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OwnedArray< ObjectClass, TypeOfCriticalSectionToUse > Class Template Reference

An array designed for holding objects. More...

List of all members.

Public Types

typedef
TypeOfCriticalSectionToUse::ScopedLockType 
ScopedLockType
 Returns the type of scoped lock to use for locking this array.

Public Member Functions

 OwnedArray () noexcept
 Creates an empty array.
 ~OwnedArray ()
 Deletes the array and also deletes any objects inside it.
void clear (const bool deleteObjects=true)
 Clears the array, optionally deleting the objects inside it first.
int size () const noexcept
 Returns the number of items currently in the array.
ObjectClass * operator[] (const int index) const noexcept
 Returns a pointer to the object at this index in the array.
ObjectClass * getUnchecked (const int index) const noexcept
 Returns a pointer to the object at this index in the array, without checking whether the index is in-range.
ObjectClass * getFirst () const noexcept
 Returns a pointer to the first object in the array.
ObjectClass * getLast () const noexcept
 Returns a pointer to the last object in the array.
ObjectClass ** getRawDataPointer () noexcept
 Returns a pointer to the actual array data.
ObjectClass ** begin () const noexcept
 Returns a pointer to the first element in the array.
ObjectClass ** end () const noexcept
 Returns a pointer to the element which follows the last element in the array.
int indexOf (const ObjectClass *const objectToLookFor) const noexcept
 Finds the index of an object which might be in the array.
bool contains (const ObjectClass *const objectToLookFor) const noexcept
 Returns true if the array contains a specified object.
void add (const ObjectClass *const newObject) noexcept
 Appends a new object to the end of the array.
void insert (int indexToInsertAt, const ObjectClass *const newObject) noexcept
 Inserts a new object into the array at the given index.
void addIfNotAlreadyThere (const ObjectClass *const newObject) noexcept
 Appends a new object at the end of the array as long as the array doesn't already contain it.
void set (const int indexToChange, const ObjectClass *const newObject, const bool deleteOldElement=true)
 Replaces an object in the array with a different one.
template<class OtherArrayType >
void addArray (const OtherArrayType &arrayToAddFrom, int startIndex=0, int numElementsToAdd=-1)
 Adds elements from another array to the end of this array.
template<class OtherArrayType >
void addCopiesOf (const OtherArrayType &arrayToAddFrom, int startIndex=0, int numElementsToAdd=-1)
 Adds copies of the elements in another array to the end of this array.
template<class ElementComparator >
int addSorted (ElementComparator &comparator, ObjectClass *const newObject) noexcept
 Inserts a new object into the array assuming that the array is sorted.
template<class ElementComparator >
int indexOfSorted (ElementComparator &comparator, const ObjectClass *const objectToLookFor) const noexcept
 Finds the index of an object in the array, assuming that the array is sorted.
void remove (const int indexToRemove, const bool deleteObject=true)
 Removes an object from the array.
ObjectClass * removeAndReturn (const int indexToRemove)
 Removes and returns an object from the array without deleting it.
void removeObject (const ObjectClass *const objectToRemove, const bool deleteObject=true)
 Removes a specified object from the array.
void removeRange (int startIndex, const int numberToRemove, const bool deleteObjects=true)
 Removes a range of objects from the array.
void removeLast (int howManyToRemove=1, const bool deleteObjects=true)
 Removes the last n objects from the array.
void swap (const int index1, const int index2) noexcept
 Swaps a pair of objects in the array.
void move (const int currentIndex, int newIndex) noexcept
 Moves one of the objects to a different position.
void swapWithArray (OwnedArray &otherArray) noexcept
 This swaps the contents of this array with those of another array.
void minimiseStorageOverheads () noexcept
 Reduces the amount of storage being used by the array.
void ensureStorageAllocated (const int minNumElements) noexcept
 Increases the array's internal storage to hold a minimum number of elements.
template<class ElementComparator >
void sort (ElementComparator &comparator, const bool retainOrderOfEquivalentItems=false) const noexcept
 Sorts the elements in the array.
const TypeOfCriticalSectionToUsegetLock () const noexcept
 Returns the CriticalSection that locks this array.

Detailed Description

template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
class OwnedArray< ObjectClass, TypeOfCriticalSectionToUse >

An array designed for holding objects.

This holds a list of pointers to objects, and will automatically delete the objects when they are removed from the array, or when the array is itself deleted.

Declare it in the form: OwnedArray<MyObjectClass>

..and then add new objects, e.g. myOwnedArray.add (new MyObjectClass());

After adding objects, they are 'owned' by the array and will be deleted when removed or replaced.

To make all the array's methods thread-safe, pass in "CriticalSection" as the templated TypeOfCriticalSectionToUse parameter, instead of the default DummyCriticalSection.

