseEvent &e)
 Called when a mouse button is pressed while it's over this component.
void mouseDrag (const MouseEvent &e)
 Called when the mouse is moved while a button is held down.
void mouseUp (const MouseEvent &e)
 Called when a mouse button is released.
void paint (Graphics &g)
 Components can override this method to draw their content.
void resized ()
 Called when this component's size has been changed.

Detailed Description

A scrollbar component.

To use a scrollbar, set up its total range using the setRangeLimits() method - this sets the range of values it can represent. Then you can use setCurrentRange() to change the position and size of the scrollbar's 'thumb'.

Registering a ScrollBar::Listener with the scrollbar will allow you to find out when the user moves it, and you can use the getCurrentRangeStart() to find out where they moved it to.

The scrollbar will adjust its own visibility according to whether its thumb size allows it to actually be scrolled.

For most purposes, it's probably easier to use a ViewportContainer or ListBox instead of handling a scrollbar directly.

See also:
ScrollBar::Listener

Member Enumeration Documentation

A set of colour IDs to use to change the colour of various aspects of the component.

These constants can be used either via the Component::setColour(), or LookAndFeel::setColour() methods.

See also:
Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
Enumerator:
backgroundColourId 

The background colour of the scrollbar.

thumbColourId 

A base colour to use for the thumb.

The look and feel will probably use variations on this colour.

trackColourId 

A base colour to use for the slot area of the bar.

The look and feel will probably use variations on this colour.


Constructor & Destructor Documentation

ScrollBar::ScrollBar ( bool  isVertical,
bool  buttonsAreVisible = true 
)

Creates a Scrollbar.

Parameters:
isVerticalwhether it should be a vertical or horizontal bar
buttonsAreVisiblewhether to show the up/down or left/right buttons
ScrollBar::~ScrollBar (  )

Destructor.


Member Function Documentation

bool ScrollBar::isVertical (  ) const

Returns true if the scrollbar is vertical, false if it's horizontal.

void ScrollBar::setOrientation ( bool  shouldBeVertical )

Changes the scrollbar's direction.

You'll also need to resize the bar appropriately - this just changes its internal layout.

Parameters:
shouldBeVerticaltrue makes it vertical; false makes it horizontal.
void ScrollBar::setButtonVisibility ( bool  buttonsAreVisible )

Shows or hides the scrollbar's buttons.

void ScrollBar::setAutoHide ( bool  shouldHideWhenFullRange )

Tells the scrollbar whether to make itself invisible when not needed.

The default behaviour is for a scrollbar to become invisible when the thumb fills the whole of its range (i.e. when it can't be moved). Setting this value to false forces the bar to always be visible.

See also:
autoHides()
bool ScrollBar::autoHides (  ) const

Returns true if this scrollbar is set to auto-hide when its thumb is as big as its maximum range.

See also:
setAutoHide
void ScrollBar::setRangeLimits ( const Range< double > &  newRangeLimit )

Sets the minimum and maximum values that the bar will move between.

The bar's thumb will always be constrained so that the entire thumb lies within this range.

See also:
setCurrentRange
void ScrollBar::setRangeLimits ( double  minimum,
double  maximum 
)

Sets the minimum and maximum values that the bar will move between.

The bar's thumb will always be constrained so that the entire thumb lies within this range.

See also:
setCurrentRange
const Range<double> ScrollBar::getRangeLimit (  ) const

Returns the current limits on the thumb position.

See also:
setRangeLimits
double ScrollBar::getMinimumRangeLimit (  ) const

Returns the lower value that the thumb can be set to.

This is the value set by setRangeLimits().

double ScrollBar::getMaximumRangeLimit (  ) const

Returns the upper value that the thumb can be set to.

This is the value set by setRangeLimits().

void ScrollBar::setCurrentRange ( const Range< double > &  newRange )

Changes the position of the scrollbar's 'thumb'.

If this method call actually changes the scrollbar's position, it will trigger an asynchronous call to ScrollBar::Listener::scrollBarMoved() for all the listeners that are registered.

See also:
getCurrentRange. setCurrentRangeStart
void ScrollBar::setCurrentRange ( double  newStart,
double  newSize 
)

Changes the position of the scrollbar's 'thumb'.

