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DropShadowEffect Class Reference

An effect filter that adds a drop-shadow behind the image's content. More...

Inherits ImageEffectFilter.

List of all members.

Public Member Functions

 DropShadowEffect ()
 Creates a default drop-shadow effect.
 ~DropShadowEffect ()
 Destructor.
void setShadowProperties (float newRadius, float newOpacity, int newShadowOffsetX, int newShadowOffsetY)
 Sets up parameters affecting the shadow's appearance.
void applyEffect (Image &sourceImage, Graphics &destContext, float alpha)

Detailed Description

An effect filter that adds a drop-shadow behind the image's content.

(This will only work on images/components that aren't opaque, of course).

When added to a component, this effect will draw a soft-edged shadow based on what gets drawn inside it. The shadow will also be applied to the component's children.

For speed, this doesn't use a proper gaussian blur, but cheats by using a simple bilinear filter. If you need a really high-quality shadow, check out ImageConvolutionKernel::createGaussianBlur()

See also:
Component::setComponentEffect

Constructor & Destructor Documentation

Creates a default drop-shadow effect.

To customise the shadow's appearance, use the setShadowProperties() method.

Destructor.


Member Function Documentation

void DropShadowEffect::setShadowProperties ( float  newRadius,
float  newOpacity,
int  newShadowOffsetX,
int  newShadowOffsetY 
)

Sets up parameters affecting the shadow's appearance.

Parameters:
newRadiusthe (approximate) radius of the blur used
newOpacitythe opacity with which the shadow is rendered
newShadowOffsetXallows the shadow to be shifted in relation to the component's contents
newShadowOffsetYallows the shadow to be shifted in relation to the component's contents
void DropShadowEffect::applyEffect ( Image sourceImage,
Graphics destContext,
float  alpha 
) [virtual]

Implements ImageEffectFilter.


The documentation for this class was generated from the following file: