A multi-channel buffer of 32-bit floating point audio samples. More...
Public Member Functions | |
| AudioSampleBuffer (int numChannels, int numSamples) noexcept | |
| Creates a buffer with a specified number of channels and samples. | |
| AudioSampleBuffer (float **dataToReferTo, int numChannels, int numSamples) noexcept | |
| Creates a buffer using a pre-allocated block of memory. | |
| AudioSampleBuffer (float **dataToReferTo, int numChannels, int startSample, int numSamples) noexcept | |
| Creates a buffer using a pre-allocated block of memory. | |
| AudioSampleBuffer (const AudioSampleBuffer &other) noexcept | |
| Copies another buffer. | |
| AudioSampleBuffer & | operator= (const AudioSampleBuffer &other) noexcept |
| Copies another buffer onto this one. | |
| virtual | ~AudioSampleBuffer () noexcept |
| Destructor. | |
| int | getNumChannels () const noexcept |
| Returns the number of channels of audio data that this buffer contains. | |
| int | getNumSamples () const noexcept |
| Returns the number of samples allocated in each of the buffer's channels. | |
| float * | getSampleData (const int channelNumber) const noexcept |
| Returns a pointer one of the buffer's channels. | |
| float * | getSampleData (const int channelNumber, const int sampleOffset) const noexcept |
| Returns a pointer to a sample in one of the buffer's channels. | |
| float ** | getArrayOfChannels () const noexcept |
| Returns an array of pointers to the channels in the buffer. | |
| void | setSize (int newNumChannels, int newNumSamples, bool keepExistingContent=false, bool clearExtraSpace=false, bool avoidReallocating=false) noexcept |
| Changes the buffer's size or number of channels. | |
| void | setDataToReferTo (float **dataToReferTo, int numChannels, int numSamples) noexcept |
| Makes this buffer point to a pre-allocated set of channel data arrays. | |
| void | clear () noexcept |
| Clears all the samples in all channels. | |
| void | clear (int startSample, int numSamples) noexcept |
| Clears a specified region of all the channels. | |
| void | clear (int channel, int startSample, int numSamples) noexcept |
| Clears a specified region of just one channel. | |
| void | applyGain (int channel, int startSample, int numSamples, float gain) noexcept |
| Applies a gain multiple to a region of one channel. | |
| void | applyGain (int startSample, int numSamples, float gain) noexcept |
| Applies a gain multiple to a region of all the channels. | |
| void | applyGainRamp (int channel, int startSample, int numSamples, float startGain, float endGain) noexcept |
| Applies a range of gains to a region of a channel. | |
| void | addFrom (int destChannel, int destStartSample, const AudioSampleBuffer &source, int sourceChannel, int sourceStartSample, int numSamples, float gainToApplyToSource=1.0f) noexcept |
| Adds samples from another buffer to this one. | |
| void | addFrom (int destChannel, int destStartSample, const float *source, int numSamples, float gainToApplyToSource=1.0f) noexcept |
| Adds samples from an array of floats to one of the channels. | |
| void | addFromWithRamp (int destChannel, int destStartSample, const float *source, int numSamples, float startGain, float endGain) noexcept |
| Adds samples from an array of floats, applying a gain ramp to them. | |
| void | copyFrom (int destChannel, int destStartSample, const AudioSampleBuffer &source, int sourceChannel, int sourceStartSample, int numSamples) noexcept |
| Copies samples from another buffer to this one. | |
| void | copyFrom (int destChannel, int destStartSample, const float *source, int numSamples) noexcept |
| Copies samples from an array of floats into one of the channels. | |
| void | copyFrom (int destChannel, int destStartSample, const float *source, int numSamples, float gain) noexcept |
| Copies samples from an array of floats into one of the channels, applying a gain to it. | |
| void | copyFromWithRamp (int destChannel, int destStartSample, const float *source, int numSamples, float startGain, float endGain) noexcept |
| Copies samples from an array of floats into one of the channels, applying a gain ramp. | |
| void | findMinMax (int channel, int startSample, int numSamples, float &minVal, float &maxVal) const noexcept |
| Finds the highest and lowest sample values in a given range. | |
| float | getMagnitude (int channel, int startSample, int numSamples) const noexcept |
| Finds the highest absolute sample value within a region of a channel. | |
| float | getMagnitude (int startSample, int numSamples) const noexcept |
| Finds the highest absolute sample value within a region on all channels. | |
| float | getRMSLevel (int channel, int startSample, int numSamples) const noexcept |
| Returns the root mean squared level for a region of a channel. | |
| void | readFromAudioReader (AudioFormatReader *reader, int startSample, int numSamples, int64 readerStartSample, bool useReaderLeftChan, bool useReaderRightChan) |
| Fills a section of the buffer using an AudioReader as its source. | |
| void | writeToAudioWriter (AudioFormatWriter *writer, int startSample, int numSamples) const |
| Writes a section of this buffer to an audio writer. | |
A multi-channel buffer of 32-bit floating point audio samples.