This sets both the position and size of the thumb - to just set the position without changing the size, you can use setCurrentRangeStart().

If this method call actually changes the scrollbar's position, it will trigger an asynchronous call to ScrollBar::Listener::scrollBarMoved() for all the listeners that are registered.

Parameters:
newStartthe top (or left) of the thumb, in the range getMinimumRangeLimit() <= newStart <= getMaximumRangeLimit(). If the value is beyond these limits, it will be clipped.
newSizethe size of the thumb, such that getMinimumRangeLimit() <= newStart + newSize <= getMaximumRangeLimit(). If the size is beyond these limits, it will be clipped.
See also:
setCurrentRangeStart, getCurrentRangeStart, getCurrentRangeSize
void ScrollBar::setCurrentRangeStart ( double  newStart )

Moves the bar's thumb position.

This will move the thumb position without changing the thumb size. Note that the maximum thumb start position is (getMaximumRangeLimit() - getCurrentRangeSize()).

If this method call actually changes the scrollbar's position, it will trigger an asynchronous call to ScrollBar::Listener::scrollBarMoved() for all the listeners that are registered.

See also:
setCurrentRange
const Range<double> ScrollBar::getCurrentRange (  ) const

Returns the current thumb range.

See also:
getCurrentRange, setCurrentRange
double ScrollBar::getCurrentRangeStart (  ) const

Returns the position of the top of the thumb.

See also:
getCurrentRange, setCurrentRangeStart
double ScrollBar::getCurrentRangeSize (  ) const

Returns the current size of the thumb.

See also:
getCurrentRange, setCurrentRange
void ScrollBar::setSingleStepSize ( double  newSingleStepSize )

Sets the amount by which the up and down buttons will move the bar.

The value here is in terms of the total range, and is added or subtracted from the thumb position when the user clicks an up/down (or left/right) button.

void ScrollBar::moveScrollbarInSteps ( int  howManySteps )

Moves the scrollbar by a number of single-steps.

This will move the bar by a multiple of its single-step interval (as specified using the setSingleStepSize() method).

A positive value here will move the bar down or to the right, a negative value moves it up or to the left.

void ScrollBar::moveScrollbarInPages ( int  howManyPages )

Moves the scroll bar up or down in pages.

This will move the bar by a multiple of its current thumb size, effectively doing a page-up or down.

A positive value here will move the bar down or to the right, a negative value moves it up or to the left.

void ScrollBar::scrollToTop (  )

Scrolls to the top (or left).

This is the same as calling setCurrentRangeStart (getMinimumRangeLimit());

void ScrollBar::scrollToBottom (  )

Scrolls to the bottom (or right).

This is the same as calling setCurrentRangeStart (getMaximumRangeLimit() - getCurrentRangeSize());

void ScrollBar::setButtonRepeatSpeed ( int  initialDelayInMillisecs,
int  repeatDelayInMillisecs,
int  minimumDelayInMillisecs = -1 
)

Changes the delay before the up and down buttons autorepeat when they are held down.

For an explanation of what the parameters are for, see Button::setRepeatSpeed().

See also:
Button::setRepeatSpeed
void ScrollBar::addListener ( Listener listener )

Registers a listener that will be called when the scrollbar is moved.

void ScrollBar::removeListener ( Listener listener )

Deregisters a previously-registered listener.

bool ScrollBar::keyPressed ( const KeyPress key ) [virtual]

Called when a key is pressed.

When a key is pressed, the component that has the keyboard focus will have this method called. Remember that a component will only be given the focus if its setWantsKeyboardFocus() method has been used to enable this.

If your implementation returns true, the event will be consumed and not passed on to any other listeners. If it returns false, the key will be passed to any KeyListeners that have been registered with this component. As soon as one of these returns true, the process will stop, but if they all return false, the event will be passed upwards to this component's parent, and so on.

The default implementation of this method does nothing and returns false.

See also:
keyStateChanged, getCurrentlyFocusedComponent, addKeyListener

Reimplemented from Component.

void ScrollBar::mouseWheelMove ( const MouseEvent e,
float  wheelIncrementX,
float  wheelIncrementY 
) [virtual]

Called when the mouse-wheel is moved.

