An effect filter that adds a drop-shadow behind the image's content. More...
Inherits ImageEffectFilter.
Public Member Functions | |
| DropShadowEffect () | |
| Creates a default drop-shadow effect. | |
| ~DropShadowEffect () | |
| Destructor. | |
| void | setShadowProperties (float newRadius, float newOpacity, int newShadowOffsetX, int newShadowOffsetY) |
| Sets up parameters affecting the shadow's appearance. | |
| void | applyEffect (Image &sourceImage, Graphics &destContext, float alpha) |
An effect filter that adds a drop-shadow behind the image's content.
(This will only work on images/components that aren't opaque, of course).
When added to a component, this effect will draw a soft-edged shadow based on what gets drawn inside it. The shadow will also be applied to the component's children.
For speed, this doesn't use a proper gaussian blur, but cheats by using a simple bilinear filter. If you need a really high-quality shadow, check out ImageConvolutionKernel::createGaussianBlur()
Creates a default drop-shadow effect.
To customise the shadow's appearance, use the setShadowProperties() method.
Destructor.
| void DropShadowEffect::setShadowProperties | ( | float | newRadius, |
| float | newOpacity, | ||
| int | newShadowOffsetX, | ||
| int | newShadowOffsetY | ||
| ) |
Sets up parameters affecting the shadow's appearance.
| newRadius | the (approximate) radius of the blur used |
| newOpacity | the opacity with which the shadow is rendered |
| newShadowOffsetX | allows the shadow to be shifted in relation to the component's contents |
| newShadowOffsetY | allows the shadow to be shifted in relation to the component's contents |
| void DropShadowEffect::applyEffect | ( | Image & | sourceImage, |
| Graphics & | destContext, | ||
| float | alpha | ||
| ) | [virtual] |
Implements ImageEffectFilter.