| AudioSampleBuffer::AudioSampleBuffer | ( | int | numChannels, |
| int | numSamples | ||
| ) |
Creates a buffer with a specified number of channels and samples.
The contents of the buffer will initially be undefined, so use clear() to set all the samples to zero.
The buffer will allocate its memory internally, and this will be released when the buffer is deleted.
| AudioSampleBuffer::AudioSampleBuffer | ( | float ** | dataToReferTo, |
| int | numChannels, | ||
| int | numSamples | ||
| ) |
Creates a buffer using a pre-allocated block of memory.
Note that if the buffer is resized or its number of channels is changed, it will re-allocate memory internally and copy the existing data to this new area, so it will then stop directly addressing this memory.
| dataToReferTo | a pre-allocated array containing pointers to the data for each channel that should be used by this buffer. The buffer will only refer to this memory, it won't try to delete it when the buffer is deleted or resized. |
| numChannels | the number of channels to use - this must correspond to the number of elements in the array passed in |
| numSamples | the number of samples to use - this must correspond to the size of the arrays passed in |
| AudioSampleBuffer::AudioSampleBuffer | ( | float ** | dataToReferTo, |
| int | numChannels, | ||
| int | startSample, | ||
| int | numSamples | ||
| ) |
Creates a buffer using a pre-allocated block of memory.
Note that if the buffer is resized or its number of channels is changed, it will re-allocate memory internally and copy the existing data to this new area, so it will then stop directly addressing this memory.
| dataToReferTo | a pre-allocated array containing pointers to the data for each channel that should be used by this buffer. The buffer will only refer to this memory, it won't try to delete it when the buffer is deleted or resized. |
| numChannels | the number of channels to use - this must correspond to the number of elements in the array passed in |
| startSample | the offset within the arrays at which the data begins |
| numSamples | the number of samples to use - this must correspond to the size of the arrays passed in |
| AudioSampleBuffer::AudioSampleBuffer | ( | const AudioSampleBuffer & | other ) |
Copies another buffer.
This buffer will make its own copy of the other's data, unless the buffer was created using an external data buffer, in which case boths buffers will just point to the same shared block of data.
| virtual AudioSampleBuffer::~AudioSampleBuffer | ( | ) | [virtual] |
Destructor.
This will free any memory allocated by the buffer.
| AudioSampleBuffer& AudioSampleBuffer::operator= | ( | const AudioSampleBuffer & | other ) |
Copies another buffer onto this one.
This buffer's size will be changed to that of the other buffer.
| int AudioSampleBuffer::getNumChannels | ( | ) | const |
Returns the number of channels of audio data that this buffer contains.
| int AudioSampleBuffer::getNumSamples | ( | ) | const |
Returns the number of samples allocated in each of the buffer's channels.
| float* AudioSampleBuffer::getSampleData | ( | const int | channelNumber ) | const |
Returns a pointer one of the buffer's channels.
For speed, this doesn't check whether the channel number is out of range, so be careful when using it!
References isPositiveAndBelow(), and jassert.
| float* AudioSampleBuffer::getSampleData | ( | const int | channelNumber, |
| const int | sampleOffset | ||
| ) | const |
Returns a pointer to a sample in one of the buffer's channels.
For speed, this doesn't check whether the channel and sample number are out-of-range, so be careful when using it!
References isPositiveAndBelow(), and jassert.
| float** AudioSampleBuffer::getArrayOfChannels | ( | ) | const |
Returns an array of pointers to the channels in the buffer.
Don't modify any of the pointers that are returned, and bear in mind that these will become invalid if the buffer is resized.
| void AudioSampleBuffer::setSize | ( | int | newNumChannels, |
| int | newNumSamples, | ||
| bool | keepExistingContent = false, |
||
| bool | clearExtraSpace = false, |
||
| bool | avoidReallocating = false |
||
| ) |
Changes the buffer's size or number of channels.
