Public Member Functions | Static Public Member Functions | Public Attributes | Static Public Attributes

AffineTransform Class Reference

Represents a 2D affine-transformation matrix. More...

List of all members.

Public Member Functions

 AffineTransform () noexcept
 Creates an identity transform.
 AffineTransform (const AffineTransform &other) noexcept
 Creates a copy of another transform.
 AffineTransform (float mat00, float mat01, float mat02, float mat10, float mat11, float mat12) noexcept
 Creates a transform from a set of raw matrix values.
AffineTransformoperator= (const AffineTransform &other) noexcept
 Copies from another AffineTransform object.
bool operator== (const AffineTransform &other) const noexcept
 Compares two transforms.
bool operator!= (const AffineTransform &other) const noexcept
 Compares two transforms.
template<typename ValueType >
void transformPoint (ValueType &x, ValueType &y) const noexcept
 Transforms a 2D co-ordinate using this matrix.
template<typename ValueType >
void transformPoints (ValueType &x1, ValueType &y1, ValueType &x2, ValueType &y2) const noexcept
 Transforms two 2D co-ordinates using this matrix.
template<typename ValueType >
void transformPoints (ValueType &x1, ValueType &y1, ValueType &x2, ValueType &y2, ValueType &x3, ValueType &y3) const noexcept
 Transforms three 2D co-ordinates using this matrix.
AffineTransform translated (float deltaX, float deltaY) const noexcept
 Returns a new transform which is the same as this one followed by a translation.
AffineTransform rotated (float angleInRadians) const noexcept
 Returns a transform which is the same as this one followed by a rotation.
AffineTransform rotated (float angleInRadians, float pivotX, float pivotY) const noexcept
 Returns a transform which is the same as this one followed by a rotation about a given point.
AffineTransform scaled (float factorX, float factorY) const noexcept
 Returns a transform which is the same as this one followed by a re-scaling.
AffineTransform scaled (float factorX, float factorY, float pivotX, float pivotY) const noexcept
 Returns a transform which is the same as this one followed by a re-scaling.
AffineTransform sheared (float shearX, float shearY) const noexcept
 Returns a transform which is the same as this one followed by a shear.
AffineTransform inverted () const noexcept
 Returns a matrix which is the inverse operation of this one.
AffineTransform followedBy (const AffineTransform &other) const noexcept
 Returns the result of concatenating another transformation after this one.
bool isIdentity () const noexcept
 Returns true if this transform has no effect on points.
bool isSingularity () const noexcept
 Returns true if this transform maps to a singularity - i.e.
bool isOnlyTranslation () const noexcept
 Returns true if the transform only translates, and doesn't scale or rotate the points.
float getTranslationX () const noexcept
 If this transform is only a translation, this returns the X offset.
float getTranslationY () const noexcept
 If this transform is only a translation, this returns the X offset.
float getScaleFactor () const noexcept
 Returns the approximate scale factor by which lengths will be transformed.

Static Public Member Functions

static AffineTransform translation (float deltaX, float deltaY) noexcept
 Returns a new transform which is a translation.
static AffineTransform rotation (float angleInRadians) noexcept
 Returns a new transform which is a rotation about (0, 0).
static AffineTransform rotation (float angleInRadians, float pivotX, float pivotY) noexcept
 Returns a new transform which is a rotation about a given point.
static AffineTransform scale (float factorX, float factorY) noexcept
 Returns a new transform which is a re-scale about the origin.
static AffineTransform scale (float factorX, float factorY, float pivotX, float pivotY) noexcept
 Returns a new transform which is a re-scale centred around the point provided.
static AffineTransform shear (float shearX, float shearY) noexcept
 Returns a shear transform, centred around the origin (0, 0).
static AffineTransform fromTargetPoints (float x00, float y00, float x10, float y10, float x01, float y01) noexcept
 Returns the transform that will map three known points onto three coordinates that are supplied.
static AffineTransform fromTargetPoints (float sourceX1, float sourceY1, float targetX1, float targetY1, float sourceX2, float sourceY2, float targetX2, float targetY2, float sourceX3, float sourceY3, float targetX3, float targetY3) noexcept
 Returns the transform that will map three specified points onto three target points.

Public Attributes

float mat00
float mat01
float mat02
float mat10
float mat11
float mat12

Static Public Attributes

static const AffineTransform identity
 A ready-to-use identity transform, which you can use to append other transformations to.

Detailed Description

Represents a 2D affine-transformation matrix.

An affine transformation is a transformation such as a rotation, scale, shear, resize or translation.

These are used for various 2D transformation tasks, e.g. with Path objects.

See also:
Path, Point, Line

Constructor & Destructor Documentation

AffineTransform::AffineTransform (  )

Creates an identity transform.

AffineTransform::AffineTransform ( const AffineTransform other )

Creates a copy of another transform.

AffineTransform::AffineTransform ( float  mat00,
float  mat01,
float  mat02,
float  mat10,
float  mat11,
float  mat12 
)

Creates a transform from a set of raw matrix values.

The resulting matrix is:

(mat00 mat01 mat02) (mat10 mat11 mat12) ( 0 0 1 )


Member Function Documentation

AffineTransform& AffineTransform::operator= ( const AffineTransform other )

Copies from another AffineTransform object.

bool AffineTransform::operator== ( const AffineTransform other ) const

Compares two transforms.

bool AffineTransform::operator!= ( const AffineTransform other ) const

Compares two transforms.

template<typename ValueType >
void AffineTransform::transformPoint ( ValueType &  x,
ValueType &  y 
) const

Transforms a 2D co-ordinate using this matrix.

template<typename ValueType >
void AffineTransform::transformPoints ( ValueType &  x1,
ValueType &  y1,
ValueType &  x2,
ValueType &  y2 
) const

Transforms two 2D co-ordinates using this matrix.

This is just a shortcut for calling transformPoint() on each of these pairs of coordinates in turn. (And putting all the calculations into one function hopefully also gives the compiler a bit more scope for pipelining it).

template<typename ValueType >
void AffineTransform::transformPoints ( ValueType &  x1,
ValueType &  y1,
ValueType &  x2,
ValueType &  y2,
ValueType &  x3,
ValueType &  y3 
) const

Transforms three 2D co-ordinates using this matrix.

This is just a shortcut for calling transformPoint() on each of these pairs of coordinates in turn. (And putting all the calculations into one function hopefully also gives the compiler a bit more scope for pipelining it).

AffineTransform AffineTransform::translated ( float  deltaX,
float  deltaY 
) const

Returns a new transform which is the same as this one followed by a translation.

static AffineTransform AffineTransform::translation ( float  deltaX,
float  deltaY 
) [static]

Returns a new transform which is a translation.

AffineTransform AffineTransform::rotated ( float  angleInRadians ) const

Returns a transform which is the same as this one followed by a rotation.

The rotation is specified by a number of radians to rotate clockwise, centred around the origin (0, 0).

AffineTransform AffineTransform::rotated ( float  angleInRadians,
float  pivotX,
float  pivotY 
) const

Returns a transform which is the same as this one followed by a rotation about a given point.

The rotation is specified by a number of radians to rotate clockwise, centred around the co-ordinates passed in.

static AffineTransform AffineTransform::rotation ( float  angleInRadians ) [static]

Returns a new transform which is a rotation about (0, 0).

static AffineTransform AffineTransform::rotation ( float  angleInRadians,
float  pivotX,
float  pivotY 
) [static]

Returns a new transform which is a rotation about a given point.

AffineTransform AffineTransform::scaled ( float  factorX,
float  factorY 
) const

Returns a transform which is the same as this one followed by a re-scaling.

The scaling is centred around the origin (0, 0).

AffineTransform AffineTransform::scaled ( float  factorX,
float  factorY,
float  pivotX,
float  pivotY 
) const

Returns a transform which is the same as this one followed by a re-scaling.

The scaling is centred around the origin provided.

static AffineTransform AffineTransform::scale ( float  factorX,
float  factorY 
) [static]

Returns a new transform which is a re-scale about the origin.

static AffineTransform AffineTransform::scale ( float  factorX,
float  factorY,
float  pivotX,
float  pivotY 
) [static]

Returns a new transform which is a re-scale centred around the point provided.

AffineTransform AffineTransform::sheared ( float  shearX,
float  shearY 
) const

Returns a transform which is the same as this one followed by a shear.

The shear is centred around the origin (0, 0).

static AffineTransform AffineTransform::shear ( float  shearX,
float  shearY 
) [static]

Returns a shear transform, centred around the origin (0, 0).

AffineTransform AffineTransform::inverted (  ) const

Returns a matrix which is the inverse operation of this one.

Some matrices don't have an inverse - in this case, the method will just return an identity transform.

static AffineTransform AffineTransform::fromTargetPoints ( float  x00,
float  y00,
float  x10,
float  y10,
float  x01,
float  y01 
) [static]

Returns the transform that will map three known points onto three coordinates that are supplied.

This returns the transform that will transform (0, 0) into (x00, y00), (1, 0) to (x10, y10), and (0, 1) to (x01, y01).

static AffineTransform AffineTransform::fromTargetPoints ( float  sourceX1,
float  sourceY1,
float  targetX1,
float  targetY1,
float  sourceX2,
float  sourceY2,
float  targetX2,
float  targetY2,
float  sourceX3,
float  sourceY3,
float  targetX3,
float  targetY3 
) [static]

Returns the transform that will map three specified points onto three target points.

AffineTransform AffineTransform::followedBy ( const AffineTransform other ) const

Returns the result of concatenating another transformation after this one.

bool AffineTransform::isIdentity (  ) const

Returns true if this transform has no effect on points.

bool AffineTransform::isSingularity (  ) const

Returns true if this transform maps to a singularity - i.e.

if it has no inverse.

bool AffineTransform::isOnlyTranslation (  ) const

Returns true if the transform only translates, and doesn't scale or rotate the points.

float AffineTransform::getTranslationX (  ) const

If this transform is only a translation, this returns the X offset.

See also:
isOnlyTranslation
float AffineTransform::getTranslationY (  ) const

If this transform is only a translation, this returns the X offset.

See also:
isOnlyTranslation
float AffineTransform::getScaleFactor (  ) const

Returns the approximate scale factor by which lengths will be transformed.

Obviously a length may be scaled by entirely different amounts depending on its direction, so this is only appropriate as a rough guide.


Member Data Documentation

A ready-to-use identity transform, which you can use to append other transformations to.

e.g.


The documentation for this class was generated from the following file:
 All Classes Files Functions Variables Typedefs Enumerations Enumerator Defines