See also:
Array, ReferenceCountedArray, StringArray, CriticalSection

Member Typedef Documentation

template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
typedef TypeOfCriticalSectionToUse::ScopedLockType OwnedArray< ObjectClass, TypeOfCriticalSectionToUse >::ScopedLockType

Returns the type of scoped lock to use for locking this array.


Constructor & Destructor Documentation

template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
OwnedArray< ObjectClass, TypeOfCriticalSectionToUse >::OwnedArray ( )

Creates an empty array.

template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
OwnedArray< ObjectClass, TypeOfCriticalSectionToUse >::~OwnedArray ( )

Deletes the array and also deletes any objects inside it.

To get rid of the array without deleting its objects, use its clear (false) method before deleting it.


Member Function Documentation

template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
void OwnedArray< ObjectClass, TypeOfCriticalSectionToUse >::clear ( const bool  deleteObjects = true)

Clears the array, optionally deleting the objects inside it first.

Referenced by OwnedArray< MidiBuffer >::removeLast(), and OwnedArray< MidiBuffer >::~OwnedArray().

template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
int OwnedArray< ObjectClass, TypeOfCriticalSectionToUse >::size ( ) const

Returns the number of items currently in the array.

See also:
operator[]

Referenced by StretchableObjectResizer::getNumItems(), and OwnedArray< MidiBuffer >::sort().

template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
ObjectClass* OwnedArray< ObjectClass, TypeOfCriticalSectionToUse >::operator[] ( const int  index) const

Returns a pointer to the object at this index in the array.

If the index is out-of-range, this will return a null pointer, (and it could be null anyway, because it's ok for the array to hold null pointers as well as objects).

See also:
getUnchecked
template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
ObjectClass* OwnedArray< ObjectClass, TypeOfCriticalSectionToUse >::getUnchecked ( const int  index) const

Returns a pointer to the object at this index in the array, without checking whether the index is in-range.

This is a faster and less safe version of operator[] which doesn't check the index passed in, so it can be used when you're sure the index if always going to be legal.

template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
ObjectClass* OwnedArray< ObjectClass, TypeOfCriticalSectionToUse >::getFirst ( ) const

Returns a pointer to the first object in the array.

This will return a null pointer if the array's empty.

See also:
getLast
template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
ObjectClass* OwnedArray< ObjectClass, TypeOfCriticalSectionToUse >::getLast ( ) const

Returns a pointer to the last object in the array.

This will return a null pointer if the array's empty.

See also:
getFirst
template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
ObjectClass** OwnedArray< ObjectClass, TypeOfCriticalSectionToUse >::getRawDataPointer ( )

Returns a pointer to the actual array data.

This pointer will only be valid until the next time a non-const method is called on the array.

template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
ObjectClass** OwnedArray< ObjectClass, TypeOfCriticalSectionToUse >::begin ( ) const

Returns a pointer to the first element in the array.

This method is provided for compatibility with standard C++ iteration mechanisms.

template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
ObjectClass** OwnedArray< ObjectClass, TypeOfCriticalSectionToUse >::end ( ) const

Returns a pointer to the element which follows the last element in the array.

This method is provided for compatibility with standard C++ iteration mechanisms.

template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
int OwnedArray< ObjectClass, TypeOfCriticalSectionToUse >::indexOf ( const ObjectClass *const  objectToLookFor) const

Finds the index of an object which might be in the array.

Parameters:
objectToLookForthe object to look for
Returns:
the index at which the object was found, or -1 if it's not found
template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
bool OwnedArray< ObjectClass, TypeOfCriticalSectionToUse >::contains ( const ObjectClass *const  objectToLookFor) const

Returns true if the array contains a specified object.

Parameters:
objectToLookForthe object to look for
Returns:
true if the object is in the array

Referenced by OwnedArray< MidiBuffer >::addIfNotAlreadyThere().

template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
void OwnedArray< ObjectClass, TypeOfCriticalSectionToUse >::add ( const ObjectClass *const  newObject)

Appends a new object to the end of the array.

Note that the this object will be deleted by the OwnedArray when it is removed, so be careful not to delete it somewhere else.

Also be careful not to add the same object to the array more than once, as this will obviously cause deletion of dangling pointers.

Parameters:
newObjectthe new object to add to the array
See also:
set, insert, addIfNotAlreadyThere, addSorted

Referenced by OwnedArray< MidiBuffer >::addIfNotAlreadyThere(), and OwnedArray< MidiBuffer >::insert().

template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
void OwnedArray< ObjectClass, TypeOfCriticalSectionToUse >::insert ( int  indexToInsertAt,
const ObjectClass *const  newObject 
)

Inserts a new object into the array at the given index.

Note that the this object will be deleted by the OwnedArray when it is removed, so be careful not to delete it somewhere else.