This can expand or contract the buffer's length, and add or remove channels.
If keepExistingContent is true, it will try to preserve as much of the old data as it can in the new buffer.
If clearExtraSpace is true, then any extra channels or space that is allocated will be also be cleared. If false, then this space is left uninitialised.
If avoidReallocating is true, then changing the buffer's size won't reduce the amount of memory that is currently allocated (but it will still increase it if the new size is bigger than the amount it currently has). If this is false, then a new allocation will be done so that the buffer uses takes up the minimum amount of memory that it needs.
| void AudioSampleBuffer::setDataToReferTo | ( | float ** | dataToReferTo, |
| int | numChannels, | ||
| int | numSamples | ||
| ) |
Makes this buffer point to a pre-allocated set of channel data arrays.
There's also a constructor that lets you specify arrays like this, but this lets you change the channels dynamically.
Note that if the buffer is resized or its number of channels is changed, it will re-allocate memory internally and copy the existing data to this new area, so it will then stop directly addressing this memory.
| dataToReferTo | a pre-allocated array containing pointers to the data for each channel that should be used by this buffer. The buffer will only refer to this memory, it won't try to delete it when the buffer is deleted or resized. |
| numChannels | the number of channels to use - this must correspond to the number of elements in the array passed in |
| numSamples | the number of samples to use - this must correspond to the size of the arrays passed in |
| void AudioSampleBuffer::clear | ( | ) |
Clears all the samples in all channels.
| void AudioSampleBuffer::clear | ( | int | startSample, |
| int | numSamples | ||
| ) |
Clears a specified region of all the channels.
For speed, this doesn't check whether the channel and sample number are in-range, so be careful!
| void AudioSampleBuffer::clear | ( | int | channel, |
| int | startSample, | ||
| int | numSamples | ||
| ) |
Clears a specified region of just one channel.
For speed, this doesn't check whether the channel and sample number are in-range, so be careful!
| void AudioSampleBuffer::applyGain | ( | int | channel, |
| int | startSample, | ||
| int | numSamples, | ||
| float | gain | ||
| ) |
Applies a gain multiple to a region of one channel.
For speed, this doesn't check whether the channel and sample number are in-range, so be careful!
| void AudioSampleBuffer::applyGain | ( | int | startSample, |
| int | numSamples, | ||
| float | gain | ||
| ) |
Applies a gain multiple to a region of all the channels.
For speed, this doesn't check whether the sample numbers are in-range, so be careful!
| void AudioSampleBuffer::applyGainRamp | ( | int | channel, |
| int | startSample, | ||
| int | numSamples, | ||
| float | startGain, | ||
| float | endGain | ||
| ) |
Applies a range of gains to a region of a channel.
The gain that is applied to each sample will vary from startGain on the first sample to endGain on the last Sample, so it can be used to do basic fades.
For speed, this doesn't check whether the sample numbers are in-range, so be careful!
| void AudioSampleBuffer::addFrom | ( | int | destChannel, |
| int | destStartSample, | ||
| const AudioSampleBuffer & | source, | ||
| int | sourceChannel, | ||
| int | sourceStartSample, | ||
| int | numSamples, | ||
| float | gainToApplyToSource = 1.0f |
||
| ) |
Adds samples from another buffer to this one.
| destChannel | the channel within this buffer to add the samples to |
| destStartSample | the start sample within this buffer's channel |
| source | the source buffer to add from |
| sourceChannel | the channel within the source buffer to read from |
| sourceStartSample | the offset within the source buffer's channel to start reading samples from |
| numSamples | the number of samples to process |
| gainToApplyToSource | an optional gain to apply to the source samples before they are added to this buffer's samples |
| void AudioSampleBuffer::addFrom | ( | int | destChannel, |
| int | destStartSample, | ||
| const float * | source, | ||
| int | numSamples, | ||
| float | gainToApplyToSource = 1.0f |
||
| ) |
Adds samples from an array of floats to one of the channels.
| destChannel | the channel within this buffer to add the samples to |
| destStartSample | the start sample within this buffer's channel |
| source | the source data to use |
| numSamples | the number of samples to process |
| gainToApplyToSource | an optional gain to apply to the source samples before they are added to this buffer's samples |
| void AudioSampleBuffer::addFromWithRamp | ( | int | destChannel, |
| int | destStartSample, | ||
| const float * | source, | ||
| int | numSamples, | ||
| float | startGain, | ||
| float | endGain | ||
| ) |
Adds samples from an array of floats, applying a gain ramp to them.
