Static Public Member Functions

ImageCache Class Reference

A global cache of images that have been loaded from files or memory. More...

List of all members.

Static Public Member Functions

static Image getFromFile (const File &file)
 Loads an image from a file, (or just returns the image if it's already cached).
static Image getFromMemory (const void *imageData, int dataSize)
 Loads an image from an in-memory image file, (or just returns the image if it's already cached).
static Image getFromHashCode (int64 hashCode)
 Checks the cache for an image with a particular hashcode.
static void addImageToCache (const Image &image, int64 hashCode)
 Adds an image to the cache with a user-defined hash-code.
static void setCacheTimeout (int millisecs)
 Changes the amount of time before an unused image will be removed from the cache.

Detailed Description

A global cache of images that have been loaded from files or memory.

If you're loading an image and may need to use the image in more than one place, this is used to allow the same image to be shared rather than loading multiple copies into memory.

Another advantage is that after images are released, they will be kept in memory for a few seconds before it is actually deleted, so if you're repeatedly loading/deleting the same image, it'll reduce the chances of having to reload it each time.

See also:
Image, ImageFileFormat

Member Function Documentation

static Image ImageCache::getFromFile ( const File file ) [static]

Loads an image from a file, (or just returns the image if it's already cached).

If the cache already contains an image that was loaded from this file, that image will be returned. Otherwise, this method will try to load the file, add it to the cache, and return it.

Remember that the image returned is shared, so drawing into it might affect other things that are using it! If you want to draw on it, first call Image::duplicateIfShared()

Parameters:
filethe file to try to load
Returns:
the image, or null if it there was an error loading it
See also:
getFromMemory, getFromCache, ImageFileFormat::loadFrom
static Image ImageCache::getFromMemory ( const void *  imageData,
int  dataSize 
) [static]

Loads an image from an in-memory image file, (or just returns the image if it's already cached).

If the cache already contains an image that was loaded from this block of memory, that image will be returned. Otherwise, this method will try to load the file, add it to the cache, and return it.

Remember that the image returned is shared, so drawing into it might affect other things that are using it! If you want to draw on it, first call Image::duplicateIfShared()

Parameters:
imageDatathe block of memory containing the image data
dataSizethe data size in bytes
Returns:
the image, or an invalid image if it there was an error loading it
See also:
getFromMemory, getFromCache, ImageFileFormat::loadFrom
static Image ImageCache::getFromHashCode ( int64  hashCode ) [static]

Checks the cache for an image with a particular hashcode.

If there's an image in the cache with this hashcode, it will be returned, otherwise it will return an invalid image.

Parameters:
hashCodethe hash code that was associated with the image by addImageToCache()
See also:
addImageToCache
static void ImageCache::addImageToCache ( const Image image,
int64  hashCode 
) [static]

Adds an image to the cache with a user-defined hash-code.

The image passed-in will be referenced (not copied) by the cache, so it's probably a good idea not to draw into it after adding it, otherwise this will affect all instances of it that may be in use.

Parameters:
imagethe image to add
hashCodethe hash-code to associate with it
See also:
getFromHashCode
static void ImageCache::setCacheTimeout ( int  millisecs ) [static]

Changes the amount of time before an unused image will be removed from the cache.

By default this is about 5 seconds.


The documentation for this class was generated from the following file:
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