This callback is sent to the component that the mouse is over when the wheel is moved.

If not overridden, the component will forward this message to its parent, so that parent components can collect mouse-wheel messages that happen to child components which aren't interested in them.

Parameters:
edetails about the position and status of the mouse event
wheelIncrementXthe speed and direction of the horizontal scroll-wheel - a positive value means the wheel has been pushed to the right, negative means it was pushed to the left
wheelIncrementYthe speed and direction of the vertical scroll-wheel - a positive value means the wheel has been pushed upwards, negative means it was pushed downwards

Reimplemented from Component.

void ScrollBar::lookAndFeelChanged (  ) [virtual]

Called to let the component react to a change in the look-and-feel setting.

When the look-and-feel is changed for a component, this will be called in all its child components, recursively.

It can also be triggered manually by the sendLookAndFeelChange() method, in case an application uses a LookAndFeel class that might have changed internally.

See also:
sendLookAndFeelChange, getLookAndFeel

Reimplemented from Component.

void ScrollBar::handleAsyncUpdate (  ) [virtual]

Called back to do whatever your class needs to do.

This method is called by the message thread at the next convenient time after the triggerAsyncUpdate() method has been called.

Implements AsyncUpdater.

void ScrollBar::mouseDown ( const MouseEvent e ) [virtual]

Called when a mouse button is pressed while it's over this component.

The MouseEvent object passed in contains lots of methods for finding out which button was pressed, as well as which modifier keys (e.g. shift, ctrl) were held down at the time.

Once a button is held down, the mouseDrag method will be called when the mouse moves, until the button is released.

Parameters:
edetails about the position and status of the mouse event
See also:
mouseUp, mouseDrag, mouseDoubleClick, contains

Reimplemented from Component.

void ScrollBar::mouseDrag ( const MouseEvent e ) [virtual]

Called when the mouse is moved while a button is held down.

When a mouse button is pressed inside a component, that component receives mouseDrag callbacks each time the mouse moves, even if the mouse strays outside the component's bounds.

If you want to be able to drag things off the edge of a component and have the component scroll when you get to the edges, the beginDragAutoRepeat() method might be useful.

Parameters:
edetails about the position and status of the mouse event
See also:
mouseDown, mouseUp, mouseMove, contains, beginDragAutoRepeat

Reimplemented from Component.

void ScrollBar::mouseUp ( const MouseEvent e ) [virtual]

Called when a mouse button is released.

A mouseUp callback is sent to the component in which a button was pressed even if the mouse is actually over a different component when the button is released.

The MouseEvent object passed in contains lots of methods for finding out which buttons were down just before they were released.

Parameters:
edetails about the position and status of the mouse event
See also:
mouseDown, mouseDrag, mouseDoubleClick, contains

Reimplemented from Component.

void ScrollBar::paint ( Graphics g ) [virtual]

Components can override this method to draw their content.

The paint() method gets called when a region of a component needs redrawing, either because the component's repaint() method has been called, or because something has happened on the screen that means a section of a window needs to be redrawn.

Any child components will draw themselves over whatever this method draws. If you need to paint over the top of your child components, you can also implement the paintOverChildren() method to do this.

If you want to cause a component to redraw itself, this is done asynchronously - calling the repaint() method marks a region of the component as "dirty", and the paint() method will automatically be called sometime later, by the message thread, to paint any bits that need refreshing. In Juce (and almost all modern UI frameworks), you never redraw something synchronously.

You should never need to call this method directly - to take a snapshot of the component you could use createComponentSnapshot() or paintEntireComponent().

Parameters:
gthe graphics context that must be used to do the drawing operations.
See also:
repaint, paintOverChildren, Graphics

Reimplemented from Component.

void ScrollBar::resized (  ) [virtual]

Called when this component's size has been changed.

A component can implement this method to do things such as laying out its child components when its width or height changes.

The method is called synchronously as a result of the setBounds or setSize methods, so repeatedly changing a components size will repeatedly call its resized method (unlike things like repainting, where multiple calls to repaint are coalesced together).

If the component is a top-level window on the desktop, its size could also be changed by operating-system factors beyond the application's control.

See also:
moved, setSize

Reimplemented from Component.


The documentation for this class was generated from the following file:
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