| destChannel | the channel within this buffer to add the samples to |
| destStartSample | the start sample within this buffer's channel |
| source | the source data to use |
| numSamples | the number of samples to process |
| startGain | the gain to apply to the first sample (this is multiplied with the source samples before they are added to this buffer) |
| endGain | the gain to apply to the final sample. The gain is linearly interpolated between the first and last samples. |
| void AudioSampleBuffer::copyFrom | ( | int | destChannel, |
| int | destStartSample, | ||
| const AudioSampleBuffer & | source, | ||
| int | sourceChannel, | ||
| int | sourceStartSample, | ||
| int | numSamples | ||
| ) |
Copies samples from another buffer to this one.
| destChannel | the channel within this buffer to copy the samples to |
| destStartSample | the start sample within this buffer's channel |
| source | the source buffer to read from |
| sourceChannel | the channel within the source buffer to read from |
| sourceStartSample | the offset within the source buffer's channel to start reading samples from |
| numSamples | the number of samples to process |
| void AudioSampleBuffer::copyFrom | ( | int | destChannel, |
| int | destStartSample, | ||
| const float * | source, | ||
| int | numSamples | ||
| ) |
Copies samples from an array of floats into one of the channels.
| destChannel | the channel within this buffer to copy the samples to |
| destStartSample | the start sample within this buffer's channel |
| source | the source buffer to read from |
| numSamples | the number of samples to process |
| void AudioSampleBuffer::copyFrom | ( | int | destChannel, |
| int | destStartSample, | ||
| const float * | source, | ||
| int | numSamples, | ||
| float | gain | ||
| ) |
Copies samples from an array of floats into one of the channels, applying a gain to it.
| destChannel | the channel within this buffer to copy the samples to |
| destStartSample | the start sample within this buffer's channel |
| source | the source buffer to read from |
| numSamples | the number of samples to process |
| gain | the gain to apply |
| void AudioSampleBuffer::copyFromWithRamp | ( | int | destChannel, |
| int | destStartSample, | ||
| const float * | source, | ||
| int | numSamples, | ||
| float | startGain, | ||
| float | endGain | ||
| ) |
Copies samples from an array of floats into one of the channels, applying a gain ramp.
| destChannel | the channel within this buffer to copy the samples to |
| destStartSample | the start sample within this buffer's channel |
| source | the source buffer to read from |
| numSamples | the number of samples to process |
| startGain | the gain to apply to the first sample (this is multiplied with the source samples before they are copied to this buffer) |
| endGain | the gain to apply to the final sample. The gain is linearly interpolated between the first and last samples. |
| void AudioSampleBuffer::findMinMax | ( | int | channel, |
| int | startSample, | ||
| int | numSamples, | ||
| float & | minVal, | ||
| float & | maxVal | ||
| ) | const |
Finds the highest and lowest sample values in a given range.
| channel | the channel to read from |
| startSample | the start sample within the channel |
| numSamples | the number of samples to check |
| minVal | on return, the lowest value that was found |
| maxVal | on return, the highest value that was found |
| float AudioSampleBuffer::getMagnitude | ( | int | channel, |
| int | startSample, | ||
| int | numSamples | ||
| ) | const |
Finds the highest absolute sample value within a region of a channel.
| float AudioSampleBuffer::getMagnitude | ( | int | startSample, |
| int | numSamples | ||
| ) | const |
Finds the highest absolute sample value within a region on all channels.
| float AudioSampleBuffer::getRMSLevel | ( | int | channel, |
| int | startSample, | ||
| int | numSamples | ||
| ) | const |
Returns the root mean squared level for a region of a channel.
| void AudioSampleBuffer::readFromAudioReader | ( | AudioFormatReader * | reader, |
| int | startSample, | ||
| int | numSamples, | ||
| int64 | readerStartSample, | ||
| bool | useReaderLeftChan, | ||
| bool | useReaderRightChan | ||
| ) |
Fills a section of the buffer using an AudioReader as its source.
This will convert the reader's fixed- or floating-point data to the buffer's floating-point format, and will try to intelligently cope with mismatches between the number of channels in the reader and the buffer.
| void AudioSampleBuffer::writeToAudioWriter | ( | AudioFormatWriter * | writer, |
| int | startSample, | ||
| int | numSamples | ||
| ) | const |
Writes a section of this buffer to an audio writer.
This saves you having to mess about with channels or floating/fixed point conversion.