If the index is less than 0 or greater than the size of the array, the element will be added to the end of the array. Otherwise, it will be inserted into the array, moving all the later elements along to make room.

Be careful not to add the same object to the array more than once, as this will obviously cause deletion of dangling pointers.

Parameters:
indexToInsertAtthe index at which the new element should be inserted
newObjectthe new object to add to the array
See also:
add, addSorted, addIfNotAlreadyThere, set

Referenced by OwnedArray< MidiBuffer >::addSorted().

template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
void OwnedArray< ObjectClass, TypeOfCriticalSectionToUse >::addIfNotAlreadyThere ( const ObjectClass *const  newObject)

Appends a new object at the end of the array as long as the array doesn't already contain it.

If the array already contains a matching object, nothing will be done.

Parameters:
newObjectthe new object to add to the array
template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
void OwnedArray< ObjectClass, TypeOfCriticalSectionToUse >::set ( const int  indexToChange,
const ObjectClass *const  newObject,
const bool  deleteOldElement = true 
)

Replaces an object in the array with a different one.

If the index is less than zero, this method does nothing. If the index is beyond the end of the array, the new object is added to the end of the array.

Be careful not to add the same object to the array more than once, as this will obviously cause deletion of dangling pointers.

Parameters:
indexToChangethe index whose value you want to change
newObjectthe new value to set for this index.
deleteOldElementwhether to delete the object that's being replaced with the new one
See also:
add, insert, remove
template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
template<class OtherArrayType >
void OwnedArray< ObjectClass, TypeOfCriticalSectionToUse >::addArray ( const OtherArrayType &  arrayToAddFrom,
int  startIndex = 0,
int  numElementsToAdd = -1 
)

Adds elements from another array to the end of this array.

Parameters:
arrayToAddFromthe array from which to copy the elements
startIndexthe first element of the other array to start copying from
numElementsToAddhow many elements to add from the other array. If this value is negative or greater than the number of available elements, all available elements will be copied.
See also:
add
template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
template<class OtherArrayType >
void OwnedArray< ObjectClass, TypeOfCriticalSectionToUse >::addCopiesOf ( const OtherArrayType &  arrayToAddFrom,
int  startIndex = 0,
int  numElementsToAdd = -1 
)

Adds copies of the elements in another array to the end of this array.

The other array must be either an OwnedArray of a compatible type of object, or an Array containing pointers to the same kind of object. The objects involved must provide a copy constructor, and this will be used to create new copies of each element, and add them to this array.

Parameters:
arrayToAddFromthe array from which to copy the elements
startIndexthe first element of the other array to start copying from
numElementsToAddhow many elements to add from the other array. If this value is negative or greater than the number of available elements, all available elements will be copied.
See also:
add
template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
template<class ElementComparator >
int OwnedArray< ObjectClass, TypeOfCriticalSectionToUse >::addSorted ( ElementComparator &  comparator,
ObjectClass *const  newObject 
)

Inserts a new object into the array assuming that the array is sorted.

This will use a comparator to find the position at which the new object should go. If the array isn't sorted, the behaviour of this method will be unpredictable.

Parameters:
comparatorthe comparator to use to compare the elements - see the sort method for details about this object's structure
newObjectthe new object to insert to the array
Returns:
the index at which the new object was added
See also:
add, sort, indexOfSorted
template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
template<class ElementComparator >
int OwnedArray< ObjectClass, TypeOfCriticalSectionToUse >::indexOfSorted ( ElementComparator &  comparator,
const ObjectClass *const  objectToLookFor 
) const

Finds the index of an object in the array, assuming that the array is sorted.

This will use a comparator to do a binary-chop to find the index of the given element, if it exists. If the array isn't sorted, the behaviour of this method will be unpredictable.

Parameters:
comparatorthe comparator to use to compare the elements - see the sort() method for details about the form this object should take
objectToLookForthe object to search for
Returns:
the index of the element, or -1 if it's not found
See also:
addSorted, sort
template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
void OwnedArray< ObjectClass, TypeOfCriticalSectionToUse >::remove ( const int  indexToRemove,
const bool  deleteObject = true 
)

Removes an object from the array.

This will remove the object at a given index (optionally also deleting it) and move back all the subsequent objects to close the gap. If the index passed in is out-of-range, nothing will happen.

Parameters:
indexToRemovethe index of the element to remove
deleteObjectwhether to delete the object that is removed
See also:
removeObject, removeRange
template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
ObjectClass* OwnedArray< ObjectClass, TypeOfCriticalSectionToUse >::removeAndReturn ( const int  indexToRemove)

Removes and returns an object from the array without deleting it.

This will remove the object at a given index and return it, moving back all the subsequent objects to close the gap. If the index passed in is out-of-range, nothing will happen.

Parameters:
indexToRemovethe index of the element to remove
See also:
remove, removeObject, removeRange
template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
void OwnedArray< ObjectClass, TypeOfCriticalSectionToUse >::removeObject ( const ObjectClass *const  objectToRemove,
const bool  deleteObject = true 
)

Removes a specified object from the array.

If the item isn't found, no action is taken.

Parameters:
objectToRemovethe object to try to remove
deleteObjectwhether to delete the object (if it's found)
See also:
remove, removeRange
template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
void OwnedArray< ObjectClass, TypeOfCriticalSectionToUse >::removeRange ( int  startIndex,
const int  numberToRemove,
const bool  deleteObjects = true 
)

Removes a range of objects from the array.

This will remove a set of objects, starting from the given index, and move any subsequent elements down to close the gap.

If the range extends beyond the bounds of the array, it will be safely clipped to the size of the array.

Parameters:
startIndexthe index of the first object to remove
numberToRemovehow many objects should be removed
deleteObjectswhether to delete the objects that get removed
See also:
remove, removeObject

Referenced by OwnedArray< MidiBuffer >::removeLast().

template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
void OwnedArray< ObjectClass, TypeOfCriticalSectionToUse >::removeLast ( int  howManyToRemove = 1,
const bool  deleteObjects = true 
)

Removes the last n objects from the array.

Parameters:
howManyToRemovehow many objects to remove from the end of the array
deleteObjectswhether to also delete the objects that are removed
See also:
remove, removeObject, removeRange
template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
void OwnedArray< ObjectClass, TypeOfCriticalSectionToUse >::swap ( const int  index1,
const int  index2 
)

Swaps a pair of objects in the array.

If either of the indexes passed in is out-of-range, nothing will happen, otherwise the two objects at these positions will be exchanged.

template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
void OwnedArray< ObjectClass, TypeOfCriticalSectionToUse >::move ( const int  currentIndex,
int  newIndex 
)

Moves one of the objects to a different position.

This will move the object to a specified index, shuffling along any intervening elements as required.

So for example, if you have the array { 0, 1, 2, 3, 4, 5 } then calling move (2, 4) would result in { 0, 1, 3, 4, 2, 5 }.

Parameters:
currentIndexthe index of the object to be moved. If this isn't a valid index, then nothing will be done
newIndexthe index at which you'd like this object to end up. If this is less than zero, it will be moved to the end of the array
template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
void OwnedArray< ObjectClass, TypeOfCriticalSectionToUse >::swapWithArray ( OwnedArray< ObjectClass, TypeOfCriticalSectionToUse > &  otherArray)

This swaps the contents of this array with those of another array.

If you need to exchange two arrays, this is vastly quicker than using copy-by-value because it just swaps their internal pointers.

template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
void OwnedArray< ObjectClass, TypeOfCriticalSectionToUse >::minimiseStorageOverheads ( )

Reduces the amount of storage being used by the array.

Arrays typically allocate slightly more storage than they need, and after removing elements, they may have quite a lot of unused space allocated. This method will reduce the amount of allocated storage to a minimum.

Referenced by OwnedArray< MidiBuffer >::remove(), OwnedArray< MidiBuffer >::removeAndReturn(), and OwnedArray< MidiBuffer >::removeRange().

template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
void OwnedArray< ObjectClass, TypeOfCriticalSectionToUse >::ensureStorageAllocated ( const int  minNumElements)

Increases the array's internal storage to hold a minimum number of elements.

Calling this before adding a large known number of elements means that the array won't have to keep dynamically resizing itself as the elements are added, and it'll therefore be more efficient.

template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
template<class ElementComparator >
void OwnedArray< ObjectClass, TypeOfCriticalSectionToUse >::sort ( ElementComparator &  comparator,
const bool  retainOrderOfEquivalentItems = false 
) const

Sorts the elements in the array.

This will use a comparator object to sort the elements into order. The object passed must have a method of the form:

        int compareElements (ElementType first, ElementType second);

..and this method must return:

  • a value of < 0 if the first comes before the second
  • a value of 0 if the two objects are equivalent
  • a value of > 0 if the second comes before the first

To improve performance, the compareElements() method can be declared as static or const.

Parameters:
comparatorthe comparator to use for comparing elements.
retainOrderOfEquivalentItemsif this is true, then items which the comparator says are equivalent will be kept in the order in which they currently appear in the array. This is slower to perform, but may be important in some cases. If it's false, a faster algorithm is used, but equivalent elements may be rearranged.
See also:
sortArray, indexOfSorted

Referenced by ValueTree::sort().

template<class ObjectClass, class TypeOfCriticalSectionToUse = DummyCriticalSection>
const TypeOfCriticalSectionToUse& OwnedArray< ObjectClass, TypeOfCriticalSectionToUse >::getLock ( ) const

The documentation for this class was generated from the following file: